Tournament presence · pick + ban
31.5%#7 of 173 champions
Pick
13.7%picked in 2,482 of 18,065 games
Ban
17.8%3,046 bans over 17,118 games, against 13.8% in soloQ
Win rate as Mid52.6% between 50.2% and 54.9% over 1,271 gamesSoloQ 49.3%: clear gap
Median length28.7 minsoloQ 25.9 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    52.6%
    SoloQ
    49.3%
    52.6% win rate in amateur play over 1,271 games, against 49.3% in soloQ over 29,595 games.
  • DraftPicked less often in amateur play
    Amateur
    3.6%
    SoloQ
    4.3%
    3.6% of the role's picks in amateur play, against 4.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    17.8%
    SoloQ
    13.8%
    17.8% ban rate in amateur play over 10,152 games, against 13.8% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    25.9 min
    Median of 28.7 min in amateur play, against 25.9 min in soloQ.
  • SpellsFlash + Teleport instead of Exhaust + Flash
    Amateur
    49%
    SoloQ
    48%
    Played in 49% of amateur games; soloQ sticks to Exhaust + Flash (48%).
02 — How to play it

How to play it?

Lethal Tempo, then Blade of The Ruined King, Immortal Shieldbow, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo76% · 22,474
Same in amateur play
SpellsExhaust + Flash48% · 14,228
≠ Amateur: Flash + Teleport instead of Exhaust + Flash. 49% · 1,372 games
SkillsQnot collected in soloQ
Amateur: 100% · 128 games
Core (3 legendaries)37% · 3,789
37%of soloQ games
  1. Blade of The Ruined King
  2. Immortal Shieldbow
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 93% of mid laners.

  1. Takes its kills in duelstop7%29% · mid laners: 23%
  2. Team damagetop12%25% · mid laners: 21%
  3. Absorbs damagetop14%960 · mid laners: 489

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Duelist
  • Damage
  • Poke
  • Split-push

Like other mid laners

  • Damage in lane
  • Damage in late game
  • Gold at 15 min
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few teamfights

Damage / min by phase · at equal gold

Rank 63 in lane, 81 in mid game and 47 in late game, out of 100 mid laners.

559+31 vs 528
977+78 vs 899
1,172-6 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Yonemid laners

Gold vs. direct opponent

At 20 min, ahead of 81% of mid laners against the direct opponent.

mid laners
3.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 63 of 100 among mid laners559 · median 528
  • Damage in mid game · rank 81 of 100 among mid laners977 · median 899
  • Damage in late game · rank 47 of 100 among mid laners1,172 · median 1,179
  • Gold at 15 min · rank 74 of 100 among mid laners+204 · median +25
  • Gold at 20 min · rank 81 of 100 among mid laners+447 · median +71
  • Map pressure · rank 42 of 100 among mid laners3.5 · median 3.2
  • Absorbs damage · rank 87 of 100 among mid laners960 · median 489
  • Plays teamfights · rank 10 of 100 among mid laners50% · median 55%
  • Takes its kills in duels · rank 93 of 100 among mid laners29% · median 23%
  • Lets allies carry kills · rank 48 of 100 among mid lanersrank 48 of 100
  • Crowd control (CC) · rank 57 of 100 among mid laners0.8 · median 0.7
  • Team damage · rank 89 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Viego in amateur play: +16.3 pts over 49 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Zaahen62.9% · expected 51.0% · 35 g+11.9 ptSoloQ +1.9
Sion60.0% · expected 52.9% · 45 g+7.1 ptSoloQ +1.7
Olaf58.5% · expected 50.9% · 41 g+7.6 ptSoloQ -1.3
Jax55.6% · expected 52.2% · 72 g+3.4 ptSoloQ +0.9
Aatrox55.4% · expected 51.1% · 56 g+4.2 ptSoloQ +1.8
Junglegap to expected
Viego69.4% · expected 53.1% · 49 g+16.3 ptSoloQ +1.3
Jarvan IV61.0% · expected 54.0% · 82 g+7.0 ptSoloQ -0.9
Sylas58.2% · expected 51.4% · 79 g+6.8 ptSoloQ -1.3
Lillia53.3% · expected 50.6% · 45 g+2.8 ptSoloQ +2.3
Midgap to expected
Orianna63.2% · expected 56.1% · 57 g+7.1 ptSoloQ -0.6
Ahri54.8% · expected 49.7% · 62 g+5.1 ptSoloQ -3.8
Galio61.7% · expected 57.9% · 47 g+3.8 ptSoloQ -2.0
Akali53.6% · expected 53.4% · 84 g+0.2 ptSoloQ -0.9
ADCgap to expected
Jhin62.4% · expected 56.7% · 93 g+5.7 ptSoloQ +0.5
Kai'Sa57.6% · expected 52.2% · 92 g+5.4 ptSoloQ +0.3
Zeri54.9% · expected 49.2% · 51 g+5.7 ptSoloQ -0.6
Sivir57.5% · expected 51.6% · 40 g+5.9 ptSoloQ +1.6
Tristana57.4% · expected 53.7% · 47 g+3.7 ptSoloQ -0.8
Supportgap to expected
Leona65.4% · expected 51.8% · 81 g+13.6 ptSoloQ +1.8
Alistar65.0% · expected 51.1% · 40 g+13.9 ptSoloQ -0.9
Bard63.2% · expected 51.9% · 38 g+11.2 ptSoloQ +1.5
Nautilus57.7% · expected 54.2% · 142 g+3.6 ptSoloQ -0.7
Seraphine55.6% · expected 50.3% · 72 g+5.3 ptSoloQ +0.3

With

Topgap to expected
Jax66.7% · expected 53.0% · 36 g+13.7 ptSoloQ +2.9
Rumble65.1% · expected 54.3% · 43 g+10.8 ptSoloQ -1.5
Mordekaiser58.2% · expected 53.2% · 79 g+5.1 ptSoloQ -0.3
K'Sante56.9% · expected 50.6% · 58 g+6.3 ptSoloQ +1.9
Gwen56.5% · expected 52.9% · 46 g+3.6 ptSoloQ -4.9
Junglegap to expected
Jarvan IV72.3% · expected 51.1% · 47 g+21.2 ptSoloQ -0.6
Cho'Gath66.0% · expected 55.1% · 47 g+10.9 ptSoloQ -0.4
Ekko56.7% · expected 49.4% · 30 g+7.3 ptSoloQ -0.4
Lee Sin51.5% · expected 51.2% · 97 g+0.3 ptSoloQ -0.6
Vi53.7% · expected 53.3% · 41 g+0.3 ptSoloQ +1.8
ADCgap to expected
Miss Fortune68.1% · expected 52.8% · 47 g+15.3 ptSoloQ +0.5
Ashe67.1% · expected 55.4% · 70 g+11.7 ptSoloQ -1.7
Xayah63.5% · expected 54.6% · 63 g+8.9 ptSoloQ -2.4
Caitlyn60.8% · expected 54.4% · 97 g+6.4 ptSoloQ -0.3
Sivir63.9% · expected 53.5% · 36 g+10.4 ptSoloQ +2.8
Supportgap to expected
Bard72.7% · expected 53.2% · 44 g+19.5 ptSoloQ -0.3
Thresh60.8% · expected 54.2% · 79 g+6.5 ptSoloQ 0.0
Braum59.4% · expected 54.8% · 96 g+4.6 ptSoloQ -1.4
Rell64.4% · expected 56.7% · 45 g+7.7 ptSoloQ +3.0
Blitzcrank54.2% · expected 53.9% · 83 g+0.3 ptSoloQ +1.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top26 champions
  • Jax72 games
    55.6%gap +3.4 ptsSoloQ: 50.1% · 1,668 g
  • Renekton69 games
    50.7%gap -1.2 ptsSoloQ: 50.4% · 999 g
  • K'Sante60 games
    46.7%gap -7.9 ptsSoloQ: 49.1% · 1,272 g
  • Aatrox56 games
    55.4%gap +4.2 ptsSoloQ: 52.6% · 779 g
  • Ambessa56 games
    48.2%gap -4.9 ptsSoloQ: 49.7% · 945 g
Jungle21 champions
  • Lee Sin122 games
    43.4%gap -10.4 ptsSoloQ: 48.8% · 3,957 g
  • Wukong105 games
    48.6%gap -0.2 ptsSoloQ: 52.2% · 678 g
  • Jarvan IV82 games
    61.0%gap +7.0 ptsSoloQ: 50.4% · 1,047 g
  • Sylas79 games
    58.2%gap +6.8 ptsSoloQ: 48.1% · 1,446 g
  • Vi77 games
    50.6%gap -1.1 ptsSoloQ: 52.1% · 872 g
Mid19 champions
  • Viktor99 games
    50.5%gap -2.1 ptsSoloQ: 52.3% · 2,110 g
  • Akali84 games
    53.6%gap +0.2 ptsSoloQ: 49.4% · 1,714 g
  • Ahri62 games
    54.8%gap +5.1 ptsSoloQ: 44.9% · 914 g
  • Sylas58 games
    53.4%gap -0.9 ptsSoloQ: 54.8% · 1,519 g
  • Orianna57 games
    63.2%gap +7.1 ptsSoloQ: 49.9% · 659 g
ADC16 champions
  • Yunara142 games
    47.2%gap -2.9 ptsSoloQ: 48.4% · 2,496 g
  • Caitlyn108 games
    42.6%gap -8.1 ptsSoloQ: 51.4% · 1,583 g
  • Jhin93 games
    62.4%gap +5.7 ptsSoloQ: 50.2% · 3,445 g
  • Kai'Sa92 games
    57.6%gap +5.4 ptsSoloQ: 49.5% · 3,192 g
  • Ezreal88 games
    56.8%gap -0.1 ptsSoloQ: 53.7% · 1,975 g
Support17 champions
  • Nautilus142 games
    57.7%gap +3.6 ptsSoloQ: 49.1% · 2,072 g
  • Lulu122 games
    52.5%gap -2.5 ptsSoloQ: 46.8% · 2,382 g
  • Leona81 games
    65.4%gap +13.6 ptsSoloQ: 49.3% · 1,216 g
  • Braum75 games
    37.3%gap -13.0 ptsSoloQ: 47.8% · 891 g
  • Seraphine72 games
    55.6%gap +5.3 ptsSoloQ: 50.7% · 497 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.3%26,289 picks of 609,385ban 13.8% · patches 16.19 to 16.21
  • Amateur tournaments3.6%768 picks of 21,472ban 17.8% · patches 16.19 to 16.21
  • Pro2.3%51 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

31.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 6.9%G1281 games of 4,083
  • 6.9%G2281 games of 4,083
  • 7.9%G3+138 games of 1,757
Once picked, the series moves on toIn G2, over 281 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.