Tournament presence · pick + ban
28.9%#11 of 173 champions
Pick
12.3%picked in 3,346 of 27,199 games
Ban
16.6%3,698 bans over 22,322 games, against 15.8% in soloQ
Win rate as Mid52.2% between 50.3% and 54.2% over 1,761 gamesSoloQ 50.0%: clear gap
Median length28.7 minsoloQ 27 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

6 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    52.2%
    SoloQ
    50.0%
    52.2% win rate in amateur play over 1,761 games, against 50.0% in soloQ over 81,220 games.
  • DraftPicked less often in amateur play
    Amateur
    3.2%
    SoloQ
    4.1%
    3.2% of the role's picks in amateur play, against 4.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    16.9%
    SoloQ
    15.8%
    16.9% ban rate in amateur play over 13,367 games, against 15.8% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    27 min
    Median of 28.7 min in amateur play, against 27 min in soloQ.
  • SpellsFlash + Teleport instead of Exhaust + Flash
    Amateur
    52%
    SoloQ
    49%
    Played in 52% of amateur games; soloQ sticks to Exhaust + Flash (49%).
  • BuildBlade of The Ruined King, Immortal Shieldbow, Infinity Edge instead of Immortal Shieldbow, Infinity Edge, Death's Dance
    Amateur
    42%
    SoloQ
    38%
    Played in 42% of amateur games; soloQ sticks to Immortal Shieldbow, Infinity Edge, Death's Dance (38%).
02 — How to play it

How to play it?

Lethal Tempo, then Immortal Shieldbow, Infinity Edge, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo71% · 57,740
Same in amateur play
SpellsExhaust + Flash49% · 39,767
≠ Amateur: Flash + Teleport instead of Exhaust + Flash. 52% · 1,880 games
SkillsQnot collected in soloQ
Amateur: 100% · 175 games
Core (3 legendaries)38% · 12,227
38%of soloQ games
  1. Immortal Shieldbow
  2. Infinity Edge
  3. Death's Dance
≠ Amateur: Blade of The Ruined King, Immortal Shieldbow, Infinity Edge instead of Immortal Shieldbow, Infinity Edge, Death's Dance. 42% · 1,112 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 93% of mid laners.

  1. Takes its kills in duelstop7%29% · mid laners: 23%
  2. Team damagetop12%25% · mid laners: 21%
  3. Absorbs damagetop14%960 · mid laners: 489

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Duelist
  • Damage
  • Poke
  • Split-push

Like other mid laners

  • Damage in lane
  • Damage in late game
  • Gold at 15 min
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few teamfights

Damage / min by phase · at equal gold

Rank 63 in lane, 81 in mid game and 47 in late game, out of 100 mid laners.

559+31 vs 528
977+78 vs 899
1,172-6 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Yonemid laners

Gold vs. direct opponent

At 20 min, ahead of 81% of mid laners against the direct opponent.

mid laners
3.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 63 of 100 among mid laners559 · median 528
  • Damage in mid game · rank 81 of 100 among mid laners977 · median 899
  • Damage in late game · rank 47 of 100 among mid laners1,172 · median 1,179
  • Gold at 15 min · rank 74 of 100 among mid laners+204 · median +25
  • Gold at 20 min · rank 81 of 100 among mid laners+447 · median +71
  • Map pressure · rank 42 of 100 among mid laners3.5 · median 3.2
  • Absorbs damage · rank 87 of 100 among mid laners960 · median 489
  • Plays teamfights · rank 10 of 100 among mid laners50% · median 55%
  • Takes its kills in duels · rank 93 of 100 among mid laners29% · median 23%
  • Lets allies carry kills · rank 48 of 100 among mid lanersrank 48 of 100
  • Crowd control (CC) · rank 57 of 100 among mid laners0.8 · median 0.7
  • Team damage · rank 89 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Jarvan IV in amateur play: +7.9 pts over 133 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Olaf59.7% · expected 49.1% · 62 g+10.6 ptSoloQ -1.6
Renekton58.2% · expected 50.5% · 91 g+7.7 ptSoloQ -1.5
Camille60.0% · expected 50.2% · 45 g+9.8 ptSoloQ +1.1
Jax57.4% · expected 51.7% · 94 g+5.7 ptSoloQ +0.7
Zaahen57.1% · expected 49.9% · 49 g+7.2 ptSoloQ +1.0
Junglegap to expected
Jarvan IV61.7% · expected 53.8% · 133 g+7.9 ptSoloQ -0.8
Sylas57.3% · expected 51.0% · 96 g+6.3 ptSoloQ -0.1
Viego60.7% · expected 53.8% · 61 g+6.9 ptSoloQ +1.2
Nidalee61.3% · expected 50.4% · 31 g+10.9 ptSoloQ -2.8
Wukong50.3% · expected 50.1% · 177 g+0.2 ptSoloQ +2.0
Midgap to expected
Orianna60.5% · expected 54.6% · 86 g+5.9 ptSoloQ -1.1
Ahri53.7% · expected 50.5% · 108 g+3.2 ptSoloQ -2.8
Locke60.6% · expected 53.1% · 33 g+7.5 ptSoloQ +4.3
Yasuo58.3% · expected 51.4% · 36 g+6.9 ptSoloQ +2.1
LeBlanc53.3% · expected 51.6% · 60 g+1.7 ptSoloQ -3.4
ADCgap to expected
Kai'Sa60.0% · expected 52.8% · 120 g+7.2 ptSoloQ +0.1
Jhin60.8% · expected 54.5% · 120 g+6.3 ptSoloQ -0.2
Jinx54.3% · expected 50.2% · 105 g+4.1 ptSoloQ +0.8
Ezreal58.4% · expected 55.4% · 113 g+3.0 ptSoloQ +1.1
Xayah53.1% · expected 51.0% · 98 g+2.0 ptSoloQ 0.0
Supportgap to expected
Bard62.0% · expected 49.9% · 50 g+12.1 ptSoloQ +0.3
Leona60.5% · expected 53.2% · 114 g+7.3 ptSoloQ +1.1
Nautilus57.7% · expected 52.2% · 189 g+5.5 ptSoloQ -0.5
Alistar59.4% · expected 50.8% · 64 g+8.6 ptSoloQ -0.6
Seraphine56.2% · expected 50.9% · 105 g+5.3 ptSoloQ +0.9

With

Topgap to expected
Jax63.6% · expected 52.8% · 44 g+10.9 ptSoloQ +0.5
Rumble61.4% · expected 55.2% · 88 g+6.1 ptSoloQ -0.8
Mordekaiser57.4% · expected 52.9% · 101 g+4.5 ptSoloQ +0.1
K'Sante53.4% · expected 50.1% · 73 g+3.4 ptSoloQ +0.3
Malphite52.9% · expected 52.0% · 87 g+0.9 ptSoloQ -0.2
Junglegap to expected
Jarvan IV60.3% · expected 50.7% · 73 g+9.6 ptSoloQ 0.0
Sejuani51.2% · expected 49.8% · 164 g+1.5 ptSoloQ +1.9
Ekko57.1% · expected 49.0% · 35 g+8.1 ptSoloQ -0.4
Wukong55.4% · expected 54.3% · 112 g+1.0 ptSoloQ -1.1
Elise60.0% · expected 53.4% · 35 g+6.6 ptSoloQ +1.6
ADCgap to expected
Miss Fortune65.5% · expected 51.6% · 58 g+13.9 ptSoloQ +0.1
Ashe63.2% · expected 54.0% · 95 g+9.2 ptSoloQ -0.5
Caitlyn60.3% · expected 53.7% · 131 g+6.6 ptSoloQ -0.8
Viktor71.0% · expected 58.0% · 31 g+13.0 ptSoloQ +0.2
Xayah59.5% · expected 53.5% · 79 g+6.0 ptSoloQ -1.2
Supportgap to expected
Bard71.9% · expected 54.6% · 64 g+17.3 ptSoloQ +0.6
Rell64.0% · expected 55.7% · 75 g+8.3 ptSoloQ +2.2
Seraphine59.2% · expected 53.6% · 98 g+5.6 ptSoloQ +0.2
Thresh57.9% · expected 53.7% · 95 g+4.2 ptSoloQ -1.3
Braum57.3% · expected 53.9% · 117 g+3.3 ptSoloQ -2.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top30 champions
  • Jax94 games
    57.4%gap +5.7 ptsSoloQ: 50.6% · 3,425 g
  • Renekton91 games
    58.2%gap +7.7 ptsSoloQ: 49.7% · 2,873 g
  • K'Sante84 games
    45.2%gap -9.2 ptsSoloQ: 51.6% · 2,277 g
  • Ornn83 games
    54.2%gap +2.2 ptsSoloQ: 51.4% · 1,383 g
  • Ambessa75 games
    44.0%gap -7.5 ptsSoloQ: 50.9% · 2,223 g
Jungle22 champions
  • Wukong177 games
    50.3%gap +0.2 ptsSoloQ: 51.3% · 2,634 g
  • Lee Sin139 games
    43.9%gap -8.7 ptsSoloQ: 49.7% · 6,599 g
  • Jarvan IV133 games
    61.7%gap +7.9 ptsSoloQ: 50.4% · 2,981 g
  • Vi97 games
    50.5%gap -1.1 ptsSoloQ: 51.8% · 1,683 g
  • Sylas96 games
    57.3%gap +6.3 ptsSoloQ: 49.6% · 3,199 g
Mid21 champions
  • Viktor154 games
    51.3%gap -0.4 ptsSoloQ: 51.8% · 4,418 g
  • Ahri108 games
    53.7%gap +3.2 ptsSoloQ: 46.3% · 3,539 g
  • Akali102 games
    49.0%gap -2.9 ptsSoloQ: 48.7% · 3,618 g
  • Orianna86 games
    60.5%gap +5.9 ptsSoloQ: 50.7% · 1,520 g
  • Syndra80 games
    50.0%gap -1.6 ptsSoloQ: 47.2% · 3,277 g
ADC17 champions
  • Yunara188 games
    44.7%gap -5.2 ptsSoloQ: 48.7% · 6,458 g
  • Caitlyn160 games
    45.0%gap -5.8 ptsSoloQ: 51.3% · 4,261 g
  • Jhin120 games
    60.8%gap +6.3 ptsSoloQ: 50.3% · 7,893 g
  • Kai'Sa120 games
    60.0%gap +7.2 ptsSoloQ: 50.8% · 6,754 g
  • Ezreal113 games
    58.4%gap +3.0 ptsSoloQ: 54.9% · 4,450 g
Support18 champions
  • Nautilus189 games
    57.7%gap +5.5 ptsSoloQ: 50.4% · 4,876 g
  • Lulu164 games
    50.0%gap -4.9 ptsSoloQ: 47.8% · 5,746 g
  • Leona114 games
    60.5%gap +7.3 ptsSoloQ: 49.6% · 3,293 g
  • Braum112 games
    44.6%gap -5.9 ptsSoloQ: 48.9% · 2,557 g
  • Seraphine105 games
    56.2%gap +5.3 ptsSoloQ: 51.8% · 1,849 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.1%70,991 picks of 1,713,048ban 15.8% · patches 16.19 to 16.21
  • Amateur tournaments3.2%1,116 picks of 34,524ban 16.9% · patches 16.19 to 16.21
  • Pro2.3%51 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

31.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 6.0%G1406 games of 6,733
  • 6.4%G2430 games of 6,735
  • 7.4%G3+201 games of 2,706
Once picked, the series moves on toIn G2, over 406 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.