Tournament presence · pick + ban
20.8%#26 of 173 champions
Pick
10.3%picked in 2,807 of 27,189 games
Ban
10.5%2,349 bans over 22,315 games, against 2.4% in soloQ
Win rate as Support53.4% between 48.0% and 58.7% over 236 gamesSoloQ 51.3%: no clear gap
Median length30.4 minsoloQ 27.1 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    0.5%
    0.4% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    10.6%
    SoloQ
    2.4%
    10.6% ban rate in amateur play over 13,367 games, against 2.4% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    30.4 min
    SoloQ
    27.1 min
    Median of 30.4 min in amateur play, against 27.1 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Hextech Rocketbelt, Force of Nature, and Randuin's Omen: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock80% · 7,506
Same in amateur play
SpellsFlash + Heal52% · 4,921
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 80% · 70 games
Core (3 legendaries)8% · 3
8%of soloQ games
  1. Hextech Rocketbelt
  2. Force of Nature
  3. Randuin's Omen
Amateur: Hextech Rocketbelt, Stormsurge, Zhonya's Hourglass, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 98% of supports.

  1. Absorbs damagetop2%1,116 · supports: 393
  2. Plays teamfightstop14%57% · supports: 54%
  3. Crowd control (CC)top22%1.4 · supports: 1

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Frontline
  • Teamfight
  • CC

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Lets allies carry kills
  • Team damage

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 51 in lane, 51 in mid game and 51 in late game, out of 100 supports.

2880 vs 288
348+6 vs 342
389+2 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Galiosupports

Gold vs. direct opponent

At 20 min, behind 66% of supports against the direct opponent.

supports
4.9takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 51 of 100 among supports288 · median 288
  • Damage in mid game · rank 51 of 100 among supports348 · median 342
  • Damage in late game · rank 51 of 100 among supports389 · median 388
  • Gold at 15 min · rank 34 of 100 among supports-24 · median +105
  • Gold at 20 min · rank 34 of 100 among supports-16 · median +193
  • Map pressure · rank 73 of 100 among supports4.9 · median 4.5
  • Absorbs damage · rank 98 of 100 among supports1,116 · median 393
  • Plays teamfights · rank 86 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 24 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 50 of 100 among supportsrank 50 of 100
  • Crowd control (CC) · rank 78 of 100 among supports1.4 · median 1
  • Team damage · rank 44 of 100 among supports9% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong62.2% · expected 55.5% · 37 g+6.7 ptSoloQ +0.4
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Sion13 games
    —SoloQ: 44.2% · 147 g
  • Aatrox11 games
    —SoloQ: 50.8% · 252 g
  • K'Sante11 games
    —SoloQ: 55.6% · 313 g
  • Renekton11 games
    —SoloQ: 50.2% · 291 g
  • Dr. Mundo10 games
    —SoloQ: 54.6% · 174 g
Jungle15 champions
  • Vi24 games
    —SoloQ: 55.3% · 215 g
  • Lee Sin19 games
    —SoloQ: 52.9% · 717 g
  • Wukong18 games
    —SoloQ: 48.4% · 312 g
  • Jarvan IV16 games
    —SoloQ: 50.0% · 318 g
  • Sylas16 games
    —SoloQ: 51.9% · 397 g
Mid17 champions
  • Viktor18 games
    —SoloQ: 52.3% · 432 g
  • Syndra16 games
    —SoloQ: 49.1% · 438 g
  • Yone15 games
    —SoloQ: 52.1% · 518 g
  • Aurora12 games
    —SoloQ: 51.5% · 171 g
  • Ahri10 games
    —SoloQ: 48.6% · 426 g
ADC16 champions
  • Kai'Sa25 games
    —SoloQ: 55.5% · 903 g
  • Jhin24 games
    —SoloQ: 54.1% · 899 g
  • Xayah17 games
    —SoloQ: 46.6% · 337 g
  • Caitlyn14 games
    —SoloQ: 54.4% · 390 g
  • Miss Fortune13 games
    —SoloQ: 54.2% · 168 g
Support15 champions
  • Lulu20 games
    —SoloQ: 45.3% · 596 g
  • Leona19 games
    —SoloQ: 50.4% · 407 g
  • Nautilus18 games
    —SoloQ: 55.1% · 543 g
  • Rakan16 games
    —SoloQ: 51.3% · 300 g
  • Neeko14 games
    —SoloQ: 52.0% · 100 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%8,216 picks of 1,713,050ban 2.4% · patches 16.19 to 16.21
  • Amateur tournaments0.4%144 picks of 34,524ban 10.6% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

20.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 0.8%G157 games of 6,731
  • 0.9%G259 games of 6,733
  • 0.6%G3+17 games of 2,704
Once picked, the series moves on toIn G2, over 57 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.