Tournament presence · pick + ban
20.4%#27 of 173 champions
Pick
10.2%picked in 664 of 6,488 games
Ban
10.2%332 bans over 3,246 games, against 2.3% in soloQ
Win rate as Mid51.8% between 48.4% and 55.2% over 587 gamesSoloQ 50.2%: no clear gap
Median length29.6 minsoloQ 28.3 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    4.5%
    SoloQ
    2.0%
    4.5% of the role's picks in amateur play, against 2.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    9.7%
    SoloQ
    2.3%
    9.7% ban rate in amateur play over 1,886 games, against 2.3% in soloQ over 129,307 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    28.3 min
    Median of 29.6 min in amateur play, against 28.3 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Blackfire Torch, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet65% · 10,405
Same in amateur play
SpellsFlash + Teleport89% · 14,098
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 75 games
Core (3 legendaries)15% · 961
15%of soloQ games
  1. Blackfire Torch
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 96% of mid laners.

  1. Team damagetop4%26% · mid laners: 21%
  2. Plays teamfightstop18%58% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Damage
  • Poke

Like other mid laners

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few duels
  • No split-push

Damage / min by phase · at equal gold

Rank 69 in lane, 89 in mid game and 86 in late game, out of 100 mid laners.

568+41 vs 528
1,016+117 vs 899
1,415+237 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Hweimid laners

Gold vs. direct opponent

At 20 min, behind 59% of mid laners against the direct opponent.

mid laners
3.2takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 69 of 100 among mid laners568 · median 528
  • Damage in mid game · rank 89 of 100 among mid laners1,016 · median 899
  • Damage in late game · rank 86 of 100 among mid laners1,415 · median 1,179
  • Gold at 15 min · rank 46 of 100 among mid laners-6 · median +25
  • Gold at 20 min · rank 41 of 100 among mid laners-83 · median +71
  • Map pressure · rank 43 of 100 among mid laners3.2 · median 3.2
  • Absorbs damage · rank 21 of 100 among mid laners346 · median 489
  • Plays teamfights · rank 82 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 19 of 100 among mid laners17% · median 23%
  • Lets allies carry kills · rank 73 of 100 among mid lanersrank 73 of 100
  • Crowd control (CC) · rank 73 of 100 among mid laners0.9 · median 0.7
  • Team damage · rank 96 of 100 among mid laners26% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Gnar62.2% · expected 53.5% · 37 g+8.7 ptSoloQ +5.5
Junglegap to expected
Jarvan IV52.8% · expected 52.6% · 53 g+0.2 ptSoloQ -1.8
Midgap to expected
Orianna61.9% · expected 51.8% · 42 g+10.1 ptSoloQ +2.8
Viktor54.3% · expected 51.2% · 92 g+3.2 ptSoloQ 0.0
ADCgap to expected
Jinx63.8% · expected 53.8% · 47 g+10.0 ptSoloQ +2.1
Caitlyn54.9% · expected 50.7% · 51 g+4.2 ptSoloQ -1.6
Tristana54.1% · expected 48.6% · 37 g+5.5 ptSoloQ -1.0
Yunara51.5% · expected 49.6% · 66 g+1.9 ptSoloQ -0.4
Supportgap to expected
Rakan58.8% · expected 49.0% · 34 g+9.8 ptSoloQ -2.6
Nautilus54.9% · expected 48.1% · 51 g+6.8 ptSoloQ +2.7
Milio57.5% · expected 52.1% · 40 g+5.4 ptSoloQ -0.2
Lulu57.4% · expected 54.6% · 54 g+2.8 ptSoloQ +2.2
Rell50.0% · expected 47.2% · 38 g+2.8 ptSoloQ +2.9

With

Topgap to expected
Ornn60.3% · expected 49.8% · 63 g+10.5 ptSoloQ -2.8
Junglegap to expected
Xin Zhao57.1% · expected 51.3% · 42 g+5.9 ptSoloQ -0.6
Jarvan IV52.6% · expected 51.0% · 57 g+1.6 ptSoloQ +4.0
Vi55.3% · expected 52.2% · 38 g+3.1 ptSoloQ -2.4
ADCgap to expected
Jinx62.0% · expected 49.7% · 50 g+12.3 ptSoloQ -1.5
Ashe51.1% · expected 50.0% · 47 g+1.0 ptSoloQ +0.1
Supportgap to expected
Braum63.8% · expected 50.9% · 47 g+13.0 ptSoloQ +5.8
Milio56.6% · expected 51.5% · 53 g+5.1 ptSoloQ -1.0
Lulu53.6% · expected 49.0% · 56 g+4.6 ptSoloQ -0.9
Leona51.4% · expected 47.0% · 37 g+4.4 ptSoloQ +1.7
Nautilus56.7% · expected 55.4% · 60 g+1.2 ptSoloQ -0.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ornn58 games
    51.7%gap -2.1 ptsSoloQ: 50.5% · 455 g
  • K'Sante39 games
    41.0%gap -12.9 ptsSoloQ: 55.2% · 335 g
  • Gnar37 games
    62.2%gap +8.7 ptsSoloQ: 57.2% · 376 g
  • Sion33 games
    36.4%gap -14.0 ptsSoloQ: 51.0% · 349 g
  • Olaf29 games
    —SoloQ: 50.6% · 316 g
Jungle21 champions
  • Wukong89 games
    50.6%gap -1.4 ptsSoloQ: 50.5% · 652 g
  • Jarvan IV53 games
    52.8%gap +0.2 ptsSoloQ: 48.8% · 584 g
  • Xin Zhao45 games
    48.9%gap -3.4 ptsSoloQ: 51.0% · 198 g
  • Vi35 games
    45.7%gap -5.7 ptsSoloQ: 56.7% · 233 g
  • Skarner32 games
    46.9%gap -7.6 ptsSoloQ: 54.5% · 198 g
Mid17 champions
  • Viktor92 games
    54.3%gap +3.2 ptsSoloQ: 50.7% · 807 g
  • Syndra76 games
    47.4%gap -3.6 ptsSoloQ: 45.2% · 941 g
  • Ahri52 games
    48.1%gap -4.3 ptsSoloQ: 46.6% · 884 g
  • Orianna42 games
    61.9%gap +10.1 ptsSoloQ: 55.2% · 353 g
  • Aurora27 games
    —SoloQ: 53.7% · 337 g
ADC18 champions
  • Yunara66 games
    51.5%gap +1.9 ptsSoloQ: 49.5% · 1,309 g
  • Caitlyn51 games
    54.9%gap +4.2 ptsSoloQ: 49.6% · 844 g
  • Jinx47 games
    63.8%gap +10.0 ptsSoloQ: 51.0% · 1,109 g
  • Sivir39 games
    41.0%gap -14.0 ptsSoloQ: 45.3% · 362 g
  • Tristana37 games
    54.1%gap +5.5 ptsSoloQ: 47.2% · 958 g
Support17 champions
  • Lulu54 games
    57.4%gap +2.8 ptsSoloQ: 52.0% · 1,194 g
  • Nautilus51 games
    54.9%gap +6.8 ptsSoloQ: 53.7% · 912 g
  • Karma48 games
    43.8%gap -10.0 ptsSoloQ: 50.3% · 640 g
  • Milio40 games
    57.5%gap +5.4 ptsSoloQ: 51.1% · 505 g
  • Rell38 games
    50.0%gap +2.8 ptsSoloQ: 51.1% · 511 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.0%13,772 picks of 672,394ban 2.3% · patches 16.19 to 16.21
  • Amateur tournaments4.5%419 picks of 9,366ban 9.7% · patches 16.19 to 16.21
  • Pro1.6%35 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

20.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 10.3%G1197 games of 1,918
  • 8.4%G2162 games of 1,918
  • 8.5%G3+54 games of 632
Once picked, the series moves on toIn G2, over 197 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.