Tournament presence · pick + ban
20.2%#29 of 173 champions
Pick
9.1%picked in 240 of 2,644 games
Ban
11.1%218 bans over 1,958 games, against 2.7% in soloQ
Win rate as Mid49.3% between 43.6% and 55.0% over 205 gamesSoloQ 50.8%: no clear gap
Median length31.3 minsoloQ 28.7 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    4.2%
    SoloQ
    2.0%
    4.2% of the role's picks in amateur play, against 2.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    11.7%
    SoloQ
    2.7%
    11.7% ban rate in amateur play over 1,329 games, against 2.7% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    31.3 min
    SoloQ
    28.7 min
    Median of 31.3 min in amateur play, against 28.7 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Blackfire Torch, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet64% · 6,545
Same in amateur play
SpellsFlash + Teleport91% · 9,285
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 193 games
Core (3 legendaries)18% · 748
18%of soloQ games
  1. Blackfire Torch
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 96% of mid laners.

  1. Team damagetop4%26% · mid laners: 21%
  2. Plays teamfightstop18%58% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Damage
  • Poke

Like other mid laners

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few duels
  • No split-push

Damage / min by phase · at equal gold

Rank 69 in lane, 89 in mid game and 86 in late game, out of 100 mid laners.

568+41 vs 528
1,016+117 vs 899
1,415+237 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Hweimid laners

Gold vs. direct opponent

At 20 min, behind 59% of mid laners against the direct opponent.

mid laners
3.2takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 69 of 100 among mid laners568 · median 528
  • Damage in mid game · rank 89 of 100 among mid laners1,016 · median 899
  • Damage in late game · rank 86 of 100 among mid laners1,415 · median 1,179
  • Gold at 15 min · rank 46 of 100 among mid laners-6 · median +25
  • Gold at 20 min · rank 41 of 100 among mid laners-83 · median +71
  • Map pressure · rank 43 of 100 among mid laners3.2 · median 3.2
  • Absorbs damage · rank 21 of 100 among mid laners346 · median 489
  • Plays teamfights · rank 82 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 19 of 100 among mid laners17% · median 23%
  • Lets allies carry kills · rank 73 of 100 among mid lanersrank 73 of 100
  • Crowd control (CC) · rank 73 of 100 among mid laners0.9 · median 0.7
  • Team damage · rank 96 of 100 among mid laners26% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Viktor59.4% · expected 46.6% · 32 g+12.8 ptSoloQ -1.8
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Lulu56.7% · expected 46.0% · 30 g+10.7 ptSoloQ +1.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Ornn14 games
    —SoloQ: 50.4% · 256 g
  • K'Sante13 games
    —SoloQ: 53.4% · 191 g
  • Sion13 games
    —SoloQ: 52.6% · 196 g
  • Renekton11 games
    —SoloQ: 57.4% · 282 g
  • Rumble9 games
    —SoloQ: 53.0% · 66 g
Jungle14 champions
  • Jarvan IV22 games
    —SoloQ: 53.4% · 350 g
  • Wukong19 games
    —SoloQ: 55.7% · 501 g
  • Xin Zhao15 games
    —SoloQ: 43.8% · 121 g
  • Cho'Gath11 games
    —SoloQ: 51.3% · 335 g
  • Skarner10 games
    —SoloQ: 60.9% · 69 g
Mid11 champions
  • Viktor32 games
    59.4%gap +12.8 ptsSoloQ: 49.4% · 605 g
  • Syndra20 games
    —SoloQ: 47.3% · 476 g
  • Ahri17 games
    —SoloQ: 53.3% · 448 g
  • Aurora16 games
    —SoloQ: 51.7% · 174 g
  • Orianna11 games
    —SoloQ: 59.6% · 156 g
ADC16 champions
  • Yunara24 games
    —SoloQ: 52.3% · 717 g
  • Caitlyn18 games
    —SoloQ: 49.3% · 554 g
  • Ezreal15 games
    —SoloQ: 55.4% · 473 g
  • Kai'Sa14 games
    —SoloQ: 56.1% · 694 g
  • Tristana14 games
    —SoloQ: 46.5% · 563 g
Support16 champions
  • Nautilus23 games
    —SoloQ: 48.7% · 554 g
  • Milio18 games
    —SoloQ: 51.7% · 290 g
  • Lulu16 games
    —SoloQ: 53.0% · 581 g
  • Rakan13 games
    —SoloQ: 49.8% · 213 g
  • Karma12 games
    —SoloQ: 47.9% · 332 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.0%8,766 picks of 431,269ban 2.7% · patches 16.19 to 16.21
  • Amateur tournaments4.2%154 picks of 3,686ban 11.7% · patches 16.19 to 16.21
  • Pro1.6%35 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

20.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 9.3%G168 games of 733
  • 8.7%G264 games of 733
  • 11.7%G3+37 games of 316
Once picked, the series moves on toIn G2, over 68 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.