Tournament presence · pick + ban
10.3%#81 of 173 champions
Pick
5.5%picked in 1,495 of 27,199 games
Ban
4.8%1,066 bans over 22,322 games, against 5.3% in soloQ
Win rate as Mid42.0% between 39.4% and 44.6% over 965 gamesSoloQ 45.6%: clear gap
Median length29.7 minsoloQ 27.8 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    42.0%
    SoloQ
    45.6%
    42.0% win rate in amateur play over 965 games, against 45.6% in soloQ over 12,428 games.
  • DraftPicked more often in amateur play
    Amateur
    1.7%
    SoloQ
    0.6%
    1.7% of the role's picks in amateur play, against 0.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    4.5%
    SoloQ
    5.3%
    4.5% ban rate in amateur play over 13,367 games, against 5.3% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    27.8 min
    Median of 29.7 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet82% · 10,178
Same in amateur play
SpellsFlash + Teleport80% · 9,964
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 61 games
Core (3 legendaries)21% · 1,189
21%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Amateur: Luden's Echo, Shadowflame, Zhonya's Hourglass (16%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 77% of mid laners.

  1. Crowd control (CC)top23%1 · mid laners: 0.7
  2. Team damagetop24%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • CC
  • Damage
  • Poke

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 39 in lane, 34 in mid game and 26 in late game, out of 100 mid laners.

515-13 vs 528
860-40 vs 899
1,122-57 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Melmid laners

Gold vs. direct opponent

At 20 min, ahead of 70% of mid laners against the direct opponent.

mid laners
3.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 39 of 100 among mid laners515 · median 528
  • Damage in mid game · rank 34 of 100 among mid laners860 · median 899
  • Damage in late game · rank 26 of 100 among mid laners1,122 · median 1,179
  • Gold at 15 min · rank 83 of 100 among mid laners+297 · median +25
  • Gold at 20 min · rank 70 of 100 among mid laners+311 · median +71
  • Map pressure · rank 52 of 100 among mid laners3.5 · median 3.2
  • Absorbs damage · rank 26 of 100 among mid laners361 · median 489
  • Plays teamfights · rank 56 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 46 of 100 among mid laners22% · median 23%
  • Lets allies carry kills · rank 60 of 100 among mid lanersrank 60 of 100
  • Crowd control (CC) · rank 77 of 100 among mid laners1 · median 0.7
  • Team damage · rank 76 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Twisted Fate in amateur play: +18.2 pts over 36 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Dr. Mundo54.3% · expected 44.9% · 35 g+9.4 ptSoloQ +1.6
Malphite46.5% · expected 42.2% · 43 g+4.3 ptSoloQ +4.2
Renekton44.7% · expected 40.3% · 38 g+4.4 ptSoloQ -3.3
K'Sante45.1% · expected 44.1% · 51 g+1.0 ptSoloQ -1.2
Yone44.7% · expected 42.1% · 38 g+2.6 ptSoloQ +2.2
Junglegap to expected
Vi51.6% · expected 41.3% · 62 g+10.3 ptSoloQ -6.3
Sylas51.4% · expected 40.7% · 35 g+10.7 ptSoloQ +3.8
Sejuani53.2% · expected 44.4% · 47 g+8.8 ptSoloQ +1.5
Wukong43.8% · expected 39.9% · 89 g+3.9 ptSoloQ +1.2
Nocturne51.6% · expected 44.6% · 31 g+7.0 ptSoloQ +0.6
Midgap to expected
Twisted Fate58.3% · expected 40.1% · 36 g+18.2 ptSoloQ +0.5
Yone52.8% · expected 39.8% · 36 g+13.0 ptSoloQ +1.5
Ahri44.6% · expected 40.3% · 202 g+4.3 ptSoloQ +4.5
Viktor42.4% · expected 41.5% · 59 g+0.9 ptSoloQ -4.6
ADCgap to expected
Aphelios56.8% · expected 45.6% · 44 g+11.3 ptSoloQ +3.1
Ashe42.4% · expected 40.3% · 125 g+2.1 ptSoloQ -0.4
Varus48.4% · expected 41.4% · 31 g+6.9 ptSoloQ -4.4
Jinx41.5% · expected 40.0% · 65 g+1.6 ptSoloQ +1.3
Ezreal46.9% · expected 45.1% · 64 g+1.7 ptSoloQ +0.4
Supportgap to expected
Seraphine48.3% · expected 40.7% · 143 g+7.6 ptSoloQ +1.8
Braum51.7% · expected 40.3% · 60 g+11.3 ptSoloQ -1.3
Blitzcrank44.2% · expected 39.7% · 52 g+4.5 ptSoloQ -0.9
Rell43.2% · expected 38.6% · 44 g+4.6 ptSoloQ -2.1
Thresh42.6% · expected 40.6% · 68 g+2.1 ptSoloQ -1.7

With

Topgap to expected
Sion53.5% · expected 41.6% · 43 g+11.8 ptSoloQ +3.3
Malphite53.3% · expected 41.7% · 30 g+11.6 ptSoloQ +0.5
Gnar48.5% · expected 40.5% · 33 g+8.0 ptSoloQ -2.6
K'Sante43.8% · expected 39.9% · 48 g+3.9 ptSoloQ +1.2
Renekton46.4% · expected 43.7% · 56 g+2.8 ptSoloQ -0.6
Junglegap to expected
Lee Sin50.0% · expected 41.6% · 80 g+8.4 ptSoloQ -0.9
Wukong47.7% · expected 44.0% · 88 g+3.7 ptSoloQ -0.4
Jarvan IV44.0% · expected 40.5% · 84 g+3.6 ptSoloQ +4.0
Xin Zhao43.8% · expected 41.0% · 48 g+2.7 ptSoloQ +5.1
ADCgap to expected
Kai'Sa55.8% · expected 41.4% · 86 g+14.4 ptSoloQ +1.1
Yunara50.0% · expected 44.2% · 104 g+5.8 ptSoloQ +0.6
Ezreal41.0% · expected 38.9% · 61 g+2.1 ptSoloQ +0.2
Tristana45.2% · expected 41.7% · 42 g+3.5 ptSoloQ +0.5
Supportgap to expected
Nautilus48.9% · expected 42.1% · 90 g+6.8 ptSoloQ 0.0
Blitzcrank55.9% · expected 44.3% · 34 g+11.6 ptSoloQ -1.0
Lulu40.4% · expected 39.4% · 99 g+1.0 ptSoloQ +1.8
Thresh44.3% · expected 43.4% · 61 g+0.9 ptSoloQ -0.6
Rakan43.2% · expected 42.8% · 44 g+0.4 ptSoloQ +4.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ornn52 games
    40.4%gap -1.3 ptsSoloQ: 47.0% · 298 g
  • Ambessa51 games
    35.3%gap -6.0 ptsSoloQ: 43.5% · 324 g
  • K'Sante51 games
    45.1%gap +1.0 ptsSoloQ: 46.5% · 310 g
  • Sion45 games
    37.8%gap -4.5 ptsSoloQ: 41.0% · 212 g
  • Malphite43 games
    46.5%gap +4.3 ptsSoloQ: 48.8% · 404 g
Jungle21 champions
  • Wukong89 games
    43.8%gap +3.9 ptsSoloQ: 46.1% · 421 g
  • Lee Sin76 games
    36.8%gap -5.5 ptsSoloQ: 47.6% · 920 g
  • Jarvan IV64 games
    31.3%gap -12.3 ptsSoloQ: 44.2% · 414 g
  • Vi62 games
    51.6%gap +10.3 ptsSoloQ: 41.2% · 243 g
  • Xin Zhao57 games
    29.8%gap -13.1 ptsSoloQ: 41.3% · 172 g
Mid19 champions
  • Ahri202 games
    44.6%gap +4.3 ptsSoloQ: 49.2% · 1,572 g
  • Viktor59 games
    42.4%gap +0.9 ptsSoloQ: 41.9% · 489 g
  • Xerath58 games
    36.2%gap -6.7 ptsSoloQ: 40.4% · 272 g
  • Hwei47 games
    36.2%gap -4.1 ptsSoloQ: 48.6% · 323 g
  • Syndra41 games
    36.6%gap -4.8 ptsSoloQ: 40.3% · 519 g
ADC17 champions
  • Ashe125 games
    42.4%gap +2.1 ptsSoloQ: 45.8% · 517 g
  • Caitlyn83 games
    38.6%gap -2.0 ptsSoloQ: 44.9% · 773 g
  • Yunara77 games
    36.4%gap -3.4 ptsSoloQ: 44.8% · 979 g
  • Jinx65 games
    41.5%gap +1.6 ptsSoloQ: 45.4% · 911 g
  • Ezreal64 games
    46.9%gap +1.7 ptsSoloQ: 49.9% · 744 g
Support16 champions
  • Seraphine143 games
    48.3%gap +7.6 ptsSoloQ: 48.3% · 607 g
  • Lulu79 games
    41.8%gap -2.8 ptsSoloQ: 45.8% · 810 g
  • Nautilus74 games
    39.2%gap -2.7 ptsSoloQ: 44.0% · 661 g
  • Thresh68 games
    42.6%gap +2.1 ptsSoloQ: 41.6% · 926 g
  • Braum60 games
    51.7%gap +11.3 ptsSoloQ: 42.3% · 421 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%10,801 picks of 1,713,048ban 5.3% · patches 16.19 to 16.21
  • Amateur tournaments1.7%600 picks of 34,524ban 4.5% · patches 16.19 to 16.21
  • Pro0.6%13 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

6.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 3.3%G1223 games of 6,733
  • 3.9%G2266 games of 6,735
  • 4.6%G3+125 games of 2,706
Once picked, the series moves on toIn G2, over 223 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.