Tournament presence · pick + ban
10.7%#76 of 173 champions
Pick
3.9%picked in 1,053 of 27,182 games
Ban
6.8%1,523 bans over 22,310 games, against 3.1% in soloQ
Win rate as Mid49.7% between 46.9% and 52.4% over 868 gamesSoloQ 50.4%: no clear gap
Median length29.5 minsoloQ 27.4 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    1.6%
    SoloQ
    1.3%
    1.6% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.8%
    SoloQ
    3.1%
    6.8% ban rate in amateur play over 13,367 games, against 3.1% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    27.4 min
    Median of 29.5 min in amateur play, against 27.4 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Rod of Ages, Malignance, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute69% · 17,593
Same in amateur play
SpellsFlash + Teleport67% · 17,090
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 98% · 96 games
Core (3 legendaries)24% · 2,372
24%of soloQ games
  1. Rod of Ages
  2. Malignance
  3. Zhonya's Hourglass
Amateur: Rod of Ages, Malignance, Liandry's Torment (17%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 97% of mid laners.

  1. Crowd control (CC)top3%1.6 · mid laners: 0.7
  2. Lets allies carry killstop12%rank 88 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Lets allies carry
  • CC

Like other mid laners

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 8 in lane, 16 in mid game and 35 in late game, out of 100 mid laners.

467-61 vs 528
806-94 vs 899
1,146-33 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Aniviamid laners

Gold vs. direct opponent

At 20 min, behind 71% of mid laners against the direct opponent.

mid laners
2.9takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 8 of 100 among mid laners467 · median 528
  • Damage in mid game · rank 16 of 100 among mid laners806 · median 899
  • Damage in late game · rank 35 of 100 among mid laners1,146 · median 1,179
  • Gold at 15 min · rank 33 of 100 among mid laners-135 · median +25
  • Gold at 20 min · rank 29 of 100 among mid laners-186 · median +71
  • Map pressure · rank 34 of 100 among mid laners2.9 · median 3.2
  • Absorbs damage · rank 52 of 100 among mid laners497 · median 489
  • Plays teamfights · rank 57 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 20 of 100 among mid laners18% · median 23%
  • Lets allies carry kills · rank 88 of 100 among mid lanersrank 88 of 100
  • Crowd control (CC) · rank 97 of 100 among mid laners1.6 · median 0.7
  • Team damage · rank 50 of 100 among mid laners21% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Sivir in amateur play: +22.0 pts over 36 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Renekton58.8% · expected 48.0% · 34 g+10.9 ptSoloQ -0.5
Sion58.1% · expected 50.0% · 43 g+8.1 ptSoloQ +3.5
K'Sante57.1% · expected 51.9% · 49 g+5.3 ptSoloQ +3.2
Zaahen53.1% · expected 47.3% · 32 g+5.8 ptSoloQ -3.8
Dr. Mundo57.6% · expected 52.6% · 33 g+4.9 ptSoloQ +4.3
Junglegap to expected
Jarvan IV51.5% · expected 51.2% · 68 g+0.3 ptSoloQ +3.0
Sylas50.0% · expected 48.4% · 46 g+1.6 ptSoloQ +0.3
Midgap to expected
Viktor63.5% · expected 49.2% · 63 g+14.3 ptSoloQ -0.6
Xerath52.4% · expected 50.6% · 42 g+1.8 ptSoloQ -1.0
Yone48.5% · expected 47.4% · 33 g+1.1 ptSoloQ +0.3
ADCgap to expected
Sivir72.2% · expected 50.3% · 36 g+22.0 ptSoloQ +0.8
Xayah54.9% · expected 48.5% · 51 g+6.5 ptSoloQ +3.1
Yunara49.5% · expected 47.3% · 93 g+2.1 ptSoloQ -3.5
Ashe53.7% · expected 48.0% · 41 g+5.7 ptSoloQ -0.1
Ezreal54.9% · expected 52.9% · 51 g+2.0 ptSoloQ -0.3
Supportgap to expected
Rell55.6% · expected 46.1% · 36 g+9.4 ptSoloQ -1.3
Braum54.7% · expected 48.0% · 53 g+6.8 ptSoloQ +1.5
Leona55.4% · expected 50.6% · 65 g+4.7 ptSoloQ +0.7
Rakan55.6% · expected 48.8% · 36 g+6.7 ptSoloQ -0.7
Lulu53.9% · expected 52.3% · 89 g+1.7 ptSoloQ -0.1

With

Topgap to expected
Ambessa61.4% · expected 50.3% · 44 g+11.1 ptSoloQ +2.6
Renekton54.8% · expected 51.4% · 42 g+3.4 ptSoloQ -1.5
Aatrox52.3% · expected 51.5% · 44 g+0.8 ptSoloQ -0.7
Junglegap to expected
Vi53.5% · expected 50.3% · 43 g+3.2 ptSoloQ +2.1
Sylas51.5% · expected 50.9% · 33 g+0.6 ptSoloQ +0.9
ADCgap to expected
Aphelios62.5% · expected 46.0% · 32 g+16.5 ptSoloQ -1.0
Caitlyn55.1% · expected 51.2% · 78 g+4.0 ptSoloQ +1.7
Ezreal49.3% · expected 46.4% · 69 g+2.8 ptSoloQ -2.2
Kai'Sa52.9% · expected 49.1% · 51 g+3.8 ptSoloQ +0.3
Jhin50.0% · expected 47.3% · 56 g+2.7 ptSoloQ +1.0
Supportgap to expected
Nautilus55.7% · expected 49.7% · 79 g+6.0 ptSoloQ +0.8
Rell61.0% · expected 53.2% · 41 g+7.8 ptSoloQ -0.4
Seraphine55.2% · expected 51.0% · 67 g+4.2 ptSoloQ +0.7
Thresh55.8% · expected 51.1% · 43 g+4.7 ptSoloQ +1.3
Alistar55.9% · expected 51.1% · 34 g+4.8 ptSoloQ -4.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top24 champions
  • Ornn55 games
    40.0%gap -9.4 ptsSoloQ: 50.8% · 571 g
  • K'Sante49 games
    57.1%gap +5.3 ptsSoloQ: 55.7% · 643 g
  • Sion43 games
    58.1%gap +8.1 ptsSoloQ: 54.4% · 450 g
  • Malphite42 games
    47.6%gap -2.3 ptsSoloQ: 50.0% · 726 g
  • Ambessa40 games
    50.0%gap +1.0 ptsSoloQ: 51.2% · 703 g
Jungle21 champions
  • Lee Sin72 games
    41.7%gap -8.3 ptsSoloQ: 49.6% · 1,842 g
  • Wukong71 games
    45.1%gap -2.5 ptsSoloQ: 49.7% · 799 g
  • Jarvan IV68 games
    51.5%gap +0.3 ptsSoloQ: 54.5% · 926 g
  • Vi52 games
    30.8%gap -18.2 ptsSoloQ: 52.0% · 519 g
  • Sylas46 games
    50.0%gap +1.6 ptsSoloQ: 50.4% · 921 g
Mid19 champions
  • Ryze66 games
    47.0%gap -4.0 ptsSoloQ: 55.0% · 536 g
  • Viktor63 games
    63.5%gap +14.3 ptsSoloQ: 50.8% · 1,332 g
  • Ahri61 games
    44.3%gap -3.7 ptsSoloQ: 46.2% · 1,234 g
  • Syndra56 games
    46.4%gap -2.6 ptsSoloQ: 48.8% · 1,302 g
  • Xerath42 games
    52.4%gap +1.8 ptsSoloQ: 49.9% · 597 g
ADC17 champions
  • Yunara93 games
    49.5%gap +2.1 ptsSoloQ: 46.6% · 2,099 g
  • Caitlyn65 games
    46.2%gap -2.0 ptsSoloQ: 51.6% · 1,350 g
  • Kai'Sa61 games
    50.8%gap +0.6 ptsSoloQ: 51.3% · 2,080 g
  • Jhin57 games
    45.6%gap -6.4 ptsSoloQ: 51.5% · 2,346 g
  • Jinx52 games
    40.4%gap -7.2 ptsSoloQ: 49.0% · 1,758 g
Support17 champions
  • Lulu89 games
    53.9%gap +1.7 ptsSoloQ: 50.2% · 1,812 g
  • Nautilus80 games
    50.0%gap +0.4 ptsSoloQ: 51.3% · 1,550 g
  • Leona65 games
    55.4%gap +4.7 ptsSoloQ: 49.6% · 964 g
  • Thresh56 games
    50.0%gap +1.8 ptsSoloQ: 48.2% · 1,942 g
  • Milio54 games
    53.7%gap +2.7 ptsSoloQ: 54.3% · 709 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%22,120 picks of 1,713,048ban 3.1% · patches 16.19 to 16.21
  • Amateur tournaments1.6%565 picks of 34,524ban 6.8% · patches 16.19 to 16.21
  • Pro3.6%80 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

11.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 3.5%G1233 games of 6,729
  • 3.4%G2228 games of 6,731
  • 5.2%G3+141 games of 2,703
Once picked, the series moves on toIn G2, over 233 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.