Champion sheet · Mid

Cassiopeia

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
11.0%#74 of 173 champions
Pick
4.2%picked in 1,138 of 27,189 games
Ban
6.8%1,515 bans over 22,315 games, against 2.0% in soloQ
Win rate as Mid52.8% between 50.2% and 55.5% over 984 gamesSoloQ 49.9%: clear gap
Median length29.8 minsoloQ 27.2 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    52.8%
    SoloQ
    49.9%
    52.8% win rate in amateur play over 984 games, against 49.9% in soloQ over 17,450 games.
  • DraftPicked more often in amateur play
    Amateur
    1.6%
    SoloQ
    0.9%
    1.6% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.8%
    SoloQ
    2.0%
    5.8% ban rate in amateur play over 13,367 games, against 2.0% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    27.2 min
    Median of 29.8 min in amateur play, against 27.2 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Rod of Ages, Archangel's Staff, and Rylai's Crystal Scepter: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch76% · 13,214
Same in amateur play
SpellsFlash + Teleport40% · 7,031
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 99% · 88 games
Core (3 legendaries)35% · 2,583
35%of soloQ games
  1. Rod of Ages
  2. Archangel's Staff
  3. Rylai's Crystal Scepter
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 80% of mid laners.

  1. Crowd control (CC)top20%1 · mid laners: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • CC

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 33 in lane, 31 in mid game and 48 in late game, out of 100 mid laners.

507-21 vs 528
858-42 vs 899
1,174-5 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Cassiopeiamid laners

Gold vs. direct opponent

At 20 min, ahead of 54% of mid laners against the direct opponent.

mid laners
3.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 33 of 100 among mid laners507 · median 528
  • Damage in mid game · rank 31 of 100 among mid laners858 · median 899
  • Damage in late game · rank 48 of 100 among mid laners1,174 · median 1,179
  • Gold at 15 min · rank 66 of 100 among mid laners+147 · median +25
  • Gold at 20 min · rank 54 of 100 among mid laners+129 · median +71
  • Map pressure · rank 57 of 100 among mid laners3.5 · median 3.2
  • Absorbs damage · rank 54 of 100 among mid laners509 · median 489
  • Plays teamfights · rank 58 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 41 of 100 among mid laners21% · median 23%
  • Lets allies carry kills · rank 77 of 100 among mid lanersrank 77 of 100
  • Crowd control (CC) · rank 80 of 100 among mid laners1 · median 0.7
  • Team damage · rank 67 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Lucian in amateur play: +16.3 pts over 59 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Jax63.3% · expected 52.3% · 30 g+11.0 ptSoloQ -0.8
Sion57.6% · expected 53.2% · 66 g+4.4 ptSoloQ -2.5
Ambessa55.8% · expected 52.2% · 43 g+3.6 ptSoloQ +1.5
Olaf52.6% · expected 49.7% · 38 g+3.0 ptSoloQ -0.5
Malphite56.7% · expected 53.1% · 30 g+3.6 ptSoloQ +2.0
Junglegap to expected
Wukong59.8% · expected 50.7% · 87 g+9.0 ptSoloQ +0.7
Sylas56.9% · expected 51.6% · 65 g+5.3 ptSoloQ +1.0
Vi54.9% · expected 52.2% · 82 g+2.7 ptSoloQ -0.7
Cho'Gath57.6% · expected 51.2% · 33 g+6.4 ptSoloQ -1.7
Jarvan IV54.7% · expected 54.4% · 64 g+0.3 ptSoloQ +1.7
Midgap to expected
Ahri63.8% · expected 51.1% · 58 g+12.7 ptSoloQ +1.5
Viktor61.2% · expected 52.3% · 67 g+8.9 ptSoloQ -3.7
Sylas60.3% · expected 53.0% · 73 g+7.3 ptSoloQ -2.6
Anivia59.5% · expected 53.2% · 37 g+6.3 ptSoloQ +0.8
ADCgap to expected
Lucian69.5% · expected 53.2% · 59 g+16.3 ptSoloQ -2.0
Xayah67.4% · expected 51.6% · 43 g+15.8 ptSoloQ -3.1
Miss Fortune61.1% · expected 53.4% · 36 g+7.7 ptSoloQ +1.4
Jinx54.4% · expected 50.8% · 57 g+3.6 ptSoloQ +0.1
Kai'Sa54.8% · expected 53.4% · 84 g+1.3 ptSoloQ +3.1
Supportgap to expected
Seraphine63.5% · expected 51.5% · 52 g+11.9 ptSoloQ -2.2
Lulu60.2% · expected 55.4% · 98 g+4.8 ptSoloQ -0.3
Bard57.5% · expected 50.5% · 40 g+7.0 ptSoloQ +0.1
Rakan59.0% · expected 52.0% · 39 g+7.0 ptSoloQ +0.5
Milio57.7% · expected 54.2% · 52 g+3.5 ptSoloQ -1.6

With

Topgap to expected
Renekton66.7% · expected 54.5% · 42 g+12.1 ptSoloQ +2.9
Gnar58.1% · expected 51.3% · 43 g+6.9 ptSoloQ -4.4
Ornn56.7% · expected 53.1% · 60 g+3.6 ptSoloQ -1.7
Sion56.6% · expected 52.5% · 53 g+4.1 ptSoloQ +1.8
Nasus58.5% · expected 53.7% · 41 g+4.8 ptSoloQ -0.2
Junglegap to expected
Jarvan IV58.8% · expected 51.3% · 80 g+7.5 ptSoloQ +1.4
Wukong58.3% · expected 55.0% · 108 g+3.4 ptSoloQ -1.2
Vi56.9% · expected 53.5% · 65 g+3.4 ptSoloQ +1.1
Lee Sin53.0% · expected 52.5% · 100 g+0.5 ptSoloQ +2.4
Skarner56.7% · expected 50.8% · 30 g+5.9 ptSoloQ +3.4
ADCgap to expected
Miss Fortune63.6% · expected 52.2% · 33 g+11.4 ptSoloQ -0.3
Ashe61.9% · expected 54.5% · 63 g+7.4 ptSoloQ -0.7
Jhin57.4% · expected 50.5% · 68 g+6.8 ptSoloQ +0.9
Tristana61.5% · expected 52.6% · 39 g+8.9 ptSoloQ +0.6
Sivir58.8% · expected 52.2% · 34 g+6.6 ptSoloQ +3.8
Supportgap to expected
Karma58.0% · expected 49.9% · 50 g+8.1 ptSoloQ -4.8
Blitzcrank64.1% · expected 55.2% · 39 g+8.9 ptSoloQ +1.3
Seraphine60.0% · expected 54.2% · 65 g+5.8 ptSoloQ -4.5
Nautilus54.7% · expected 52.9% · 128 g+1.7 ptSoloQ -1.4
Alistar59.0% · expected 54.2% · 39 g+4.7 ptSoloQ +3.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Sion66 games
    57.6%gap +4.4 ptsSoloQ: 48.0% · 319 g
  • Ornn56 games
    50.0%gap -2.6 ptsSoloQ: 47.7% · 377 g
  • K'Sante53 games
    49.1%gap -6.0 ptsSoloQ: 53.9% · 508 g
  • Ambessa43 games
    55.8%gap +3.6 ptsSoloQ: 52.6% · 504 g
  • Gnar41 games
    53.7%gap -0.7 ptsSoloQ: 50.0% · 390 g
Jungle21 champions
  • Wukong87 games
    59.8%gap +9.0 ptsSoloQ: 49.8% · 518 g
  • Vi82 games
    54.9%gap +2.7 ptsSoloQ: 51.0% · 367 g
  • Lee Sin70 games
    51.4%gap -1.8 ptsSoloQ: 49.5% · 1,313 g
  • Sylas65 games
    56.9%gap +5.3 ptsSoloQ: 50.5% · 958 g
  • Jarvan IV64 games
    54.7%gap +0.3 ptsSoloQ: 52.7% · 556 g
Mid20 champions
  • Sylas73 games
    60.3%gap +7.3 ptsSoloQ: 48.6% · 873 g
  • Ryze72 games
    54.2%gap 0.0 ptsSoloQ: 53.5% · 449 g
  • Syndra69 games
    43.5%gap -8.7 ptsSoloQ: 46.2% · 1,022 g
  • Viktor67 games
    61.2%gap +8.9 ptsSoloQ: 47.1% · 915 g
  • Ahri58 games
    63.8%gap +12.7 ptsSoloQ: 50.4% · 679 g
ADC16 champions
  • Yunara107 games
    47.7%gap -2.9 ptsSoloQ: 48.6% · 1,462 g
  • Kai'Sa84 games
    54.8%gap +1.3 ptsSoloQ: 53.6% · 1,459 g
  • Ezreal76 games
    53.9%gap -2.1 ptsSoloQ: 55.9% · 885 g
  • Caitlyn70 games
    51.4%gap +0.1 ptsSoloQ: 50.8% · 896 g
  • Jhin67 games
    38.8%gap -16.3 ptsSoloQ: 49.0% · 1,632 g
Support18 champions
  • Lulu98 games
    60.2%gap +4.8 ptsSoloQ: 49.5% · 1,261 g
  • Nautilus91 games
    48.4%gap -4.4 ptsSoloQ: 52.1% · 1,111 g
  • Braum64 games
    50.0%gap -1.1 ptsSoloQ: 43.5% · 621 g
  • Leona64 games
    51.6%gap -2.3 ptsSoloQ: 47.9% · 689 g
  • Thresh61 games
    39.3%gap -12.1 ptsSoloQ: 45.6% · 1,383 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%14,863 picks of 1,713,048ban 2.0% · patches 16.19 to 16.21
  • Amateur tournaments1.6%536 picks of 34,524ban 5.8% · patches 16.19 to 16.21
  • Pro6.1%134 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

9.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 3.4%G1226 games of 6,731
  • 4.3%G2287 games of 6,733
  • 4.3%G3+117 games of 2,704
Once picked, the series moves on toIn G2, over 226 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.