Tournament presence · pick + ban
13.2%#61 of 173 champions
Pick
6.7%picked in 1,821 of 27,189 games
Ban
6.5%1,459 bans over 22,315 games, against 0.7% in soloQ
Win rate as Support49.0% between 43.7% and 54.2% over 241 gamesSoloQ 47.5%: no clear gap
Median length29 minsoloQ 27 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftBanned more often in amateur play
    Amateur
    6.3%
    SoloQ
    0.7%
    6.3% ban rate in amateur play over 13,367 games, against 0.7% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    27 min
    Median of 29 min in amateur play, against 27 min in soloQ.
  • SpellsFlash + Heal instead of Flash + Ignite
    Amateur
    54%
    SoloQ
    56%
    Played in 54% of amateur games; soloQ sticks to Flash + Ignite (56%).

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Heartsteel, Unending Despair, and Kaenic Rookern: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock70% · 6,066
Same in amateur play
SpellsFlash + Ignite56% · 4,907
≠ Amateur: Flash + Heal instead of Flash + Ignite. 54% · 272 games
SkillsQnot collected in soloQ
Amateur: 85% · 52 games
Core (3 legendaries)6% · 8
6%of soloQ games
  1. Heartsteel
  2. Unending Despair
  3. Kaenic Rookern

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 90% of supports.

  1. Absorbs damagetop10%908 · supports: 393
  2. Map pressuretop17%5 · supports: 4.5

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • Frontline

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 37 in lane, 49 in mid game and 42 in late game, out of 100 supports.

242-45 vs 288
336-6 vs 342
364-23 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Shensupports

Gold vs. direct opponent

At 20 min, behind 75% of supports against the direct opponent.

supports
5takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 37 of 100 among supports242 · median 288
  • Damage in mid game · rank 49 of 100 among supports336 · median 342
  • Damage in late game · rank 42 of 100 among supports364 · median 388
  • Gold at 15 min · rank 15 of 100 among supports-103 · median +105
  • Gold at 20 min · rank 25 of 100 among supports-67 · median +193
  • Map pressure · rank 83 of 100 among supports5 · median 4.5
  • Absorbs damage · rank 90 of 100 among supports908 · median 393
  • Plays teamfights · rank 46 of 100 among supports54% · median 54%
  • Takes its kills in duels · rank 51 of 100 among supports17% · median 17%
  • Lets allies carry kills · rank 64 of 100 among supportsrank 64 of 100
  • Crowd control (CC) · rank 42 of 100 among supports1 · median 1
  • Team damage · rank 41 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Kai'Sa51.4% · expected 48.4% · 35 g+3.0 ptSoloQ -1.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Ornn14 games
    —SoloQ: 41.2% · 119 g
  • Renekton14 games
    —SoloQ: 50.2% · 225 g
  • Ambessa13 games
    —SoloQ: 47.9% · 236 g
  • K'Sante12 games
    —SoloQ: 50.4% · 278 g
  • Nasus12 games
    —SoloQ: 46.2% · 145 g
Jungle15 champions
  • Jarvan IV28 games
    —SoloQ: 47.5% · 276 g
  • Lee Sin20 games
    —SoloQ: 47.1% · 750 g
  • Vi19 games
    —SoloQ: 54.3% · 197 g
  • Wukong17 games
    —SoloQ: 50.9% · 283 g
  • Viego14 games
    —SoloQ: 46.6% · 313 g
Mid15 champions
  • Viktor20 games
    —SoloQ: 47.3% · 406 g
  • Syndra19 games
    —SoloQ: 44.6% · 401 g
  • Ahri13 games
    —SoloQ: 45.4% · 377 g
  • Orianna12 games
    —SoloQ: 49.7% · 189 g
  • Sylas12 games
    —SoloQ: 46.8% · 348 g
ADC16 champions
  • Kai'Sa24 games
    —SoloQ: 47.2% · 841 g
  • Xayah23 games
    —SoloQ: 44.9% · 276 g
  • Yunara20 games
    —SoloQ: 43.7% · 680 g
  • Caitlyn18 games
    —SoloQ: 49.3% · 400 g
  • Ezreal16 games
    —SoloQ: 51.5% · 454 g
Support17 champions
  • Leona27 games
    —SoloQ: 49.3% · 424 g
  • Alistar19 games
    —SoloQ: 44.1% · 465 g
  • Braum18 games
    —SoloQ: 39.6% · 250 g
  • Nautilus18 games
    —SoloQ: 47.9% · 514 g
  • Rell16 games
    —SoloQ: 47.8% · 360 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%7,409 picks of 1,713,050ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments0.4%122 picks of 34,524ban 6.3% · patches 16.19 to 16.21
  • Pro1.5%34 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

12.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 0.7%G144 games of 6,731
  • 0.7%G245 games of 6,733
  • 1.2%G3+32 games of 2,704
Once picked, the series moves on toIn G2, over 44 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.