Tournament presence · pick + ban
13.9%#51 of 173 champions
Pick
10.1%picked in 266 of 2,644 games
Ban
3.8%74 bans over 1,958 games, against 0.7% in soloQ
Win rate as Top44.5% between 39.4% and 49.8% over 247 gamesSoloQ 48.3%: no clear gap
Median length29.7 minsoloQ 28.4 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    4.9%
    SoloQ
    1.7%
    4.9% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.8%
    SoloQ
    0.7%
    3.8% ban rate in amateur play over 1,329 games, against 0.7% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    28.4 min
    Median of 29.7 min in amateur play, against 28.4 min in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Hollow Radiance, Unending Despair, and Jak'Sho, The Protean: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying88% · 7,510
Same in amateur play
SpellsFlash + Teleport83% · 7,090
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 96% · 272 games
Core (3 legendaries)4% · 136
4%of soloQ games
  1. Hollow Radiance
  2. Unending Despair
  3. Jak'Sho, The Protean
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 100% of top laners.

  1. Absorbs damagetop1%2,339 · top laners: 970
  2. Lets allies carry killstop2%rank 99 of 100
  3. Plays teamfightstop4%60% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other top laners

  • Damage in late game
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 23 in lane, 17 in mid game and 33 in late game, out of 100 top laners.

542-57 vs 599
804-64 vs 868
1,007-72 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Siontop laners

Gold vs. direct opponent

At 20 min, behind 88% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 23 of 100 among top laners542 · median 599
  • Damage in mid game · rank 17 of 100 among top laners804 · median 868
  • Damage in late game · rank 33 of 100 among top laners1,007 · median 1,079
  • Gold at 15 min · rank 15 of 100 among top laners-418 · median +119
  • Gold at 20 min · rank 12 of 100 among top laners-650 · median +100
  • Absorbs damage · rank 100 of 100 among top laners2,339 · median 970
  • Plays teamfights · rank 96 of 100 among top laners60% · median 53%
  • Takes its kills in duels · rank 4 of 100 among top laners18% · median 28%
  • Lets allies carry kills · rank 99 of 100 among top lanersrank 99 of 100
  • Crowd control (CC) · rank 91 of 100 among top laners1.5 · median 0.8
  • Team damage · rank 31 of 100 among top laners19% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Syndra45.2% · expected 41.1% · 31 g+4.1 ptSoloQ -1.3
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Lulu46.7% · expected 41.3% · 30 g+5.4 ptSoloQ +0.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Gwen17 games
    —SoloQ: 42.5% · 273 g
  • Ambessa15 games
    —SoloQ: 42.6% · 197 g
  • Camille15 games
    —SoloQ: 51.0% · 208 g
  • Ornn13 games
    —SoloQ: 48.4% · 190 g
  • Yone12 games
    —SoloQ: 47.0% · 398 g
Jungle12 champions
  • Wukong43 games
    37.2%gap -6.8 ptsSoloQ: 49.2% · 362 g
  • Jarvan IV22 games
    —SoloQ: 46.9% · 292 g
  • Xin Zhao17 games
    —SoloQ: 41.7% · 84 g
  • Vi14 games
    —SoloQ: 40.2% · 122 g
  • Lee Sin11 games
    —SoloQ: 47.6% · 370 g
Mid15 champions
  • Syndra31 games
    45.2%gap +4.1 ptsSoloQ: 47.1% · 374 g
  • Ahri25 games
    —SoloQ: 49.0% · 384 g
  • Viktor17 games
    —SoloQ: 50.4% · 387 g
  • Aurora13 games
    —SoloQ: 45.8% · 155 g
  • Hwei13 games
    —SoloQ: 47.4% · 196 g
ADC15 champions
  • Yunara32 games
    34.4%gap -8.6 ptsSoloQ: 43.6% · 589 g
  • Caitlyn20 games
    —SoloQ: 48.1% · 484 g
  • Kai'Sa20 games
    —SoloQ: 46.0% · 559 g
  • Ezreal16 games
    —SoloQ: 58.8% · 379 g
  • Ashe14 games
    —SoloQ: 52.0% · 275 g
Support15 champions
  • Lulu30 games
    46.7%gap -1.1 ptsSoloQ: 46.7% · 458 g
  • Rell22 games
    —SoloQ: 39.4% · 208 g
  • Nautilus20 games
    —SoloQ: 49.3% · 408 g
  • Seraphine20 games
    —SoloQ: 46.5% · 282 g
  • Braum17 games
    —SoloQ: 47.2% · 267 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%7,338 picks of 431,266ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments4.9%179 picks of 3,686ban 3.8% · patches 16.19 to 16.21
  • Pro3.5%78 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

18.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 10.6%G178 games of 733
  • 8.5%G262 games of 733
  • 11.7%G3+37 games of 316
Once picked, the series moves on toIn G2, over 78 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.