Champion sheet · Jungle

Amumu

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
3.5%#136 of 173 champions
Pick
2.5%picked in 677 of 27,205 games
Ban
1.0%221 bans over 22,327 games, against 0.3% in soloQ
Win rate as Jungle44.0% between 40.4% and 47.6% over 505 gamesSoloQ 46.8%: no clear gap
Median length28.9 minsoloQ 28.1 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    1.0%
    SoloQ
    0.4%
    1.0% of the role's picks in amateur play, against 0.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.0%
    SoloQ
    0.3%
    1.0% ban rate in amateur play over 13,367 games, against 0.3% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    28.1 min
    Median of 28.9 min in amateur play, against 28.1 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Liandry's Torment, Sunfire Aegis, and Abyssal Mask: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror78% · 6,824
Same in amateur play
SpellsFlash + Smite100% · 8,697
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 57 games
Core (3 legendaries)32% · 953
32%of soloQ games
  1. Liandry's Torment
  2. Sunfire Aegis
  3. Abyssal Mask
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 94% of junglers.

  1. Plays teamfightstop6%56% · junglers: 52%
  2. Crowd control (CC)top16%1.1 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight
  • CC

Like other junglers

  • Map pressure
  • Absorbs damage
  • Lets allies carry kills

What it is not

  • Few duels
  • Little damage
  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 14 in lane, 8 in mid game and 23 in late game, out of 100 junglers.

332-51 vs 383
676-119 vs 796
940-115 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Amumujunglers

Gold vs. direct opponent

At 20 min, behind 98% of junglers against the direct opponent.

junglers
4.3takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 14 of 100 among junglers332 · median 383
  • Damage in mid game · rank 8 of 100 among junglers676 · median 796
  • Damage in late game · rank 23 of 100 among junglers940 · median 1,056
  • Gold at 15 min · rank 2 of 100 among junglers-568 · median +6
  • Gold at 20 min · rank 2 of 100 among junglers-884 · median +64
  • Map pressure · rank 39 of 100 among junglers4.3 · median 4.7
  • Absorbs damage · rank 64 of 100 among junglers949 · median 855
  • Plays teamfights · rank 94 of 100 among junglers56% · median 52%
  • Takes its kills in duels · rank 10 of 100 among junglers16% · median 20%
  • Lets allies carry kills · rank 69 of 100 among junglersrank 69 of 100
  • Crowd control (CC) · rank 84 of 100 among junglers1.1 · median 0.7
  • Team damage · rank 17 of 100 among junglers14% · median 17%
  • Jungle farm · rank 21 of 100 among junglers63 · median 66
  • Invade · rank 1 of 100 among junglers5% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Alistar in amateur play: +17.4 pts over 30 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Ahri52.8% · expected 42.3% · 36 g+10.5 ptSoloQ +2.2
ADCgap to expected
Jinx51.4% · expected 41.9% · 37 g+9.4 ptSoloQ +2.3
Caitlyn51.4% · expected 42.5% · 37 g+8.8 ptSoloQ -2.2
Ezreal52.9% · expected 47.1% · 34 g+5.8 ptSoloQ -1.2
Kai'Sa50.0% · expected 44.5% · 32 g+5.5 ptSoloQ +0.3
Jhin47.7% · expected 46.2% · 44 g+1.5 ptSoloQ -3.6
Supportgap to expected
Alistar60.0% · expected 42.6% · 30 g+17.4 ptSoloQ -6.5
Braum45.7% · expected 42.3% · 35 g+3.4 ptSoloQ -1.0

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected
Viktor51.0% · expected 44.5% · 49 g+6.6 ptSoloQ +0.6
Syndra46.2% · expected 44.6% · 39 g+1.6 ptSoloQ -3.7
ADCgap to expected
Jinx54.0% · expected 46.0% · 50 g+8.0 ptSoloQ +1.9
Xayah54.8% · expected 45.2% · 31 g+9.7 ptSoloQ -0.5
Supportgap to expected
Nautilus50.0% · expected 44.0% · 44 g+6.0 ptSoloQ -1.8
Braum45.9% · expected 45.6% · 37 g+0.3 ptSoloQ +4.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Ornn38 games
    39.5%gap -4.2 ptsSoloQ: 45.8% · 168 g
  • Sion26 games
    —SoloQ: 51.5% · 136 g
  • Olaf25 games
    —SoloQ: 42.1% · 202 g
  • Dr. Mundo24 games
    —SoloQ: 44.7% · 179 g
  • Ambessa22 games
    —SoloQ: 50.0% · 172 g
Jungle18 champions
  • Wukong70 games
    38.6%gap -3.3 ptsSoloQ: 48.6% · 327 g
  • Jarvan IV38 games
    39.5%gap -6.0 ptsSoloQ: 50.3% · 326 g
  • Vi28 games
    —SoloQ: 47.3% · 165 g
  • Sylas25 games
    —SoloQ: 39.2% · 403 g
  • Lee Sin23 games
    —SoloQ: 48.5% · 526 g
Mid21 champions
  • Viktor40 games
    40.0%gap -3.5 ptsSoloQ: 43.4% · 422 g
  • Ahri36 games
    52.8%gap +10.5 ptsSoloQ: 48.0% · 423 g
  • Sylas35 games
    34.3%gap -9.8 ptsSoloQ: 46.2% · 424 g
  • Syndra35 games
    42.9%gap -0.5 ptsSoloQ: 48.8% · 412 g
  • Orianna28 games
    —SoloQ: 52.8% · 142 g
ADC17 champions
  • Jhin44 games
    47.7%gap +1.5 ptsSoloQ: 43.5% · 643 g
  • Yunara44 games
    31.8%gap -9.9 ptsSoloQ: 45.7% · 716 g
  • Caitlyn37 games
    51.4%gap +8.8 ptsSoloQ: 45.9% · 475 g
  • Jinx37 games
    51.4%gap +9.4 ptsSoloQ: 47.6% · 675 g
  • Ezreal34 games
    52.9%gap +5.8 ptsSoloQ: 49.4% · 492 g
Support18 champions
  • Nautilus52 games
    28.8%gap -15.0 ptsSoloQ: 51.7% · 433 g
  • Lulu51 games
    43.1%gap -3.4 ptsSoloQ: 46.4% · 558 g
  • Braum35 games
    45.7%gap +3.4 ptsSoloQ: 43.8% · 281 g
  • Alistar30 games
    60.0%gap +17.4 ptsSoloQ: 38.1% · 320 g
  • Seraphine29 games
    —SoloQ: 49.1% · 230 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%7,333 picks of 1,713,051ban 0.3% · patches 16.19 to 16.21
  • Amateur tournaments1.0%354 picks of 34,524ban 1.0% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.7%G1112 games of 6,734
  • 1.9%G2127 games of 6,735
  • 3.1%G3+85 games of 2,707
Once picked, the series moves on toIn G2, over 112 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.