Champion sheet · Jungle

Nidalee

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
5.8%#118 of 173 champions
Pick
2.6%picked in 708 of 27,195 games
Ban
3.2%721 bans over 22,320 games, against 6.3% in soloQ
Win rate as Jungle51.9% between 48.7% and 55.1% over 665 gamesSoloQ 53.0%: no clear gap
Median length29 minsoloQ 26.2 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    1.2%
    SoloQ
    2.7%
    1.2% of the role's picks in amateur play, against 2.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    3.5%
    SoloQ
    6.3%
    3.5% ban rate in amateur play over 13,367 games, against 6.3% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    26.2 min
    Median of 29 min in amateur play, against 26.2 min in soloQ.
02 — How to play it

How to play it?

Dark Harvest, then Lich Bane, Hextech Rocketbelt, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDark Harvest69% · 36,751
Same in amateur play
SpellsFlash + Smite100% · 52,906
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 49 games
Core (3 legendaries)35% · 7,467
35%of soloQ games
  1. Lich Bane
  2. Hextech Rocketbelt
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Invade first: invades more than 100% of junglers.

  1. Invadetop1%12% · junglers: 7%
  2. Map pressuretop2%6 · junglers: 4.7
  3. Team damagetop15%21% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Damage
  • Invade

Like other junglers

  • Absorbs damage
  • Takes its kills in duels
  • Jungle farm

What it is not

  • Few teamfights
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 96 in lane, 83 in mid game and 77 in late game, out of 100 junglers.

423+39 vs 383
872+77 vs 796
1,164+108 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Nidaleejunglers

Gold vs. direct opponent

At 20 min, ahead of 85% of junglers against the direct opponent.

junglers
6takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 96 of 100 among junglers423 · median 383
  • Damage in mid game · rank 83 of 100 among junglers872 · median 796
  • Damage in late game · rank 77 of 100 among junglers1,164 · median 1,056
  • Gold at 15 min · rank 91 of 100 among junglers+378 · median +6
  • Gold at 20 min · rank 85 of 100 among junglers+479 · median +64
  • Map pressure · rank 98 of 100 among junglers6 · median 4.7
  • Absorbs damage · rank 30 of 100 among junglers592 · median 855
  • Plays teamfights · rank 21 of 100 among junglers48% · median 52%
  • Takes its kills in duels · rank 74 of 100 among junglers23% · median 20%
  • Lets allies carry kills · rank 25 of 100 among junglersrank 25 of 100
  • Crowd control (CC) · rank 12 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 85 of 100 among junglers21% · median 17%
  • Jungle farm · rank 41 of 100 among junglers65 · median 66
  • Invade · rank 100 of 100 among junglers12% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin53.8% · expected 52.2% · 80 g+1.5 ptSoloQ -0.9
Midgap to expected
Akali63.3% · expected 51.6% · 30 g+11.7 ptSoloQ -0.8
Ahri55.3% · expected 50.2% · 38 g+5.1 ptSoloQ -0.9
ADCgap to expected
Yunara50.0% · expected 49.6% · 64 g+0.4 ptSoloQ -0.9
Jinx50.0% · expected 49.8% · 40 g+0.2 ptSoloQ +1.6
Supportgap to expected
Blitzcrank59.1% · expected 49.5% · 44 g+9.5 ptSoloQ -0.9
Lulu56.9% · expected 54.5% · 58 g+2.4 ptSoloQ +1.2
Alistar56.7% · expected 50.5% · 30 g+6.2 ptSoloQ -1.3
Braum53.7% · expected 50.2% · 41 g+3.5 ptSoloQ -1.1

With

Topgap to expected
Aatrox63.3% · expected 53.7% · 30 g+9.6 ptSoloQ -0.4
Midgap to expected
Viktor63.3% · expected 52.4% · 30 g+11.0 ptSoloQ -0.8
Lissandra61.3% · expected 50.6% · 31 g+10.7 ptSoloQ -0.2
Ahri57.9% · expected 53.6% · 38 g+4.3 ptSoloQ +0.9
ADCgap to expected
Aphelios62.2% · expected 48.2% · 45 g+14.0 ptSoloQ -0.3
Ashe63.9% · expected 53.6% · 36 g+10.3 ptSoloQ -0.3
Jhin53.3% · expected 49.6% · 60 g+3.8 ptSoloQ -0.4
Yunara56.9% · expected 54.2% · 58 g+2.7 ptSoloQ -0.1
Kai'Sa54.0% · expected 51.3% · 50 g+2.7 ptSoloQ -0.5
Supportgap to expected
Alistar64.9% · expected 53.3% · 37 g+11.6 ptSoloQ +0.8
Leona53.4% · expected 50.9% · 73 g+2.6 ptSoloQ +2.5
Nautilus52.9% · expected 52.0% · 104 g+0.9 ptSoloQ +1.6
Braum59.0% · expected 53.6% · 39 g+5.4 ptSoloQ -1.3
Thresh58.1% · expected 53.3% · 31 g+4.8 ptSoloQ -0.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ornn29 games
    —SoloQ: 49.0% · 806 g
  • Ambessa28 games
    —SoloQ: 56.1% · 1,525 g
  • Malphite27 games
    —SoloQ: 52.2% · 1,592 g
  • Renekton27 games
    —SoloQ: 53.5% · 1,430 g
  • Yone27 games
    —SoloQ: 55.3% · 2,122 g
Jungle20 champions
  • Lee Sin80 games
    53.8%gap +1.5 ptsSoloQ: 52.4% · 5,945 g
  • Wukong51 games
    41.2%gap -8.6 ptsSoloQ: 52.9% · 1,239 g
  • Jarvan IV48 games
    52.1%gap -1.4 ptsSoloQ: 54.9% · 1,789 g
  • Vi38 games
    42.1%gap -9.1 ptsSoloQ: 52.2% · 1,124 g
  • Sylas30 games
    46.7%gap -4.0 ptsSoloQ: 53.4% · 1,692 g
Mid17 champions
  • Ahri38 games
    55.3%gap +5.1 ptsSoloQ: 51.1% · 2,002 g
  • Viktor35 games
    48.6%gap -2.8 ptsSoloQ: 56.1% · 2,712 g
  • Syndra32 games
    50.0%gap -1.2 ptsSoloQ: 52.4% · 2,396 g
  • Yone31 games
    38.7%gap -10.9 ptsSoloQ: 55.8% · 2,076 g
  • Akali30 games
    63.3%gap +11.7 ptsSoloQ: 53.3% · 1,930 g
ADC17 champions
  • Kai'Sa79 games
    50.6%gap -1.8 ptsSoloQ: 52.6% · 4,927 g
  • Yunara64 games
    50.0%gap +0.4 ptsSoloQ: 51.8% · 4,542 g
  • Jhin59 games
    50.8%gap -3.3 ptsSoloQ: 55.1% · 5,666 g
  • Caitlyn58 games
    50.0%gap -0.4 ptsSoloQ: 55.6% · 3,039 g
  • Ezreal43 games
    51.2%gap -3.9 ptsSoloQ: 56.8% · 3,022 g
Support16 champions
  • Nautilus65 games
    49.2%gap -2.6 ptsSoloQ: 52.3% · 3,646 g
  • Lulu58 games
    56.9%gap +2.4 ptsSoloQ: 54.2% · 4,129 g
  • Leona51 games
    47.1%gap -5.8 ptsSoloQ: 51.4% · 2,061 g
  • Thresh45 games
    46.7%gap -3.8 ptsSoloQ: 51.2% · 4,106 g
  • Blitzcrank44 games
    59.1%gap +9.5 ptsSoloQ: 50.5% · 2,439 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.7%45,931 picks of 1,713,051ban 6.3% · patches 16.19 to 16.21
  • Amateur tournaments1.2%398 picks of 34,524ban 3.5% · patches 16.19 to 16.21
  • Pro0.4%9 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

6.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.7%G1117 games of 6,733
  • 2.5%G2166 games of 6,733
  • 2.1%G3+57 games of 2,705
Once picked, the series moves on toIn G2, over 117 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.