Tournament presence · pick + ban
13.2%#61 of 173 champions
Pick
6.7%picked in 1,821 of 27,195 games
Ban
6.5%1,460 bans over 22,320 games, against 0.7% in soloQ
Win rate as Top47.3% between 45.1% and 49.5% over 1,442 gamesSoloQ 51.3%: clear gap
Median length29 minsoloQ 27.5 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    47.3%
    SoloQ
    51.3%
    47.3% win rate in amateur play over 1,442 games, against 51.3% in soloQ over 36,649 games.
  • DraftPicked more often in amateur play
    Amateur
    2.6%
    SoloQ
    1.8%
    2.6% of the role's picks in amateur play, against 1.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.3%
    SoloQ
    0.7%
    6.3% ban rate in amateur play over 13,367 games, against 0.7% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    27.5 min
    Median of 29 min in amateur play, against 27.5 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    70%
    SoloQ
    56%
    Played in 70% of amateur games; soloQ sticks to Flash + Ignite (56%).
02 — How to play it

How to play it?

Grasp of the Undying, then Titanic Hydra, Dusk and Dawn, and Randuin's Omen: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying97% · 35,680
Same in amateur play
SpellsFlash + Ignite56% · 20,337
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 70% · 1,535 games
SkillsQnot collected in soloQ
Amateur: 100% · 155 games
Core (3 legendaries)14% · 984
14%of soloQ games
  1. Titanic Hydra
  2. Dusk and Dawn
  3. Randuin's Omen
Amateur: Titanic Hydra, Dusk and Dawn, Kaenic Rookern (14%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 91% of top laners.

  1. Plays teamfightstop9%58% · top laners: 53%
  2. Absorbs damagetop16%1,327 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Teamfight

Like other top laners

  • Damage in mid game
  • Damage in late game
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 24 in lane, 38 in mid game and 27 in late game, out of 100 top laners.

553-46 vs 599
841-27 vs 868
992-88 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Shentop laners

Gold vs. direct opponent

At 20 min, behind 99% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 24 of 100 among top laners553 · median 599
  • Damage in mid game · rank 38 of 100 among top laners841 · median 868
  • Damage in late game · rank 27 of 100 among top laners992 · median 1,079
  • Gold at 15 min · rank 1 of 100 among top laners-1,012 · median +119
  • Gold at 20 min · rank 1 of 100 among top laners-1,410 · median +100
  • Absorbs damage · rank 84 of 100 among top laners1,327 · median 970
  • Plays teamfights · rank 91 of 100 among top laners58% · median 53%
  • Takes its kills in duels · rank 1 of 100 among top laners17% · median 28%
  • Lets allies carry kills · rank 71 of 100 among top lanersrank 71 of 100
  • Crowd control (CC) · rank 72 of 100 among top laners1.1 · median 0.8
  • Team damage · rank 17 of 100 among top laners17% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Lucian in amateur play: +21.4 pts over 71 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Malphite70.3% · expected 47.5% · 37 g+22.7 ptSoloQ +4.0
Jax53.5% · expected 46.8% · 43 g+6.7 ptSoloQ +4.3
Renekton50.0% · expected 45.6% · 48 g+4.4 ptSoloQ +1.0
Aatrox47.4% · expected 45.5% · 57 g+1.9 ptSoloQ -2.0
Gnar51.2% · expected 48.8% · 41 g+2.4 ptSoloQ -2.1
Junglegap to expected
Lee Sin56.2% · expected 47.6% · 105 g+8.6 ptSoloQ -1.0
Sylas54.2% · expected 46.0% · 83 g+8.2 ptSoloQ +1.9
Nocturne56.9% · expected 50.0% · 51 g+6.8 ptSoloQ +0.7
Qiyana49.1% · expected 44.6% · 53 g+4.4 ptSoloQ -1.3
Skarner54.3% · expected 49.3% · 35 g+4.9 ptSoloQ -2.8
Midgap to expected
Yone58.2% · expected 45.1% · 55 g+13.1 ptSoloQ +1.7
Ryze61.4% · expected 48.6% · 44 g+12.8 ptSoloQ -0.6
Cassiopeia54.3% · expected 44.5% · 35 g+9.8 ptSoloQ -0.5
Locke55.6% · expected 48.2% · 45 g+7.4 ptSoloQ +1.4
Orianna54.0% · expected 49.6% · 63 g+4.3 ptSoloQ -3.1
ADCgap to expected
Lucian69.0% · expected 47.6% · 71 g+21.4 ptSoloQ -1.8
Zeri56.8% · expected 45.0% · 44 g+11.8 ptSoloQ -0.2
Kai'Sa55.6% · expected 47.9% · 99 g+7.7 ptSoloQ +2.8
Jhin56.3% · expected 49.6% · 112 g+6.7 ptSoloQ +0.3
Ezreal55.7% · expected 50.5% · 97 g+5.1 ptSoloQ +1.3
Supportgap to expected
Milio62.9% · expected 48.7% · 62 g+14.3 ptSoloQ -0.9
Nautilus52.5% · expected 47.2% · 139 g+5.3 ptSoloQ +1.5
Pyke60.0% · expected 49.0% · 35 g+11.0 ptSoloQ -0.9
Seraphine50.0% · expected 46.0% · 90 g+4.0 ptSoloQ -0.7
Alistar50.0% · expected 45.9% · 60 g+4.1 ptSoloQ 0.0

With

Junglegap to expected
Wukong52.4% · expected 49.4% · 145 g+3.0 ptSoloQ -0.9
Nocturne50.0% · expected 44.6% · 66 g+5.4 ptSoloQ +0.5
Sylas52.9% · expected 48.5% · 70 g+4.3 ptSoloQ +0.4
Xin Zhao50.9% · expected 46.3% · 57 g+4.6 ptSoloQ -3.4
Viego50.0% · expected 45.7% · 52 g+4.3 ptSoloQ +1.7
Midgap to expected
Aurora56.5% · expected 46.3% · 46 g+10.3 ptSoloQ +0.8
LeBlanc57.9% · expected 47.9% · 38 g+10.0 ptSoloQ -0.1
Orianna50.0% · expected 45.0% · 86 g+5.0 ptSoloQ -2.4
Galio56.3% · expected 46.3% · 32 g+9.9 ptSoloQ -0.3
Hwei54.5% · expected 49.0% · 55 g+5.5 ptSoloQ +0.8
ADCgap to expected
Ezreal55.4% · expected 44.1% · 83 g+11.3 ptSoloQ -1.8
Aphelios54.4% · expected 43.7% · 57 g+10.7 ptSoloQ +0.4
Miss Fortune55.0% · expected 46.7% · 40 g+8.3 ptSoloQ -1.4
Jhin49.4% · expected 45.0% · 79 g+4.4 ptSoloQ +0.1
Caitlyn50.0% · expected 48.8% · 138 g+1.2 ptSoloQ -0.2
Supportgap to expected
Blitzcrank61.3% · expected 49.6% · 62 g+11.7 ptSoloQ +0.7
Braum54.7% · expected 49.0% · 106 g+5.7 ptSoloQ -1.3
Bard58.5% · expected 49.7% · 41 g+8.9 ptSoloQ +1.4
Nautilus50.0% · expected 47.4% · 150 g+2.6 ptSoloQ +1.1
Thresh51.1% · expected 48.7% · 94 g+2.3 ptSoloQ -0.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ornn88 games
    44.3%gap -2.7 ptsSoloQ: 52.6% · 910 g
  • Mordekaiser74 games
    43.2%gap -3.4 ptsSoloQ: 50.8% · 985 g
  • Ambessa73 games
    43.8%gap -2.8 ptsSoloQ: 55.4% · 998 g
  • K'Sante68 games
    47.1%gap -2.4 ptsSoloQ: 53.4% · 979 g
  • Sion64 games
    42.2%gap -5.4 ptsSoloQ: 53.7% · 616 g
Jungle19 champions
  • Wukong133 games
    45.1%gap -0.1 ptsSoloQ: 51.6% · 1,336 g
  • Jarvan IV118 games
    42.4%gap -6.5 ptsSoloQ: 53.5% · 1,249 g
  • Lee Sin105 games
    56.2%gap +8.6 ptsSoloQ: 50.6% · 2,410 g
  • Vi104 games
    41.3%gap -5.3 ptsSoloQ: 55.1% · 757 g
  • Sylas83 games
    54.2%gap +8.2 ptsSoloQ: 52.9% · 1,312 g
Mid20 champions
  • Ahri113 games
    37.2%gap -8.4 ptsSoloQ: 51.7% · 1,801 g
  • Viktor112 games
    40.2%gap -6.6 ptsSoloQ: 52.0% · 1,711 g
  • Syndra102 games
    43.1%gap -3.5 ptsSoloQ: 50.9% · 1,649 g
  • Sylas73 games
    45.2%gap -2.2 ptsSoloQ: 52.8% · 1,324 g
  • Orianna63 games
    54.0%gap +4.3 ptsSoloQ: 50.0% · 770 g
ADC19 champions
  • Yunara144 games
    42.4%gap -2.6 ptsSoloQ: 50.1% · 2,957 g
  • Caitlyn113 games
    39.8%gap -6.0 ptsSoloQ: 53.3% · 1,906 g
  • Jhin112 games
    56.3%gap +6.7 ptsSoloQ: 52.0% · 3,303 g
  • Jinx106 games
    36.8%gap -8.4 ptsSoloQ: 49.0% · 2,466 g
  • Kai'Sa99 games
    55.6%gap +7.7 ptsSoloQ: 54.7% · 2,913 g
Support18 champions
  • Nautilus139 games
    52.5%gap +5.3 ptsSoloQ: 53.7% · 2,061 g
  • Lulu135 games
    48.9%gap -1.0 ptsSoloQ: 51.0% · 2,601 g
  • Braum94 games
    46.8%gap +1.2 ptsSoloQ: 52.7% · 1,149 g
  • Leona92 games
    44.6%gap -3.7 ptsSoloQ: 50.4% · 1,434 g
  • Seraphine90 games
    50.0%gap +4.0 ptsSoloQ: 51.5% · 929 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.8%31,519 picks of 1,713,040ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments2.6%913 picks of 34,524ban 6.3% · patches 16.19 to 16.21
  • Pro1.0%21 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

12.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 5.1%G1345 games of 6,733
  • 5.5%G2368 games of 6,733
  • 5.4%G3+146 games of 2,705
Once picked, the series moves on toIn G2, over 345 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.