Tournament presence · pick + ban
6.3%#111 of 173 champions
Pick
2.4%picked in 650 of 27,189 games
Ban
3.9%876 bans over 22,315 games, against 20.1% in soloQ
Win rate as Jungle51.0% between 46.9% and 54.9% over 420 gamesSoloQ 51.0%: no clear gap
Median length29.8 minsoloQ 27.6 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.7%
    SoloQ
    3.8%
    0.7% of the role's picks in amateur play, against 3.8% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    3.8%
    SoloQ
    20.1%
    3.8% ban rate in amateur play over 13,367 games, against 20.1% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    27.6 min
    Median of 29.8 min in amateur play, against 27.6 min in soloQ.
02 — How to play it

How to play it?

Fleet Footwork, then Umbral Glaive, Bastionbreaker, and Voltaic Cyclosword: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFleet Footwork59% · 44,261
Same in amateur play
SpellsFlash + Smite97% · 72,815
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 100% · 35 games
Core (3 legendaries)26% · 11,578
26%of soloQ games
  1. Umbral Glaive
  2. Bastionbreaker
  3. Voltaic Cyclosword
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Invade first: invades more than 98% of junglers.

  1. Invadetop2%11% · junglers: 7%
  2. Takes its kills in duelstop5%29% · junglers: 20%
  3. Team damagetop14%21% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Damage
  • Poke
  • Invade

Like other junglers

  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Jungle farm

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 75 in lane, 69 in mid game and 46 in late game, out of 100 junglers.

399+16 vs 383
841+45 vs 796
1,046-10 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Talonjunglers

Gold vs. direct opponent

At 20 min, ahead of 99% of junglers against the direct opponent.

junglers
5.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 75 of 100 among junglers399 · median 383
  • Damage in mid game · rank 69 of 100 among junglers841 · median 796
  • Damage in late game · rank 46 of 100 among junglers1,046 · median 1,056
  • Gold at 15 min · rank 98 of 100 among junglers+537 · median +6
  • Gold at 20 min · rank 99 of 100 among junglers+903 · median +64
  • Map pressure · rank 79 of 100 among junglers5.2 · median 4.7
  • Absorbs damage · rank 28 of 100 among junglers577 · median 855
  • Plays teamfights · rank 10 of 100 among junglers47% · median 52%
  • Takes its kills in duels · rank 95 of 100 among junglers29% · median 20%
  • Lets allies carry kills · rank 13 of 100 among junglersrank 13 of 100
  • Crowd control (CC) · rank 1 of 100 among junglers0.2 · median 0.7
  • Team damage · rank 86 of 100 among junglers21% · median 17%
  • Jungle farm · rank 63 of 100 among junglers67 · median 66
  • Invade · rank 98 of 100 among junglers11% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Lucian in amateur play: +17.7 pts over 42 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Ahri50.0% · expected 49.2% · 30 g+0.8 ptSoloQ +1.2
ADCgap to expected
Lucian69.0% · expected 51.3% · 42 g+17.7 ptSoloQ -0.4
Jhin53.8% · expected 53.3% · 39 g+0.6 ptSoloQ -1.0
Caitlyn50.0% · expected 49.5% · 32 g+0.5 ptSoloQ +0.5
Supportgap to expected
Nautilus59.0% · expected 50.9% · 39 g+8.1 ptSoloQ -0.7
Milio58.3% · expected 52.3% · 36 g+6.0 ptSoloQ +3.4
Thresh50.0% · expected 49.5% · 32 g+0.5 ptSoloQ -0.5

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected
Syndra58.3% · expected 51.6% · 36 g+6.7 ptSoloQ +0.7
ADCgap to expected
Yunara61.1% · expected 53.3% · 36 g+7.8 ptSoloQ +0.3
Ezreal51.6% · expected 47.7% · 31 g+3.9 ptSoloQ +0.2
Kai'Sa51.6% · expected 50.4% · 31 g+1.2 ptSoloQ -1.1
Supportgap to expected
Thresh56.3% · expected 52.4% · 32 g+3.9 ptSoloQ +0.4
Nautilus51.4% · expected 51.0% · 37 g+0.3 ptSoloQ -0.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ambessa23 games
    —SoloQ: 51.3% · 2,188 g
  • Aatrox22 games
    —SoloQ: 52.0% · 2,087 g
  • Nasus21 games
    —SoloQ: 47.5% · 1,388 g
  • Malphite20 games
    —SoloQ: 49.3% · 2,605 g
  • Ornn18 games
    —SoloQ: 49.5% · 1,486 g
Jungle18 champions
  • Lee Sin37 games
    48.6%gap -2.6 ptsSoloQ: 49.5% · 4,871 g
  • Jarvan IV29 games
    —SoloQ: 52.5% · 2,663 g
  • Vi21 games
    —SoloQ: 50.6% · 1,725 g
  • Wukong19 games
    —SoloQ: 48.9% · 2,623 g
  • Nocturne17 games
    —SoloQ: 53.4% · 984 g
Mid19 champions
  • Ahri30 games
    50.0%gap +0.8 ptsSoloQ: 51.2% · 3,348 g
  • Viktor23 games
    —SoloQ: 52.8% · 3,353 g
  • Syndra21 games
    —SoloQ: 50.3% · 3,395 g
  • Orianna20 games
    —SoloQ: 53.1% · 1,443 g
  • Yone18 games
    —SoloQ: 50.9% · 3,038 g
ADC16 champions
  • Yunara45 games
    44.4%gap -4.2 ptsSoloQ: 52.9% · 6,133 g
  • Lucian42 games
    69.0%gap +17.7 ptsSoloQ: 52.0% · 2,850 g
  • Jhin39 games
    53.8%gap +0.6 ptsSoloQ: 50.4% · 7,237 g
  • Kai'Sa38 games
    42.1%gap -9.4 ptsSoloQ: 50.7% · 6,673 g
  • Caitlyn32 games
    50.0%gap +0.5 ptsSoloQ: 52.7% · 4,047 g
Support18 champions
  • Nautilus39 games
    59.0%gap +8.1 ptsSoloQ: 51.1% · 4,655 g
  • Lulu38 games
    52.6%gap -0.9 ptsSoloQ: 51.1% · 5,534 g
  • Milio36 games
    58.3%gap +6.0 ptsSoloQ: 56.0% · 1,845 g
  • Thresh32 games
    50.0%gap +0.5 ptsSoloQ: 48.2% · 5,690 g
  • Leona24 games
    —SoloQ: 51.5% · 2,787 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.8%64,715 picks of 1,713,051ban 20.1% · patches 16.19 to 16.21
  • Amateur tournaments0.7%238 picks of 34,524ban 3.8% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

7.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.9%G159 games of 6,731
  • 1.3%G288 games of 6,733
  • 1.3%G3+35 games of 2,704
Once picked, the series moves on toIn G2, over 59 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.