Tournament presence · pick + ban
17.6%#37 of 173 champions
Pick
11.0%picked in 3,000 of 27,189 games
Ban
6.6%1,468 bans over 22,315 games, against 0.6% in soloQ
Win rate as Jungle41.2% between 28.4% and 55.2% over 34 gamesSoloQ 50.7%: no clear gap
Median length29.4 minsoloQ 28.2 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Jungle.

  • DraftBanned more often in amateur play
    Amateur
    6.5%
    SoloQ
    0.6%
    6.5% ban rate in amateur play over 13,367 games, against 0.6% in soloQ over 323,918 games.

Not enough games to judge: core.

02 — How to play it

How to play it?

Grasp of the Undying, then Heartsteel, Unending Despair, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying65% · 1,877
Same in amateur play
SpellsFlash + Smite76% · 2,193
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 34 games
Core (3 legendaries)9% · 128
9%of soloQ games
  1. Heartsteel
  2. Unending Despair
  3. Spirit Visage
Amateur: Youmuu's Ghostblade, Axiom Arc, The Collector, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other junglers; the most marked: Plays teamfights (rank 72).

  1. Its most marked traitPlays teamfightstop28%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

Nothing above junglers.

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Jungle farm
  • Invade

What it is not

  • Little map pressure
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 71% of junglers against the direct opponent.

junglers
3.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 35 of 100 among junglers-62 · median +6
  • Gold at 20 min · rank 29 of 100 among junglers-210 · median +64
  • Map pressure · rank 7 of 100 among junglers3.2 · median 4.7
  • Absorbs damage · rank 71 of 100 among junglers1,048 · median 855
  • Plays teamfights · rank 72 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 26 of 100 among junglers17% · median 20%
  • Crowd control (CC) · rank 47 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 5 of 100 among junglers10% · median 17%
  • Jungle farm · rank 35 of 100 among junglers65 · median 66
  • Invade · rank 53 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Mid2 champions
  • Ahri5 games
    —SoloQ: 57.6% · 139 g
  • Yone5 games
    —SoloQ: 39.8% · 118 g
Support1 champion
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%2,554 picks of 1,713,051ban 0.6% · patches 16.19 to 16.21
  • Amateur tournaments0.1%22 picks of 34,524ban 6.5% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

18.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.