Tournament presence · pick + ban
15.3%#49 of 173 champions
Pick
6.6%picked in 1,808 of 27,194 games
Ban
8.7%1,942 bans over 22,319 games, against 2.2% in soloQ
Win rate as Mid48.7% between 46.8% and 50.7% over 1,719 gamesSoloQ 51.1%: clear gap
Median length29.2 minsoloQ 27.2 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    48.7%
    SoloQ
    51.1%
    48.7% win rate in amateur play over 1,719 games, against 51.1% in soloQ over 46,841 games.
  • DraftPicked more often in amateur play
    Amateur
    3.2%
    SoloQ
    2.4%
    3.2% of the role's picks in amateur play, against 2.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    9.1%
    SoloQ
    2.2%
    9.1% ban rate in amateur play over 13,367 games, against 2.2% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    27.2 min
    Median of 29.2 min in amateur play, against 27.2 min in soloQ.
  • RunesArcane Comet instead of Electrocute
    Amateur
    60%
    SoloQ
    49%
    Played in 60% of amateur games; soloQ sticks to Electrocute (49%).
02 — How to play it

How to play it?

Electrocute, then Malignance, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute49% · 22,731
≠ Amateur: Arcane Comet instead of Electrocute. 60% · 1,816 games
SpellsFlash + Teleport71% · 33,165
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 152 games
Core (3 legendaries)22% · 3,402
22%of soloQ games
  1. Malignance
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 98% of mid laners.

  1. Crowd control (CC)top2%1.6 · mid laners: 0.7
  2. Plays teamfightstop15%59% · mid laners: 55%
  3. Map pressuretop18%4 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Teamfight
  • CC

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Absorbs damage
  • Lets allies carry kills
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 31 in lane, 41 in mid game and 36 in late game, out of 100 mid laners.

505-23 vs 528
868-31 vs 899
1,146-32 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Lissandramid laners

Gold vs. direct opponent

At 20 min, behind 75% of mid laners against the direct opponent.

mid laners
4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 31 of 100 among mid laners505 · median 528
  • Damage in mid game · rank 41 of 100 among mid laners868 · median 899
  • Damage in late game · rank 36 of 100 among mid laners1,146 · median 1,179
  • Gold at 15 min · rank 28 of 100 among mid laners-171 · median +25
  • Gold at 20 min · rank 25 of 100 among mid laners-297 · median +71
  • Map pressure · rank 82 of 100 among mid laners4 · median 3.2
  • Absorbs damage · rank 37 of 100 among mid laners408 · median 489
  • Plays teamfights · rank 85 of 100 among mid laners59% · median 55%
  • Takes its kills in duels · rank 25 of 100 among mid laners19% · median 23%
  • Lets allies carry kills · rank 62 of 100 among mid lanersrank 62 of 100
  • Crowd control (CC) · rank 98 of 100 among mid laners1.6 · median 0.7
  • Team damage · rank 51 of 100 among mid laners21% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Malphite in amateur play: +12.7 pts over 94 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Malphite61.7% · expected 49.0% · 94 g+12.7 ptSoloQ -0.4
Aatrox54.0% · expected 46.9% · 63 g+7.0 ptSoloQ -2.0
Mordekaiser55.8% · expected 48.1% · 52 g+7.7 ptSoloQ -2.6
Ambessa52.8% · expected 48.1% · 72 g+4.7 ptSoloQ +0.2
Renekton49.3% · expected 47.1% · 73 g+2.3 ptSoloQ +0.8
Junglegap to expected
Jarvan IV54.5% · expected 50.3% · 143 g+4.2 ptSoloQ -0.5
Skarner60.0% · expected 50.8% · 35 g+9.2 ptSoloQ +2.0
Lee Sin51.6% · expected 49.1% · 126 g+2.5 ptSoloQ +0.9
Vi49.4% · expected 48.1% · 166 g+1.3 ptSoloQ +0.7
Xin Zhao51.2% · expected 49.7% · 80 g+1.5 ptSoloQ +0.1
Midgap to expected
Ahri52.8% · expected 47.0% · 159 g+5.8 ptSoloQ 0.0
Orianna58.4% · expected 51.1% · 77 g+7.4 ptSoloQ -6.1
LeBlanc53.4% · expected 48.1% · 88 g+5.3 ptSoloQ +2.9
Ryze57.8% · expected 50.1% · 45 g+7.7 ptSoloQ +3.0
Aurora54.0% · expected 49.8% · 63 g+4.2 ptSoloQ +0.4
ADCgap to expected
Miss Fortune62.5% · expected 49.4% · 56 g+13.1 ptSoloQ -2.1
Jinx52.7% · expected 46.7% · 112 g+6.0 ptSoloQ -0.7
Yunara49.3% · expected 46.4% · 150 g+2.9 ptSoloQ +0.6
Zeri52.7% · expected 46.4% · 55 g+6.3 ptSoloQ +0.6
Jhin53.0% · expected 51.0% · 115 g+2.0 ptSoloQ +0.4
Supportgap to expected
Pyke65.6% · expected 50.5% · 32 g+15.2 ptSoloQ +2.5
Yuumi59.3% · expected 47.4% · 54 g+11.9 ptSoloQ +2.3
Milio56.3% · expected 50.1% · 96 g+6.1 ptSoloQ -3.0
Rakan53.6% · expected 47.9% · 69 g+5.7 ptSoloQ +1.7
Braum49.6% · expected 47.1% · 113 g+2.5 ptSoloQ -0.4

With

Topgap to expected
Sion60.0% · expected 48.4% · 65 g+11.6 ptSoloQ +1.6
Ambessa54.7% · expected 49.4% · 86 g+5.2 ptSoloQ +1.7
Nasus56.4% · expected 49.6% · 55 g+6.8 ptSoloQ -2.8
Renekton53.1% · expected 50.4% · 81 g+2.6 ptSoloQ -1.3
Shen51.0% · expected 46.1% · 49 g+5.0 ptSoloQ -0.5
Junglegap to expected
Vi62.8% · expected 49.4% · 94 g+13.4 ptSoloQ +2.4
Sejuani59.0% · expected 46.3% · 39 g+12.7 ptSoloQ +3.2
Nidalee61.3% · expected 50.6% · 31 g+10.7 ptSoloQ -0.2
Viego47.7% · expected 47.2% · 130 g+0.5 ptSoloQ +1.3
Xin Zhao48.3% · expected 47.8% · 89 g+0.5 ptSoloQ -0.8
ADCgap to expected
Sivir58.3% · expected 48.2% · 84 g+10.2 ptSoloQ -3.3
Xayah59.6% · expected 50.0% · 94 g+9.6 ptSoloQ -0.1
Jhin50.9% · expected 46.5% · 108 g+4.5 ptSoloQ -0.6
Yunara52.6% · expected 51.1% · 173 g+1.5 ptSoloQ +1.0
Jinx52.3% · expected 50.8% · 111 g+1.4 ptSoloQ +1.9
Supportgap to expected
Alistar60.9% · expected 50.2% · 64 g+10.8 ptSoloQ -2.3
Milio55.0% · expected 47.4% · 100 g+7.6 ptSoloQ 0.0
Lulu50.3% · expected 46.1% · 179 g+4.1 ptSoloQ -0.1
Pyke57.6% · expected 47.0% · 33 g+10.5 ptSoloQ +1.8
Seraphine53.3% · expected 50.1% · 90 g+3.2 ptSoloQ +0.9

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top24 champions
  • Malphite94 games
    61.7%gap +12.7 ptsSoloQ: 49.6% · 1,465 g
  • K'Sante89 games
    51.7%gap +0.8 ptsSoloQ: 53.1% · 1,336 g
  • Olaf83 games
    41.0%gap -4.6 ptsSoloQ: 51.3% · 1,159 g
  • Ornn81 games
    46.9%gap -1.6 ptsSoloQ: 48.0% · 883 g
  • Sion74 games
    43.2%gap -5.8 ptsSoloQ: 51.5% · 759 g
Jungle22 champions
  • Vi166 games
    49.4%gap +1.3 ptsSoloQ: 53.6% · 1,218 g
  • Jarvan IV143 games
    54.5%gap +4.2 ptsSoloQ: 51.8% · 1,604 g
  • Wukong132 games
    43.9%gap -2.7 ptsSoloQ: 49.5% · 1,474 g
  • Lee Sin126 games
    51.6%gap +2.5 ptsSoloQ: 52.3% · 3,357 g
  • Xin Zhao80 games
    51.2%gap +1.5 ptsSoloQ: 51.4% · 699 g
Mid20 champions
  • Ahri159 games
    52.8%gap +5.8 ptsSoloQ: 50.2% · 2,257 g
  • Sylas118 games
    40.7%gap -8.2 ptsSoloQ: 48.8% · 2,019 g
  • Syndra91 games
    45.1%gap -3.1 ptsSoloQ: 50.3% · 1,886 g
  • LeBlanc88 games
    53.4%gap +5.3 ptsSoloQ: 52.8% · 2,063 g
  • Viktor88 games
    42.0%gap -6.2 ptsSoloQ: 50.5% · 1,896 g
ADC18 champions
  • Yunara150 games
    49.3%gap +2.9 ptsSoloQ: 51.4% · 3,703 g
  • Kai'Sa136 games
    50.0%gap +0.7 ptsSoloQ: 53.4% · 4,076 g
  • Ezreal132 games
    53.0%gap +1.1 ptsSoloQ: 54.8% · 2,506 g
  • Caitlyn125 games
    48.0%gap +0.7 ptsSoloQ: 52.4% · 2,467 g
  • Jhin115 games
    53.0%gap +2.0 ptsSoloQ: 51.9% · 4,493 g
Support18 champions
  • Nautilus179 games
    46.4%gap -2.3 ptsSoloQ: 51.9% · 2,903 g
  • Lulu156 games
    51.9%gap +0.6 ptsSoloQ: 51.9% · 3,287 g
  • Braum113 games
    49.6%gap +2.5 ptsSoloQ: 48.8% · 1,577 g
  • Thresh106 games
    37.7%gap -9.6 ptsSoloQ: 48.4% · 3,604 g
  • Milio96 games
    56.3%gap +6.1 ptsSoloQ: 49.8% · 1,329 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.4%40,585 picks of 1,713,048ban 2.2% · patches 16.19 to 16.21
  • Amateur tournaments3.2%1,100 picks of 34,524ban 9.1% · patches 16.19 to 16.21
  • Pro1.3%29 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

16.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 5.4%G1363 games of 6,733
  • 6.9%G2464 games of 6,733
  • 6.8%G3+185 games of 2,704
Once picked, the series moves on toIn G2, over 363 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.