Tournament presence · pick + ban
17.6%#37 of 173 champions
Pick
11.0%picked in 3,000 of 27,189 games
Ban
6.6%1,468 bans over 22,315 games, against 0.6% in soloQ
Win rate as Mid53.0% between 48.7% and 57.2% over 372 gamesSoloQ 47.8%: clear gap
Median length29.2 minsoloQ 27.5 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    53.0%
    SoloQ
    47.8%
    53.0% win rate in amateur play over 372 games, against 47.8% in soloQ over 5,620 games.
  • DraftPicked more often in amateur play
    Amateur
    0.6%
    SoloQ
    0.3%
    0.6% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.5%
    SoloQ
    0.6%
    6.5% ban rate in amateur play over 13,367 games, against 0.6% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    27.5 min
    Median of 29.2 min in amateur play, against 27.5 min in soloQ.
  • BuildHollow Radiance, Unending Despair, Jak'Sho, The Protean instead of Hollow Radiance, Unending Despair, Titanic Hydra
    Amateur
    23%
    SoloQ
    10%
    Played in 23% of amateur games; soloQ sticks to Hollow Radiance, Unending Despair, Titanic Hydra (10%).
02 — How to play it

How to play it?

Grasp of the Undying, then Hollow Radiance, Unending Despair, and Titanic Hydra: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying78% · 4,380
Same in amateur play
SpellsFlash + Teleport81% · 4,561
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 89% · 32 games
Core (3 legendaries)10% · 214
10%of soloQ games
  1. Hollow Radiance
  2. Unending Despair
  3. Titanic Hydra
≠ Amateur: Hollow Radiance, Unending Despair, Jak'Sho, The Protean instead of Hollow Radiance, Unending Despair, Titanic Hydra. 23% · 129 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 100% of mid laners.

  1. Absorbs damagetop1%2,245 · mid laners: 489
  2. Lets allies carry killstop1%rank 100 of 100
  3. Plays teamfightstop3%61% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other mid laners

  • Map pressure

What it is not

  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 11 in lane, 8 in mid game and 11 in late game, out of 100 mid laners.

471-56 vs 528
765-135 vs 899
996-182 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Sionmid laners

Gold vs. direct opponent

At 20 min, behind 91% of mid laners against the direct opponent.

mid laners
3takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 11 of 100 among mid laners471 · median 528
  • Damage in mid game · rank 8 of 100 among mid laners765 · median 899
  • Damage in late game · rank 11 of 100 among mid laners996 · median 1,179
  • Gold at 15 min · rank 13 of 100 among mid laners-435 · median +25
  • Gold at 20 min · rank 9 of 100 among mid laners-712 · median +71
  • Map pressure · rank 65 of 100 among mid laners3 · median 3.2
  • Absorbs damage · rank 100 of 100 among mid laners2,245 · median 489
  • Plays teamfights · rank 97 of 100 among mid laners61% · median 55%
  • Takes its kills in duels · rank 4 of 100 among mid laners15% · median 23%
  • Lets allies carry kills · rank 100 of 100 among mid lanersrank 100 of 100
  • Crowd control (CC) · rank 91 of 100 among mid laners1.3 · median 0.7
  • Team damage · rank 18 of 100 among mid laners17% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn58.1% · expected 52.7% · 31 g+5.4 ptSoloQ -2.5
Junglegap to expected
Wukong54.8% · expected 50.8% · 42 g+3.9 ptSoloQ +1.0
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Lulu63.3% · expected 55.6% · 30 g+7.8 ptSoloQ -2.4

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Sylas59.5% · expected 54.2% · 37 g+5.3 ptSoloQ -4.4
ADCgap to expected
Kai'Sa71.0% · expected 52.4% · 31 g+18.6 ptSoloQ -1.0
Caitlyn68.4% · expected 54.4% · 38 g+14.0 ptSoloQ +2.6
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn31 games
    58.1%gap +5.4 ptsSoloQ: 44.4% · 90 g
  • K'Sante27 games
    —SoloQ: 42.0% · 150 g
  • Ambessa19 games
    —SoloQ: 49.1% · 165 g
  • Aatrox15 games
    —SoloQ: 43.3% · 231 g
  • Dr. Mundo13 games
    —SoloQ: 52.4% · 103 g
Jungle17 champions
  • Wukong42 games
    54.8%gap +3.9 ptsSoloQ: 48.1% · 183 g
  • Lee Sin33 games
    45.5%gap -7.8 ptsSoloQ: 45.8% · 439 g
  • Jarvan IV26 games
    —SoloQ: 53.8% · 182 g
  • Vi22 games
    —SoloQ: 50.7% · 136 g
  • Sylas19 games
    —SoloQ: 45.4% · 185 g
Mid18 champions
  • Yone26 games
    —SoloQ: 45.3% · 172 g
  • Ahri24 games
    —SoloQ: 41.6% · 245 g
  • Viktor23 games
    —SoloQ: 46.8% · 293 g
  • Syndra20 games
    —SoloQ: 55.1% · 243 g
  • Lissandra14 games
    —SoloQ: 46.5% · 129 g
ADC17 champions
  • Caitlyn37 games
    51.4%gap -0.1 ptsSoloQ: 53.3% · 319 g
  • Kai'Sa35 games
    51.4%gap -2.1 ptsSoloQ: 45.5% · 519 g
  • Yunara32 games
    50.0%gap -0.6 ptsSoloQ: 42.5% · 442 g
  • Ezreal28 games
    —SoloQ: 47.1% · 323 g
  • Jhin25 games
    —SoloQ: 52.2% · 494 g
Support15 champions
  • Nautilus48 games
    43.8%gap -9.1 ptsSoloQ: 52.2% · 366 g
  • Lulu30 games
    63.3%gap +7.8 ptsSoloQ: 45.4% · 379 g
  • Rell24 games
    —SoloQ: 45.4% · 194 g
  • Seraphine24 games
    —SoloQ: 46.5% · 129 g
  • Thresh24 games
    —SoloQ: 46.0% · 430 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%4,863 picks of 1,713,048ban 0.6% · patches 16.19 to 16.21
  • Amateur tournaments0.6%206 picks of 34,524ban 6.5% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

18.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.4%G196 games of 6,731
  • 1.2%G283 games of 6,733
  • 1.6%G3+42 games of 2,704
Once picked, the series moves on toIn G2, over 96 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.