Tournament presence · pick + ban
20.3%#28 of 173 champions
Pick
8.2%picked in 2,363 of 28,662 games
Ban
12.1%2,830 bans over 23,381 games, against 2.1% in soloQ
Win rate as ADC52.6% between 47.6% and 57.6% over 266 gamesSoloQ 52.6%: no clear gap
Median length29.9 minsoloQ 28.5 min

Amateur: 28,694 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 870,647 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    0.8%
    0.4% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    12.5%
    SoloQ
    2.1%
    12.5% ban rate in amateur play over 14,779 games, against 2.1% in soloQ over 338,064 games.
  • LengthLonger games in amateur play
    Amateur
    29.9 min
    SoloQ
    28.5 min
    Median of 29.9 min in amateur play, against 28.5 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Blackfire Torch, Liandry's Torment, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet70% · 10,043
Same in amateur play
SpellsFlash + Teleport87% · 12,481
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 84 games
Core (3 legendaries)13% · 915
13%of soloQ games
  1. Blackfire Torch
  2. Liandry's Torment
  3. Shadowflame
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 82% of ADC.

  1. Plays teamfightstop18%58% · ADC: 56%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight

Like other ADC

  • Gold at 15 min
  • Absorbs damage
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 86 in lane, 84 in mid game and 75 in late game, out of 100 ADC.

597+72 vs 525
1,053+138 vs 915
1,468+102 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
HweiADC

Gold vs. direct opponent

At 20 min, behind 79% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 86 of 100 among ADC597 · median 525
  • Damage in mid game · rank 84 of 100 among ADC1,053 · median 915
  • Damage in late game · rank 75 of 100 among ADC1,468 · median 1,366
  • Gold at 15 min · rank 27 of 100 among ADC-191 · median -54
  • Gold at 20 min · rank 21 of 100 among ADC-426 · median -85
  • Absorbs damage · rank 31 of 100 among ADC304 · median 361
  • Plays teamfights · rank 82 of 100 among ADC58% · median 56%
  • Takes its kills in duels · rank 33 of 100 among ADC17% · median 19%
  • Lets allies carry kills · rank 67 of 100 among ADCrank 67 of 100
  • Crowd control (CC) · rank 73 of 100 among ADC0.9 · median 0.6
  • Team damage · rank 62 of 100 among ADC24% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin53.3% · expected 53.0% · 30 g+0.4 ptSoloQ +1.5
Midgap to expected
Syndra57.6% · expected 51.8% · 33 g+5.7 ptSoloQ -1.8
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin61.3% · expected 52.3% · 31 g+9.0 ptSoloQ 0.0
Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn17 games
    —SoloQ: 52.8% · 379 g
  • Ambessa15 games
    —SoloQ: 54.8% · 414 g
  • K'Sante14 games
    —SoloQ: 52.8% · 305 g
  • Zaahen14 games
    —SoloQ: 56.9% · 248 g
  • Gnar13 games
    —SoloQ: 56.1% · 285 g
Jungle16 champions
  • Lee Sin30 games
    53.3%gap +0.4 ptsSoloQ: 54.3% · 957 g
  • Jarvan IV26 games
    —SoloQ: 55.0% · 560 g
  • Wukong26 games
    —SoloQ: 55.1% · 528 g
  • Vi22 games
    —SoloQ: 57.7% · 279 g
  • Nocturne16 games
    —SoloQ: 51.4% · 216 g
Mid15 champions
  • Syndra33 games
    57.6%gap +5.7 ptsSoloQ: 50.3% · 764 g
  • Ahri21 games
    —SoloQ: 51.7% · 708 g
  • Orianna17 games
    —SoloQ: 55.9% · 281 g
  • Sylas17 games
    —SoloQ: 52.1% · 403 g
  • Viktor15 games
    —SoloQ: 53.7% · 642 g
ADC16 champions
  • Yunara24 games
    —SoloQ: 54.5% · 1,099 g
  • Caitlyn21 games
    —SoloQ: 54.4% · 816 g
  • Ezreal21 games
    —SoloQ: 54.4% · 770 g
  • Kai'Sa21 games
    —SoloQ: 49.9% · 991 g
  • Sivir16 games
    —SoloQ: 50.3% · 364 g
Support17 champions
  • Leona29 games
    —SoloQ: 48.5% · 583 g
  • Nautilus29 games
    —SoloQ: 51.7% · 808 g
  • Lulu23 games
    —SoloQ: 53.9% · 912 g
  • Milio16 games
    —SoloQ: 55.3% · 376 g
  • Seraphine16 games
    —SoloQ: 55.4% · 359 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%13,071 picks of 1,741,292ban 2.1% · patches 16.19 to 16.21
  • Amateur tournaments0.4%148 picks of 38,304ban 12.5% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

20.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 0.8%G159 games of 7,233
  • 0.8%G260 games of 7,233
  • 0.9%G3+26 games of 2,879
Once picked, the series moves on toIn G2, over 59 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.