Tournament presence · pick + ban
12.6%#64 of 173 champions
Pick
7.4%picked in 2,000 of 27,199 games
Ban
5.2%1,151 bans over 22,322 games, against 2.9% in soloQ
Win rate as Jungle46.3% between 43.7% and 49.0% over 954 gamesSoloQ 46.1%: no clear gap
Median length29.7 minsoloQ 27.4 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    1.8%
    SoloQ
    0.4%
    1.8% of the role's picks in amateur play, against 0.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.3%
    SoloQ
    2.9%
    5.3% ban rate in amateur play over 13,367 games, against 2.9% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    27.4 min
    Median of 29.7 min in amateur play, against 27.4 min in soloQ.
  • BuildSundered Sky, Black Cleaver, Guardian Angel instead of Bastionbreaker, Voltaic Cyclosword, Edge of Night
    Amateur
    27%
    SoloQ
    8%
    Played in 27% of amateur games; soloQ sticks to Bastionbreaker, Voltaic Cyclosword, Edge of Night (8%).
02 — How to play it

How to play it?

Conqueror, then Bastionbreaker, Voltaic Cyclosword, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror68% · 5,961
Same in amateur play
SpellsFlash + Smite100% · 8,729
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 104 games
Core (3 legendaries)8% · 312
8%of soloQ games
  1. Bastionbreaker
  2. Voltaic Cyclosword
  3. Edge of Night
≠ Amateur: Sundered Sky, Black Cleaver, Guardian Angel instead of Bastionbreaker, Voltaic Cyclosword, Edge of Night. 27% · 577 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other junglers; the most marked: Map pressure (rank 68).

  1. Its most marked traitMap pressuretop32%4.9 · junglers: 4.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

Nothing above junglers.

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm

What it is not

  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 45 in lane, 40 in mid game and 48 in late game, out of 100 junglers.

380-3 vs 383
788-8 vs 796
1,051-5 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Pantheonjunglers

Gold vs. direct opponent

At 20 min, behind 76% of junglers against the direct opponent.

junglers
4.9takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 45 of 100 among junglers380 · median 383
  • Damage in mid game · rank 40 of 100 among junglers788 · median 796
  • Damage in late game · rank 48 of 100 among junglers1,051 · median 1,056
  • Gold at 15 min · rank 23 of 100 among junglers-180 · median +6
  • Gold at 20 min · rank 24 of 100 among junglers-322 · median +64
  • Map pressure · rank 68 of 100 among junglers4.9 · median 4.7
  • Absorbs damage · rank 52 of 100 among junglers856 · median 855
  • Plays teamfights · rank 41 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 30 of 100 among junglers18% · median 20%
  • Lets allies carry kills · rank 63 of 100 among junglersrank 63 of 100
  • Crowd control (CC) · rank 56 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 59 of 100 among junglers18% · median 17%
  • Jungle farm · rank 26 of 100 among junglers64 · median 66
  • Invade · rank 9 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Caitlyn in amateur play: +11.3 pts over 57 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Aatrox59.4% · expected 44.5% · 32 g+14.9 ptSoloQ -0.5
Camille56.8% · expected 44.3% · 37 g+12.4 ptSoloQ -4.0
Renekton50.0% · expected 44.6% · 54 g+5.4 ptSoloQ -0.5
Sion49.0% · expected 46.7% · 49 g+2.3 ptSoloQ -2.2
Malphite48.6% · expected 46.6% · 37 g+2.1 ptSoloQ -1.4
Junglegap to expected
Nocturne60.0% · expected 49.1% · 50 g+10.9 ptSoloQ -2.5
Xin Zhao55.6% · expected 47.3% · 54 g+8.3 ptSoloQ -1.6
Wukong47.1% · expected 44.2% · 87 g+2.9 ptSoloQ -2.5
Sylas52.8% · expected 45.1% · 36 g+7.7 ptSoloQ +6.3
Jarvan IV50.6% · expected 47.9% · 89 g+2.7 ptSoloQ -5.8
Midgap to expected
Viktor51.9% · expected 45.8% · 81 g+6.0 ptSoloQ +0.2
Ahri48.4% · expected 44.6% · 91 g+3.7 ptSoloQ +0.9
ADCgap to expected
Caitlyn56.1% · expected 44.9% · 57 g+11.3 ptSoloQ -1.8
Tristana59.5% · expected 46.6% · 37 g+12.9 ptSoloQ -0.2
Lucian54.2% · expected 46.7% · 59 g+7.6 ptSoloQ +3.0
Ashe48.3% · expected 44.6% · 58 g+3.6 ptSoloQ -2.4
Jhin49.4% · expected 48.6% · 79 g+0.7 ptSoloQ +1.1
Supportgap to expected
Rakan56.3% · expected 45.5% · 48 g+10.8 ptSoloQ -7.7
Braum52.4% · expected 44.7% · 63 g+7.7 ptSoloQ -2.0
Milio55.8% · expected 47.7% · 52 g+8.1 ptSoloQ +5.0
Nautilus50.0% · expected 46.2% · 104 g+3.8 ptSoloQ +0.5
Neeko53.3% · expected 45.0% · 30 g+8.3 ptSoloQ +5.9

With

Topgap to expected
Dr. Mundo62.2% · expected 43.4% · 37 g+18.8 ptSoloQ -2.8
K'Sante57.8% · expected 44.2% · 45 g+13.6 ptSoloQ +2.6
Malphite52.5% · expected 46.1% · 40 g+6.4 ptSoloQ -5.7
Renekton52.9% · expected 48.0% · 34 g+4.9 ptSoloQ +1.9
Ornn46.7% · expected 46.6% · 60 g+0.1 ptSoloQ +0.7
Midgap to expected
Akali55.0% · expected 46.6% · 40 g+8.4 ptSoloQ +3.8
Sylas52.1% · expected 46.2% · 48 g+5.9 ptSoloQ -2.2
Ahri49.4% · expected 48.0% · 87 g+1.4 ptSoloQ +1.5
Ryze51.5% · expected 45.0% · 33 g+6.5 ptSoloQ +7.1
Taliyah51.1% · expected 46.8% · 47 g+4.2 ptSoloQ +3.6
ADCgap to expected
Jhin50.0% · expected 44.1% · 68 g+5.9 ptSoloQ +1.7
Sivir53.8% · expected 45.7% · 39 g+8.1 ptSoloQ -0.9
Ashe52.9% · expected 48.0% · 51 g+4.9 ptSoloQ -0.3
Jinx50.9% · expected 48.4% · 57 g+2.5 ptSoloQ +1.0
Ezreal45.5% · expected 43.2% · 55 g+2.3 ptSoloQ +2.7
Supportgap to expected
Rell65.6% · expected 49.8% · 32 g+15.8 ptSoloQ -2.5
Seraphine55.6% · expected 47.7% · 72 g+7.9 ptSoloQ -4.3
Blitzcrank56.0% · expected 48.7% · 50 g+7.3 ptSoloQ +1.1
Karma49.1% · expected 43.5% · 57 g+5.7 ptSoloQ +0.3
Thresh53.5% · expected 47.7% · 43 g+5.7 ptSoloQ +0.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ambessa56 games
    42.9%gap -2.8 ptsSoloQ: 43.8% · 256 g
  • Renekton54 games
    50.0%gap +5.4 ptsSoloQ: 46.8% · 233 g
  • Ornn52 games
    40.4%gap -5.7 ptsSoloQ: 44.6% · 177 g
  • K'Sante49 games
    42.9%gap -5.6 ptsSoloQ: 46.7% · 319 g
  • Sion49 games
    49.0%gap +2.3 ptsSoloQ: 44.5% · 155 g
Jungle21 champions
  • Jarvan IV89 games
    50.6%gap +2.7 ptsSoloQ: 41.5% · 313 g
  • Wukong87 games
    47.1%gap +2.9 ptsSoloQ: 42.9% · 252 g
  • Lee Sin85 games
    40.0%gap -6.7 ptsSoloQ: 48.7% · 1,020 g
  • Vi70 games
    42.9%gap -2.8 ptsSoloQ: 45.3% · 201 g
  • Xin Zhao54 games
    55.6%gap +8.3 ptsSoloQ: 44.7% · 132 g
Mid19 champions
  • Ahri91 games
    48.4%gap +3.7 ptsSoloQ: 46.0% · 376 g
  • Viktor81 games
    51.9%gap +6.0 ptsSoloQ: 47.3% · 444 g
  • Syndra78 games
    42.3%gap -3.4 ptsSoloQ: 46.7% · 424 g
  • Orianna52 games
    40.4%gap -8.3 ptsSoloQ: 51.0% · 200 g
  • Sylas39 games
    43.6%gap -2.8 ptsSoloQ: 46.2% · 353 g
ADC17 champions
  • Yunara98 games
    36.7%gap -7.3 ptsSoloQ: 47.8% · 701 g
  • Ezreal81 games
    42.0%gap -7.6 ptsSoloQ: 44.7% · 541 g
  • Jhin79 games
    49.4%gap +0.7 ptsSoloQ: 47.6% · 847 g
  • Kai'Sa66 games
    47.0%gap +0.1 ptsSoloQ: 46.2% · 764 g
  • Jinx59 games
    33.9%gap -10.4 ptsSoloQ: 43.6% · 560 g
Support18 champions
  • Nautilus104 games
    50.0%gap +3.8 ptsSoloQ: 47.4% · 565 g
  • Lulu83 games
    47.0%gap -2.0 ptsSoloQ: 45.7% · 644 g
  • Braum63 games
    52.4%gap +7.7 ptsSoloQ: 42.1% · 292 g
  • Leona57 games
    42.1%gap -5.2 ptsSoloQ: 45.9% · 344 g
  • Karma53 games
    50.9%gap +1.7 ptsSoloQ: 48.6% · 329 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%7,606 picks of 1,713,051ban 2.9% · patches 16.19 to 16.21
  • Amateur tournaments1.8%638 picks of 34,524ban 5.3% · patches 16.19 to 16.21
  • Pro7.2%158 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

15.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 3.3%G1219 games of 6,733
  • 4.4%G2295 games of 6,735
  • 5.6%G3+152 games of 2,706
Once picked, the series moves on toIn G2, over 219 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.