Anivia
Patches 16.19 to 16.21 · NA- Pick
- 4.0%picked in 107 of 2,644 games
- Ban
- 5.0%97 bans over 1,958 games, against 3.0% in soloQ
Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Mid.DraftLengthBuild
- How to play itElectrocute, then Rod of Ages, Malignance, and Zhonya's Hourglass: the most played build in soloQ.



- In a compCrowd control (CC) first: more CC than 97% of mid laners.Lets allies carryCC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Mid.
- DraftBanned more often in amateur play
- Amateur
- 4.4%
- SoloQ
- 3.0%
- LengthLonger games in amateur play
- Amateur
- 29.9 min
- SoloQ
- 28.2 min
- BuildRod of Ages, Malignance, Liandry's Torment instead of Rod of Ages, Malignance, Zhonya's Hourglass
- Amateur
- 34%
- SoloQ
- 24%
How to play it?
Electrocute, then Rod of Ages, Malignance, and Zhonya's Hourglass: the most played build in soloQ.
Rod of Ages
Malignance
Zhonya's Hourglass
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Crowd control (CC) first: more CC than 97% of mid laners.
- Crowd control (CC)top3%1.6 · mid laners: 0.7
- Lets allies carry killstop12%rank 88 of 100
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Lets allies carry
- CC
Like other mid laners
- Damage in late game
- Gold at 15 min
- Gold at 20 min
- Map pressure
- Absorbs damage
- Plays teamfights
- Team damage
What it is not
- Few duels
- No poke
- No split-push
Damage / min by phase · at equal gold
Rank 8 in lane, 16 in mid game and 35 in late game, out of 100 mid laners.
Gold vs. direct opponent
At 20 min, behind 71% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 8 of 100 among mid laners467 · median 528
- Damage in mid game · rank 16 of 100 among mid laners806 · median 899
- Damage in late game · rank 35 of 100 among mid laners1,146 · median 1,179
- Gold at 15 min · rank 33 of 100 among mid laners-135 · median +25
- Gold at 20 min · rank 29 of 100 among mid laners-186 · median +71
- Map pressure · rank 34 of 100 among mid laners2.9 · median 3.2
- Absorbs damage · rank 52 of 100 among mid laners497 · median 489
- Plays teamfights · rank 57 of 100 among mid laners56% · median 55%
- Takes its kills in duels · rank 20 of 100 among mid laners18% · median 23%
- Lets allies carry kills · rank 88 of 100 among mid lanersrank 88 of 100
- Crowd control (CC) · rank 97 of 100 among mid laners1.6 · median 0.7
- Team damage · rank 50 of 100 among mid laners21% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Jhin8 games—SoloQ: 53.0% · 564 g
- Kai'Sa8 games—SoloQ: 53.1% · 416 g
- Jinx6 games—SoloQ: 50.9% · 550 g
- Miss Fortune6 games—SoloQ: 47.7% · 174 g
- Zeri6 games—SoloQ: 44.8% · 174 g
- Ashe5 games—SoloQ: 55.0% · 191 g
- Caitlyn5 games—SoloQ: 52.7% · 347 g
- Lucian5 games—SoloQ: 61.3% · 248 g
- Yunara5 games—SoloQ: 44.8% · 495 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+1.3%5,572 picks of 431,269ban 3.0% · patches 16.19 to 16.21
- Amateur tournaments1.5%56 picks of 3,686ban 4.4% · patches 16.19 to 16.21
- Pro3.6%80 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
11.9% on 16.21Within the series
Fearless series only · as Mid- 3.3%G124 games of 733
- 3.8%G228 games of 733
- 7.0%G3+22 games of 316
Not enough series yet: published from 30.

