Tournament presence · pick + ban
9.7%#79 of 173 champions
Pick
5.1%picked in 330 of 6,488 games
Ban
4.6%150 bans over 3,246 games, against 2.6% in soloQ
Win rate as Mid51.3% between 46.6% and 55.9% over 316 gamesSoloQ 50.7%: no clear gap
Median length29 minsoloQ 27.8 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    2.4%
    SoloQ
    2.1%
    2.4% of the role's picks in amateur play, against 2.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.7%
    SoloQ
    2.6%
    4.7% ban rate in amateur play over 1,886 games, against 2.6% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    27.8 min
    Median of 29 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Malignance, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute59% · 9,667
Amateur: Arcane Comet (48%), gap not settled
SpellsFlash + Teleport62% · 10,121
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 36 games
Core (3 legendaries)26% · 1,591
26%of soloQ games
  1. Malignance
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 98% of mid laners.

  1. Crowd control (CC)top2%1.6 · mid laners: 0.7
  2. Plays teamfightstop15%59% · mid laners: 55%
  3. Map pressuretop18%4 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Teamfight
  • CC

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Absorbs damage
  • Lets allies carry kills
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 31 in lane, 41 in mid game and 36 in late game, out of 100 mid laners.

505-23 vs 528
868-31 vs 899
1,146-32 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Lissandramid laners

Gold vs. direct opponent

At 20 min, behind 75% of mid laners against the direct opponent.

mid laners
4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 31 of 100 among mid laners505 · median 528
  • Damage in mid game · rank 41 of 100 among mid laners868 · median 899
  • Damage in late game · rank 36 of 100 among mid laners1,146 · median 1,179
  • Gold at 15 min · rank 28 of 100 among mid laners-171 · median +25
  • Gold at 20 min · rank 25 of 100 among mid laners-297 · median +71
  • Map pressure · rank 82 of 100 among mid laners4 · median 3.2
  • Absorbs damage · rank 37 of 100 among mid laners408 · median 489
  • Plays teamfights · rank 85 of 100 among mid laners59% · median 55%
  • Takes its kills in duels · rank 25 of 100 among mid laners19% · median 23%
  • Lets allies carry kills · rank 62 of 100 among mid lanersrank 62 of 100
  • Crowd control (CC) · rank 98 of 100 among mid laners1.6 · median 0.7
  • Team damage · rank 51 of 100 among mid laners21% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV60.0% · expected 52.1% · 40 g+7.9 ptSoloQ -0.8
Vi51.6% · expected 50.9% · 31 g+0.8 ptSoloQ +1.9
Midgap to expected
Ahri59.3% · expected 51.9% · 54 g+7.4 ptSoloQ -0.2
ADCgap to expected
Jinx63.3% · expected 53.3% · 30 g+10.0 ptSoloQ -0.9
Supportgap to expected
Lulu62.5% · expected 54.1% · 32 g+8.4 ptSoloQ -0.2

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV65.8% · expected 50.5% · 38 g+15.3 ptSoloQ -1.9
Wukong53.3% · expected 51.1% · 45 g+2.2 ptSoloQ -4.1
ADCgap to expected
Caitlyn52.9% · expected 52.4% · 34 g+0.6 ptSoloQ +0.6
Jinx50.0% · expected 49.2% · 30 g+0.8 ptSoloQ +2.9
Supportgap to expected
Braum56.3% · expected 50.4% · 32 g+5.9 ptSoloQ -0.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn30 games
    40.0%gap -13.3 ptsSoloQ: 47.2% · 470 g
  • Ambessa20 games
    —SoloQ: 55.0% · 349 g
  • K'Sante17 games
    —SoloQ: 49.7% · 294 g
  • Olaf17 games
    —SoloQ: 51.0% · 388 g
  • Malphite13 games
    —SoloQ: 48.6% · 512 g
Jungle15 champions
  • Jarvan IV40 games
    60.0%gap +7.9 ptsSoloQ: 50.3% · 582 g
  • Wukong33 games
    33.3%gap -18.1 ptsSoloQ: 49.1% · 591 g
  • Vi31 games
    51.6%gap +0.8 ptsSoloQ: 54.3% · 324 g
  • Sejuani18 games
    —SoloQ: 54.8% · 157 g
  • Nocturne15 games
    —SoloQ: 47.6% · 246 g
Mid16 champions
  • Ahri54 games
    59.3%gap +7.4 ptsSoloQ: 49.1% · 949 g
  • Syndra27 games
    —SoloQ: 49.7% · 678 g
  • Orianna22 games
    —SoloQ: 45.6% · 270 g
  • Viktor21 games
    —SoloQ: 46.9% · 572 g
  • LeBlanc20 games
    —SoloQ: 51.8% · 672 g
ADC17 champions
  • Yunara33 games
    45.5%gap -3.6 ptsSoloQ: 51.3% · 1,250 g
  • Jinx30 games
    63.3%gap +10.0 ptsSoloQ: 48.5% · 1,034 g
  • Jhin23 games
    —SoloQ: 53.8% · 1,275 g
  • Tristana21 games
    —SoloQ: 48.7% · 1,009 g
  • Xayah21 games
    —SoloQ: 45.9% · 436 g
Support17 champions
  • Nautilus35 games
    31.4%gap -16.2 ptsSoloQ: 51.1% · 948 g
  • Lulu32 games
    62.5%gap +8.4 ptsSoloQ: 50.1% · 1,125 g
  • Thresh22 games
    —SoloQ: 48.0% · 1,184 g
  • Milio21 games
    —SoloQ: 48.7% · 567 g
  • Karma20 games
    —SoloQ: 50.3% · 654 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.1%14,158 picks of 672,394ban 2.6% · patches 16.19 to 16.21
  • Amateur tournaments2.4%227 picks of 9,366ban 4.7% · patches 16.19 to 16.21
  • Pro1.3%29 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

16.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 3.8%G172 games of 1,918
  • 5.8%G2111 games of 1,918
  • 4.7%G3+30 games of 632
Once picked, the series moves on toIn G2, over 72 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.