Tournament presence · pick + ban
7.2%#99 of 173 champions
Pick
2.9%picked in 530 of 18,058 games
Ban
4.3%729 bans over 17,111 games, against 7.0% in soloQ
Win rate as Jungle51.2% between 46.7% and 55.8% over 320 gamesSoloQ 49.8%: no clear gap
Median length30 minsoloQ 26.7 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.9%
    SoloQ
    3.7%
    0.9% of the role's picks in amateur play, against 3.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    4.3%
    SoloQ
    7.0%
    4.3% ban rate in amateur play over 10,152 games, against 7.0% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    26.7 min
    Median of 30 min in amateur play, against 26.7 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Umbral Glaive, Voltaic Cyclosword, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike36% · 9,282
Same in amateur play
SpellsFlash + Smite100% · 25,597
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 100% · 30 games
Core (3 legendaries)11% · 1,561
11%of soloQ games
  1. Umbral Glaive
  2. Voltaic Cyclosword
  3. Edge of Night
Amateur: Umbral Glaive, Voltaic Cyclosword, Bastionbreaker (9%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Invade first: invades more than 98% of junglers.

  1. Invadetop2%11% · junglers: 7%
  2. Takes its kills in duelstop5%29% · junglers: 20%
  3. Team damagetop14%21% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Damage
  • Poke
  • Invade

Like other junglers

  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Jungle farm

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 75 in lane, 69 in mid game and 46 in late game, out of 100 junglers.

399+16 vs 383
841+45 vs 796
1,046-10 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Talonjunglers

Gold vs. direct opponent

At 20 min, ahead of 99% of junglers against the direct opponent.

junglers
5.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 75 of 100 among junglers399 · median 383
  • Damage in mid game · rank 69 of 100 among junglers841 · median 796
  • Damage in late game · rank 46 of 100 among junglers1,046 · median 1,056
  • Gold at 15 min · rank 98 of 100 among junglers+537 · median +6
  • Gold at 20 min · rank 99 of 100 among junglers+903 · median +64
  • Map pressure · rank 79 of 100 among junglers5.2 · median 4.7
  • Absorbs damage · rank 28 of 100 among junglers577 · median 855
  • Plays teamfights · rank 10 of 100 among junglers47% · median 52%
  • Takes its kills in duels · rank 95 of 100 among junglers29% · median 20%
  • Lets allies carry kills · rank 13 of 100 among junglersrank 13 of 100
  • Crowd control (CC) · rank 1 of 100 among junglers0.2 · median 0.7
  • Team damage · rank 86 of 100 among junglers21% · median 17%
  • Jungle farm · rank 63 of 100 among junglers67 · median 66
  • Invade · rank 98 of 100 among junglers11% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Lucian in amateur play: +20.5 pts over 36 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Lucian72.2% · expected 51.7% · 36 g+20.5 ptSoloQ +0.2
Jhin56.7% · expected 55.4% · 30 g+1.2 ptSoloQ -2.3
Supportgap to expected
Lulu56.7% · expected 53.7% · 30 g+3.0 ptSoloQ +1.2

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Thresh54.8% · expected 52.9% · 31 g+1.9 ptSoloQ -0.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Aatrox20 games
    —SoloQ: 51.3% · 746 g
  • Nasus19 games
    —SoloQ: 45.6% · 507 g
  • Ambessa16 games
    —SoloQ: 52.2% · 879 g
  • Ornn16 games
    —SoloQ: 51.7% · 201 g
  • Malphite15 games
    —SoloQ: 46.3% · 754 g
Jungle17 champions
  • Lee Sin32 games
    43.8%gap -8.8 ptsSoloQ: 47.8% · 2,193 g
  • Jarvan IV18 games
    —SoloQ: 54.5% · 970 g
  • Vi17 games
    —SoloQ: 48.5% · 866 g
  • Nocturne14 games
    —SoloQ: 52.0% · 319 g
  • Qiyana14 games
    —SoloQ: 49.5% · 1,985 g
Mid19 champions
  • Ahri22 games
    —SoloQ: 48.9% · 833 g
  • Syndra15 games
    —SoloQ: 50.1% · 1,140 g
  • Yone15 games
    —SoloQ: 52.7% · 1,079 g
  • Viktor14 games
    —SoloQ: 51.9% · 1,315 g
  • Sylas13 games
    —SoloQ: 51.3% · 1,188 g
ADC15 champions
  • Lucian36 games
    72.2%gap +20.5 ptsSoloQ: 52.0% · 1,135 g
  • Yunara36 games
    47.2%gap -1.5 ptsSoloQ: 52.9% · 2,276 g
  • Kai'Sa32 games
    43.8%gap -7.2 ptsSoloQ: 48.7% · 3,026 g
  • Jhin30 games
    56.7%gap +1.2 ptsSoloQ: 47.9% · 3,043 g
  • Caitlyn25 games
    —SoloQ: 54.2% · 1,383 g
Support16 champions
  • Lulu30 games
    56.7%gap +3.0 ptsSoloQ: 50.9% · 2,078 g
  • Milio27 games
    —SoloQ: 56.6% · 484 g
  • Thresh27 games
    —SoloQ: 46.7% · 2,121 g
  • Nautilus26 games
    —SoloQ: 48.8% · 1,849 g
  • Blitzcrank20 games
    —SoloQ: 48.3% · 1,370 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.7%22,391 picks of 609,386ban 7.0% · patches 16.19 to 16.21
  • Amateur tournaments0.9%192 picks of 21,472ban 4.3% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

7.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.2%G148 games of 4,080
  • 1.6%G265 games of 4,082
  • 1.7%G3+29 games of 1,756
Once picked, the series moves on toIn G2, over 48 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.