Champion sheet · Support

Amumu

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
3.5%#136 of 173 champions
Pick
2.5%picked in 677 of 27,189 games
Ban
1.0%221 bans over 22,315 games, against 0.3% in soloQ
Win rate as Support52.1% between 45.8% and 58.3% over 169 gamesSoloQ 52.0%: no clear gap
Median length29.5 minsoloQ 27.5 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    0.4%
    0.3% of the role's picks in amateur play, against 0.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.0%
    SoloQ
    0.3%
    1.0% ban rate in amateur play over 13,367 games, against 0.3% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    27.5 min
    Median of 29.5 min in amateur play, against 27.5 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Malignance, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock88% · 7,391
Same in amateur play
SpellsFlash + Ignite78% · 6,618
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 51% · 39 games
Core (3 legendaries)8% · 4
8%of soloQ games
  1. Malignance
  2. Shadowflame
  3. Zhonya's Hourglass
Amateur: Liandry's Torment, Abyssal Mask, Zhonya's Hourglass, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other supports; the most marked: Crowd control (CC) (rank 73).

  1. Its most marked traitCrowd control (CC)top27%1.3 · supports: 1

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

Nothing above supports.

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 44 in lane, 46 in mid game and 54 in late game, out of 100 supports.

273-15 vs 288
336-6 vs 342
395+7 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Amumusupports

Gold vs. direct opponent

At 20 min, behind 71% of supports against the direct opponent.

supports
4.8takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 44 of 100 among supports273 · median 288
  • Damage in mid game · rank 46 of 100 among supports336 · median 342
  • Damage in late game · rank 54 of 100 among supports395 · median 388
  • Gold at 15 min · rank 32 of 100 among supports-34 · median +105
  • Gold at 20 min · rank 29 of 100 among supports-51 · median +193
  • Map pressure · rank 62 of 100 among supports4.8 · median 4.5
  • Absorbs damage · rank 71 of 100 among supports629 · median 393
  • Plays teamfights · rank 71 of 100 among supports56% · median 54%
  • Takes its kills in duels · rank 56 of 100 among supports18% · median 17%
  • Lets allies carry kills · rank 21 of 100 among supportsrank 21 of 100
  • Crowd control (CC) · rank 73 of 100 among supports1.3 · median 1
  • Team damage · rank 39 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Kai'Sa56.7% · expected 51.5% · 30 g+5.2 ptSoloQ -0.9

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top14 champions
  • Ornn9 games
    —SoloQ: 54.1% · 185 g
  • Camille8 games
    —SoloQ: 54.4% · 241 g
  • Dr. Mundo8 games
    —SoloQ: 56.5% · 131 g
  • —SoloQ: 55.7% · 140 g
  • Nasus8 games
    —SoloQ: 56.0% · 141 g
Jungle11 champions
  • Jarvan IV15 games
    —SoloQ: 55.8% · 265 g
  • Lee Sin14 games
    —SoloQ: 49.3% · 594 g
  • Wukong13 games
    —SoloQ: 53.9% · 282 g
  • Lillia10 games
    —SoloQ: 55.2% · 232 g
  • Vi9 games
    —SoloQ: 54.6% · 183 g
Mid13 champions
  • Viktor17 games
    —SoloQ: 50.9% · 369 g
  • Ahri13 games
    —SoloQ: 47.9% · 376 g
  • Syndra11 games
    —SoloQ: 53.3% · 368 g
  • LeBlanc8 games
    —SoloQ: 49.1% · 224 g
  • Orianna8 games
    —SoloQ: 54.7% · 150 g
ADC12 champions
  • Yunara21 games
    —SoloQ: 52.0% · 742 g
  • Ezreal15 games
    —SoloQ: 56.4% · 470 g
  • Jinx11 games
    —SoloQ: 48.5% · 542 g
  • Lucian11 games
    —SoloQ: 49.9% · 337 g
  • Kai'Sa10 games
    —SoloQ: 52.0% · 681 g
Support14 champions
  • Lulu20 games
    —SoloQ: 54.7% · 631 g
  • Braum15 games
    —SoloQ: 51.1% · 315 g
  • Milio13 games
    —SoloQ: 51.8% · 284 g
  • Nautilus10 games
    —SoloQ: 50.7% · 371 g
  • Seraphine10 games
    —SoloQ: 52.8% · 199 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%7,238 picks of 1,713,050ban 0.3% · patches 16.19 to 16.21
  • Amateur tournaments0.3%113 picks of 34,524ban 1.0% · patches 16.19 to 16.21
  • Pro0.2%4 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 0.4%G126 games of 6,731
  • 0.6%G240 games of 6,733
  • 1.1%G3+31 games of 2,704
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.