Tournament presence · pick + ban
18.4%#33 of 173 champions
Pick
6.9%picked in 1,887 of 27,194 games
Ban
11.5%2,569 bans over 22,319 games, against 10.9% in soloQ
Win rate as Jungle— 12 wins over 28 games
Median length—soloQ 27.3 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Jungle.

  • DraftBanned less often in amateur play
    Amateur
    8.0%
    SoloQ
    10.9%
    8.0% ban rate in amateur play over 13,367 games, against 10.9% in soloQ over 323,918 games.

Not enough games to judge: win rate, length, and core.

02 — How to play it

How to play it?

Fleet Footwork, then Trinity Force, Protoplasm Harness, and Frozen Heart: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFleet Footwork81% · 588
Same in amateur play
SpellsFlash + Smite78% · 568
Same in amateur play
Core (3 legendaries)11% · 34
11%of soloQ games
  1. Trinity Force
  2. Protoplasm Harness
  3. Frozen Heart
Amateur: Protoplasm Harness, Iceborn Gauntlet, Spirit Visage, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 100% of junglers.

  1. Plays teamfightstop1%59% · junglers: 52%
  2. Absorbs damagetop5%1,418 · junglers: 855
  3. Lets allies carry killstop13%rank 88 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry

Like other junglers

  • Crowd control (CC)
  • Team damage

What it is not

  • Little map pressure
  • Few duels
  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 11 in lane, 93 in mid game and 85 in late game, out of 100 junglers.

328-56 vs 383
932+137 vs 796
1,191+135 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Nasusjunglers

Gold vs. direct opponent

At 20 min, behind 79% of junglers against the direct opponent.

junglers
3.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 11 of 100 among junglers328 · median 383
  • Damage in mid game · rank 93 of 100 among junglers932 · median 796
  • Damage in late game · rank 85 of 100 among junglers1,191 · median 1,056
  • Gold at 15 min · rank 9 of 100 among junglers-405 · median +6
  • Gold at 20 min · rank 21 of 100 among junglers-335 · median +64
  • Map pressure · rank 12 of 100 among junglers3.4 · median 4.7
  • Absorbs damage · rank 95 of 100 among junglers1,418 · median 855
  • Plays teamfights · rank 100 of 100 among junglers59% · median 52%
  • Takes its kills in duels · rank 5 of 100 among junglers15% · median 20%
  • Lets allies carry kills · rank 88 of 100 among junglersrank 88 of 100
  • Crowd control (CC) · rank 37 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 52 of 100 among junglers17% · median 17%
  • Jungle farm · rank 6 of 100 among junglers60 · median 66
  • Invade · rank 2 of 100 among junglers5% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Supportgap to expected

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Support1 champion
  • Leona5 games
    —SoloQ: 43.9% · 41 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.0%575 picks of 1,713,051ban 10.9% · patches 16.19 to 16.21
  • Amateur tournaments0.0%8 picks of 34,524ban 8.0% · patches 16.19 to 16.21
  • Pro0.2%4 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

8.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.