Tournament presence · pick + ban
17.6%#37 of 173 champions
Pick
5.4%picked in 1,459 of 27,189 games
Ban
12.2%2,732 bans over 22,315 games, against 18.8% in soloQ
Win rate as Jungle51.8% between 48.1% and 55.5% over 490 gamesSoloQ 47.5%: clear gap
Median length30.3 minsoloQ 28.1 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    51.8%
    SoloQ
    47.5%
    51.8% win rate in amateur play over 490 games, against 47.5% in soloQ over 18,272 games.
  • DraftBanned less often in amateur play
    Amateur
    11.6%
    SoloQ
    18.8%
    11.6% ban rate in amateur play over 13,367 games, against 18.8% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    30.3 min
    SoloQ
    28.1 min
    Median of 30.3 min in amateur play, against 28.1 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Voltaic Cyclosword, Bastionbreaker, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike85% · 15,542
Same in amateur play
SpellsFlash + Smite100% · 18,225
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 51 games
Core (3 legendaries)13% · 1,468
13%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Edge of Night
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 97% of junglers.

  1. Team damagetop3%23% · junglers: 17%
  2. Takes its kills in duelstop9%27% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist
  • Damage
  • Poke

Like other junglers

  • Damage in lane
  • Damage in late game
  • Map pressure
  • Jungle farm
  • Invade

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 58 in lane, 84 in mid game and 71 in late game, out of 100 junglers.

389+6 vs 383
882+86 vs 796
1,143+87 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Zedjunglers

Gold vs. direct opponent

At 20 min, ahead of 95% of junglers against the direct opponent.

junglers
4.9takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 58 of 100 among junglers389 · median 383
  • Damage in mid game · rank 84 of 100 among junglers882 · median 796
  • Damage in late game · rank 71 of 100 among junglers1,143 · median 1,056
  • Gold at 15 min · rank 95 of 100 among junglers+439 · median +6
  • Gold at 20 min · rank 95 of 100 among junglers+801 · median +64
  • Map pressure · rank 69 of 100 among junglers4.9 · median 4.7
  • Absorbs damage · rank 20 of 100 among junglers504 · median 855
  • Plays teamfights · rank 15 of 100 among junglers48% · median 52%
  • Takes its kills in duels · rank 91 of 100 among junglers27% · median 20%
  • Lets allies carry kills · rank 8 of 100 among junglersrank 8 of 100
  • Crowd control (CC) · rank 9 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 97 of 100 among junglers23% · median 17%
  • Jungle farm · rank 54 of 100 among junglers66 · median 66
  • Invade · rank 64 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Malphite56.1% · expected 52.0% · 41 g+4.0 ptSoloQ +0.2
K'Sante54.8% · expected 54.0% · 31 g+0.8 ptSoloQ -0.4
Junglegap to expected
Vi61.3% · expected 51.2% · 31 g+10.1 ptSoloQ +0.4
Sylas58.3% · expected 50.6% · 36 g+7.7 ptSoloQ -0.8
Lee Sin55.8% · expected 52.2% · 43 g+3.6 ptSoloQ +0.9
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Kai'Sa63.2% · expected 52.4% · 38 g+10.7 ptSoloQ -2.8
Xayah61.3% · expected 50.6% · 31 g+10.7 ptSoloQ -2.0
Supportgap to expected
Nautilus58.5% · expected 51.7% · 41 g+6.8 ptSoloQ -1.4
Thresh51.6% · expected 50.4% · 31 g+1.2 ptSoloQ +0.6

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara63.9% · expected 54.1% · 36 g+9.7 ptSoloQ -0.1
Supportgap to expected
Nautilus52.3% · expected 51.9% · 44 g+0.3 ptSoloQ -2.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Malphite41 games
    56.1%gap +4.0 ptsSoloQ: 46.6% · 738 g
  • K'Sante31 games
    54.8%gap +0.8 ptsSoloQ: 49.2% · 488 g
  • Renekton23 games
    —SoloQ: 46.0% · 524 g
  • Ambessa21 games
    —SoloQ: 47.4% · 477 g
  • Gnar21 games
    —SoloQ: 50.4% · 359 g
Jungle19 champions
  • Lee Sin43 games
    55.8%gap +3.6 ptsSoloQ: 48.7% · 1,575 g
  • Wukong36 games
    36.1%gap -13.6 ptsSoloQ: 46.5% · 602 g
  • Sylas36 games
    58.3%gap +7.7 ptsSoloQ: 46.4% · 726 g
  • Jarvan IV34 games
    41.2%gap -12.2 ptsSoloQ: 49.3% · 746 g
  • Vi31 games
    61.3%gap +10.1 ptsSoloQ: 49.8% · 426 g
Mid21 champions
  • Sylas27 games
    —SoloQ: 47.0% · 887 g
  • Ahri26 games
    —SoloQ: 47.3% · 811 g
  • Viktor26 games
    —SoloQ: 50.4% · 812 g
  • Syndra23 games
    —SoloQ: 45.6% · 553 g
  • Lissandra22 games
    —SoloQ: 50.0% · 584 g
ADC17 champions
  • Yunara56 games
    48.2%gap -1.3 ptsSoloQ: 47.8% · 1,439 g
  • Caitlyn45 games
    48.9%gap -1.5 ptsSoloQ: 49.3% · 1,047 g
  • Jhin40 games
    52.5%gap -1.6 ptsSoloQ: 47.3% · 1,747 g
  • Kai'Sa38 games
    63.2%gap +10.7 ptsSoloQ: 45.4% · 1,742 g
  • Ezreal33 games
    39.4%gap -15.7 ptsSoloQ: 49.5% · 1,067 g
Support18 champions
  • Lulu46 games
    45.7%gap -8.8 ptsSoloQ: 45.8% · 1,495 g
  • Nautilus41 games
    58.5%gap +6.8 ptsSoloQ: 47.0% · 1,100 g
  • Leona31 games
    45.2%gap -7.7 ptsSoloQ: 46.4% · 740 g
  • Thresh31 games
    51.6%gap +1.2 ptsSoloQ: 45.9% · 1,435 g
  • Milio27 games
    —SoloQ: 51.4% · 438 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%15,697 picks of 1,713,051ban 18.8% · patches 16.19 to 16.21
  • Amateur tournaments0.9%327 picks of 34,524ban 11.6% · patches 16.19 to 16.21
  • Pro0.2%4 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.6%G1106 games of 6,731
  • 1.8%G2124 games of 6,733
  • 1.6%G3+44 games of 2,704
Once picked, the series moves on toIn G2, over 106 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.