Tournament presence · pick + ban
18.4%#33 of 173 champions
Pick
6.9%picked in 1,887 of 27,194 games
Ban
11.5%2,569 bans over 22,319 games, against 10.9% in soloQ
Win rate as Mid50.7% between 46.3% and 55.2% over 337 gamesSoloQ 48.3%: no clear gap
Median length28.8 minsoloQ 26.7 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    0.5%
    0.4% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    8.0%
    SoloQ
    10.9%
    8.0% ban rate in amateur play over 13,367 games, against 10.9% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    26.7 min
    Median of 28.8 min in amateur play, against 26.7 min in soloQ.
02 — How to play it

How to play it?

Fleet Footwork, then Trinity Force, Frozen Heart, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFleet Footwork78% · 9,369
Same in amateur play
SpellsFlash + Ghost58% · 6,924
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 51 games
Core (3 legendaries)14% · 497
14%of soloQ games
  1. Trinity Force
  2. Frozen Heart
  3. Spirit Visage
Amateur: Trinity Force, Spirit Visage, Frozen Heart (24%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 97% of mid laners.

  1. Absorbs damagetop3%1,491 · mid laners: 489
  2. Lets allies carry killstop10%rank 90 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Lets allies carry
  • Split-push

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • Little map pressure
  • No poke

Damage / min by phase · at equal gold

Rank 13 in lane, 63 in mid game and 60 in late game, out of 100 mid laners.

473-55 vs 528
942+43 vs 899
1,210+32 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Nasusmid laners

Gold vs. direct opponent

At 20 min, ahead of 50% of mid laners against the direct opponent.

mid laners
2.9takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 13 of 100 among mid laners473 · median 528
  • Damage in mid game · rank 63 of 100 among mid laners942 · median 899
  • Damage in late game · rank 60 of 100 among mid laners1,210 · median 1,179
  • Gold at 15 min · rank 21 of 100 among mid laners-220 · median +25
  • Gold at 20 min · rank 50 of 100 among mid laners+62 · median +71
  • Map pressure · rank 21 of 100 among mid laners2.9 · median 3.2
  • Absorbs damage · rank 97 of 100 among mid laners1,491 · median 489
  • Plays teamfights · rank 51 of 100 among mid laners55% · median 55%
  • Takes its kills in duels · rank 71 of 100 among mid laners26% · median 23%
  • Lets allies carry kills · rank 90 of 100 among mid lanersrank 90 of 100
  • Crowd control (CC) · rank 41 of 100 among mid laners0.6 · median 0.7
  • Team damage · rank 44 of 100 among mid laners20% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin54.8% · expected 51.1% · 31 g+3.8 ptSoloQ +1.7
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Jhin62.5% · expected 53.0% · 32 g+9.5 ptSoloQ -1.9
Supportgap to expected
Nautilus52.4% · expected 50.7% · 42 g+1.7 ptSoloQ +1.1

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected
Kai'Sa53.7% · expected 50.2% · 41 g+3.5 ptSoloQ +0.8
Supportgap to expected
Nautilus52.5% · expected 50.8% · 40 g+1.7 ptSoloQ -3.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Garen20 games
    —SoloQ: 52.6% · 519 g
  • Renekton16 games
    —SoloQ: 54.4% · 217 g
  • Mordekaiser15 games
    —SoloQ: 45.3% · 236 g
  • Ambessa14 games
    —SoloQ: 49.3% · 337 g
  • Aatrox13 games
    —SoloQ: 50.1% · 515 g
Jungle16 champions
  • Lee Sin31 games
    54.8%gap +3.8 ptsSoloQ: 50.2% · 856 g
  • Wukong28 games
    —SoloQ: 44.9% · 385 g
  • Jarvan IV25 games
    —SoloQ: 50.4% · 349 g
  • Sylas20 games
    —SoloQ: 44.6% · 478 g
  • Nocturne19 games
    —SoloQ: 46.4% · 168 g
Mid19 champions
  • Viktor18 games
    —SoloQ: 53.1% · 685 g
  • Galio16 games
    —SoloQ: 48.6% · 354 g
  • Syndra15 games
    —SoloQ: 50.9% · 530 g
  • Sylas13 games
    —SoloQ: 46.8% · 327 g
  • Yone13 games
    —SoloQ: 43.8% · 457 g
ADC17 champions
  • Jhin32 games
    62.5%gap +9.5 ptsSoloQ: 46.8% · 1,041 g
  • Yunara29 games
    —SoloQ: 49.2% · 1,096 g
  • Ezreal26 games
    —SoloQ: 55.7% · 592 g
  • Caitlyn25 games
    —SoloQ: 45.9% · 636 g
  • Kai'Sa22 games
    —SoloQ: 52.7% · 1,055 g
Support15 champions
  • Nautilus42 games
    52.4%gap +1.7 ptsSoloQ: 50.3% · 718 g
  • Braum28 games
    —SoloQ: 45.0% · 373 g
  • Lulu27 games
    —SoloQ: 49.4% · 878 g
  • Leona22 games
    —SoloQ: 44.0% · 448 g
  • Seraphine21 games
    —SoloQ: 52.1% · 309 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%9,268 picks of 1,713,048ban 10.9% · patches 16.19 to 16.21
  • Amateur tournaments0.4%132 picks of 34,524ban 8.0% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

8.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.1%G175 games of 6,733
  • 1.0%G268 games of 6,733
  • 1.1%G3+30 games of 2,704
Once picked, the series moves on toIn G2, over 75 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.