Tournament presence · pick + ban
17.6%#37 of 173 champions
Pick
5.4%picked in 1,459 of 27,191 games
Ban
12.2%2,732 bans over 22,317 games, against 18.8% in soloQ
Win rate as Top64.3% between 55.4% and 72.3% over 84 gamesSoloQ 52.2%: clear gap
Median length28.5 minsoloQ 27.7 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    64.3%
    SoloQ
    52.2%
    64.3% win rate in amateur play over 84 games, against 52.2% in soloQ over 8,843 games.
  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.5%
    0.1% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    11.6%
    SoloQ
    18.8%
    11.6% ban rate in amateur play over 13,367 games, against 18.8% in soloQ over 323,918 games.
02 — How to play it

How to play it?

First Strike, then Voltaic Cyclosword, Bastionbreaker, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike74% · 6,501
Same in amateur play
SpellsFlash + Ignite68% · 5,974
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 84 games
Core (3 legendaries)16% · 758
16%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Lord Dominik's Regards
Amateur: Bastionbreaker, Voltaic Cyclosword, Serylda's Grudge (10%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 79% of top laners.

  1. Takes its kills in duelstop22%32% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Split-push

Like other top laners

  • Plays teamfights
  • Team damage

What it is not

  • Little CC
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 98% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 95 of 100 among top laners+585 · median +119
  • Gold at 20 min · rank 98 of 100 among top laners+1,152 · median +100
  • Absorbs damage · rank 14 of 100 among top laners447 · median 970
  • Plays teamfights · rank 26 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 79 of 100 among top laners32% · median 28%
  • Crowd control (CC) · rank 8 of 100 among top laners0.3 · median 0.8
  • Team damage · rank 73 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • Nasus7 games
    —SoloQ: 45.7% · 186 g
  • Ornn6 games
    —SoloQ: 55.8% · 206 g
Jungle5 champions
  • Lee Sin7 games
    —SoloQ: 52.3% · 661 g
  • Wukong6 games
    —SoloQ: 56.0% · 316 g
  • Vi6 games
    —SoloQ: 57.4% · 162 g
  • Jarvan IV5 games
    —SoloQ: 55.9% · 286 g
  • Sylas5 games
    —SoloQ: 49.8% · 269 g
Mid4 champions
  • Galio6 games
    —SoloQ: 53.5% · 185 g
  • Annie5 games
    —SoloQ: 47.8% · 69 g
  • Aurora5 games
    —SoloQ: 55.9% · 152 g
  • Yone5 games
    —SoloQ: 51.2% · 391 g
ADC6 champions
  • Kai'Sa11 games
    —SoloQ: 50.5% · 733 g
  • Yunara9 games
    —SoloQ: 53.4% · 712 g
  • Jhin7 games
    —SoloQ: 50.6% · 783 g
  • Tristana7 games
    —SoloQ: 53.6% · 504 g
  • Ashe5 games
    —SoloQ: 53.0% · 185 g
Support7 champions
  • Nautilus11 games
    —SoloQ: 52.3% · 514 g
  • Lulu9 games
    —SoloQ: 54.2% · 677 g
  • Blitzcrank8 games
    —SoloQ: 53.5% · 340 g
  • Yuumi7 games
    —SoloQ: 53.9% · 230 g
  • Rakan6 games
    —SoloQ: 44.4% · 261 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%7,787 picks of 1,713,040ban 18.8% · patches 16.19 to 16.21
  • Amateur tournaments0.1%48 picks of 34,524ban 11.6% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.2%G114 games of 6,732
  • 0.3%G223 games of 6,733
  • 0.5%G3+14 games of 2,704
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.