Tournament presence · pick + ban
17.6%#37 of 173 champions
Pick
5.4%picked in 1,459 of 27,189 games
Ban
12.2%2,732 bans over 22,315 games, against 18.8% in soloQ
Win rate as ADC60.0% between 45.1% and 73.3% over 30 gamesSoloQ 54.1%: no clear gap
Median length31 minsoloQ 27.5 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftBanned less often in amateur play
    Amateur
    11.6%
    SoloQ
    18.8%
    11.6% ban rate in amateur play over 13,367 games, against 18.8% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    31 min
    SoloQ
    27.5 min
    Median of 31 min in amateur play, against 27.5 min in soloQ.
  • BuildVoltaic Cyclosword, Bastionbreaker, Serpent's Fang instead of Voltaic Cyclosword, Bastionbreaker, Lord Dominik's Regards
    Amateur
    19%
    SoloQ
    15%
    Played in 19% of amateur games; soloQ sticks to Voltaic Cyclosword, Bastionbreaker, Lord Dominik's Regards (15%).
02 — How to play it

How to play it?

First Strike, then Voltaic Cyclosword, Bastionbreaker, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike77% · 1,783
Same in amateur play
SpellsFlash + Teleport60% · 1,378
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 30 games
Core (3 legendaries)15% · 212
15%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Lord Dominik's Regards
≠ Amateur: Voltaic Cyclosword, Bastionbreaker, Serpent's Fang instead of Voltaic Cyclosword, Bastionbreaker, Lord Dominik's Regards. 19% · 31 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 95% of ADC.

  1. Takes its kills in duelstop6%27% · ADC: 19%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Duelist

Like other ADC

No measure in the middle of ADC.

What it is not

  • Few teamfights
  • Little CC
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 87% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 87 of 100 among ADC+308 · median -54
  • Gold at 20 min · rank 87 of 100 among ADC+408 · median -85
  • Absorbs damage · rank 24 of 100 among ADC266 · median 361
  • Plays teamfights · rank 4 of 100 among ADC48% · median 56%
  • Takes its kills in duels · rank 95 of 100 among ADC27% · median 19%
  • Crowd control (CC) · rank 16 of 100 among ADC0.2 · median 0.6
  • Team damage · rank 15 of 100 among ADC17% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle1 champion
  • Lee Sin7 games
    —SoloQ: 53.0% · 219 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%2,206 picks of 1,713,056ban 18.8% · patches 16.19 to 16.21
  • Amateur tournaments0.1%25 picks of 34,524ban 11.6% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.