Anivia
Patches 16.19 to 16.21 · All regions- Pick
- 3.9%picked in 1,053 of 27,189 games
- Ban
- 6.8%1,523 bans over 22,315 games, against 3.1% in soloQ
Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Support.DraftLength
- How to play itElectrocute, then Rod of Ages, Malignance, and Zhonya's Hourglass: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 81% of supports.CC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Support.
- DraftPicked less often in amateur play
- Amateur
- 0.1%
- SoloQ
- 0.3%
- DraftBanned more often in amateur play
- Amateur
- 6.8%
- SoloQ
- 3.1%
- LengthLonger games in amateur play
- Amateur
- 30.2 min
- SoloQ
- 27.5 min
Not enough games to judge: core.
How to play it?
Electrocute, then Rod of Ages, Malignance, and Zhonya's Hourglass: the most played build in soloQ.
Rod of Ages
Malignance
Zhonya's Hourglass
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 81% of supports.
- Crowd control (CC)top19%1.4 · supports: 1
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
- CC
Like other supports
- Gold at 15 min
- Gold at 20 min
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Team damage
What it is not
- Little map pressure
- No poke
Damage / min by phase · at equal gold
Not measured: the fact is not validated by the draft review.
Gold vs. direct opponent
At 20 min, ahead of 73% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Gold at 15 min · rank 66 of 100 among supports+209 · median +105
- Gold at 20 min · rank 73 of 100 among supports+346 · median +193
- Map pressure · rank 21 of 100 among supports4 · median 4.5
- Absorbs damage · rank 39 of 100 among supports310 · median 393
- Plays teamfights · rank 25 of 100 among supports50% · median 54%
- Takes its kills in duels · rank 68 of 100 among supports21% · median 17%
- Crowd control (CC) · rank 81 of 100 among supports1.4 · median 1
- Team damage · rank 64 of 100 among supports11% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+0.3%4,375 picks of 1,713,050ban 3.1% · patches 16.19 to 16.21
- Amateur tournaments0.1%23 picks of 34,524ban 6.8% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
11.9% on 16.21Within the series
Fearless series only · as SupportNot enough series yet: published from 30.

