Tournament presence · pick + ban
15.1%#51 of 173 champions
Pick
10.2%picked in 2,776 of 27,195 games
Ban
4.9%1,103 bans over 22,320 games, against 0.7% in soloQ
Win rate as Jungle49.0% between 47.4% and 50.6% over 2,713 gamesSoloQ 49.8%: no clear gap
Median length29.1 minsoloQ 26.7 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    5.3%
    SoloQ
    1.4%
    5.3% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.0%
    SoloQ
    0.7%
    5.0% ban rate in amateur play over 13,367 games, against 0.7% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    26.7 min
    Median of 29.1 min in amateur play, against 26.7 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Titanic Hydra, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror91% · 24,672
Same in amateur play
SpellsFlash + Smite100% · 27,083
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 100% · 391 games
Core (3 legendaries)39% · 4,368
39%of soloQ games
  1. Titanic Hydra
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 85% of junglers.

  1. Plays teamfightstop15%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 57 in lane, 63 in mid game and 66 in late game, out of 100 junglers.

389+5 vs 383
824+28 vs 796
1,114+58 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Xin Zhaojunglers

Gold vs. direct opponent

At 20 min, behind 78% of junglers against the direct opponent.

junglers
4.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 57 of 100 among junglers389 · median 383
  • Damage in mid game · rank 63 of 100 among junglers824 · median 796
  • Damage in late game · rank 66 of 100 among junglers1,114 · median 1,056
  • Gold at 15 min · rank 18 of 100 among junglers-220 · median +6
  • Gold at 20 min · rank 22 of 100 among junglers-332 · median +64
  • Map pressure · rank 59 of 100 among junglers4.8 · median 4.7
  • Absorbs damage · rank 67 of 100 among junglers963 · median 855
  • Plays teamfights · rank 85 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 20 of 100 among junglers17% · median 20%
  • Lets allies carry kills · rank 64 of 100 among junglersrank 64 of 100
  • Crowd control (CC) · rank 66 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 67 of 100 among junglers19% · median 17%
  • Jungle farm · rank 36 of 100 among junglers65 · median 66
  • Invade · rank 43 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Nautilus in amateur play: +8.5 pts over 284 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Mordekaiser61.4% · expected 48.3% · 70 g+13.1 ptSoloQ -1.8
Camille55.0% · expected 47.0% · 60 g+8.0 ptSoloQ +1.0
Dr. Mundo55.8% · expected 52.0% · 95 g+3.8 ptSoloQ +1.8
Nasus53.0% · expected 48.2% · 66 g+4.9 ptSoloQ -1.8
K'Sante52.8% · expected 51.2% · 142 g+1.6 ptSoloQ -0.9
Junglegap to expected
Sylas57.0% · expected 47.8% · 107 g+9.2 ptSoloQ +0.3
Wukong49.4% · expected 46.9% · 338 g+2.5 ptSoloQ -2.8
Lee Sin52.9% · expected 49.4% · 204 g+3.6 ptSoloQ +1.2
Vi51.4% · expected 48.4% · 222 g+3.0 ptSoloQ -0.5
Nocturne55.6% · expected 51.7% · 117 g+3.8 ptSoloQ -1.5
Midgap to expected
Xerath56.0% · expected 50.0% · 75 g+6.0 ptSoloQ +0.6
Orianna54.6% · expected 51.4% · 141 g+3.3 ptSoloQ +0.2
Viktor50.2% · expected 48.5% · 205 g+1.7 ptSoloQ -1.0
Locke54.5% · expected 49.9% · 88 g+4.6 ptSoloQ -1.9
Hwei50.9% · expected 47.3% · 108 g+3.6 ptSoloQ +1.5
ADCgap to expected
Kalista61.3% · expected 46.2% · 31 g+15.1 ptSoloQ -2.1
Miss Fortune56.4% · expected 49.6% · 101 g+6.8 ptSoloQ +0.7
Ashe51.8% · expected 47.3% · 141 g+4.4 ptSoloQ -1.6
Zeri53.0% · expected 46.7% · 83 g+6.3 ptSoloQ -1.2
Jhin53.7% · expected 51.3% · 214 g+2.4 ptSoloQ +2.1
Supportgap to expected
Nautilus57.4% · expected 48.9% · 284 g+8.5 ptSoloQ +2.8
Neeko57.4% · expected 47.7% · 68 g+9.7 ptSoloQ -5.2
Rakan52.7% · expected 48.2% · 131 g+4.5 ptSoloQ +1.8
Rell50.5% · expected 45.5% · 103 g+5.0 ptSoloQ -0.3
Leona52.6% · expected 50.0% · 173 g+2.6 ptSoloQ +0.7

With

Topgap to expected
Jax58.8% · expected 49.6% · 80 g+9.2 ptSoloQ -0.8
Gragas56.9% · expected 47.4% · 58 g+9.5 ptSoloQ +0.9
Mordekaiser57.3% · expected 49.7% · 82 g+7.6 ptSoloQ +1.3
Yone54.9% · expected 48.9% · 71 g+6.1 ptSoloQ -1.1
Ornn50.8% · expected 49.3% · 191 g+1.5 ptSoloQ -2.3
Midgap to expected
Viktor53.9% · expected 49.5% · 256 g+4.4 ptSoloQ -1.8
Orianna51.3% · expected 46.7% · 156 g+4.6 ptSoloQ +0.8
Xerath54.9% · expected 48.1% · 82 g+6.8 ptSoloQ +4.8
Ahri53.7% · expected 50.7% · 205 g+2.9 ptSoloQ +1.4
Ryze51.1% · expected 47.7% · 90 g+3.4 ptSoloQ -0.2
ADCgap to expected
Yunara55.3% · expected 51.3% · 311 g+4.0 ptSoloQ -1.4
Jhin51.1% · expected 46.7% · 174 g+4.4 ptSoloQ +0.7
Xayah54.5% · expected 50.2% · 123 g+4.2 ptSoloQ -1.3
Sivir52.2% · expected 48.4% · 115 g+3.8 ptSoloQ -1.1
Varus55.4% · expected 49.6% · 65 g+5.8 ptSoloQ -2.4
Supportgap to expected
Braum56.9% · expected 50.7% · 174 g+6.2 ptSoloQ +2.0
Lulu47.6% · expected 46.4% · 355 g+1.2 ptSoloQ -0.2
Karma47.8% · expected 46.1% · 184 g+1.7 ptSoloQ +1.0
Leona48.2% · expected 48.0% · 139 g+0.2 ptSoloQ +2.1
Poppy54.5% · expected 50.3% · 44 g+4.2 ptSoloQ +1.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top27 champions
  • Ornn170 games
    45.3%gap -3.5 ptsSoloQ: 50.4% · 480 g
  • Sion144 games
    42.4%gap -7.0 ptsSoloQ: 53.6% · 427 g
  • K'Sante142 games
    52.8%gap +1.6 ptsSoloQ: 51.0% · 741 g
  • Ambessa122 games
    49.2%gap +0.8 ptsSoloQ: 49.9% · 731 g
  • Renekton122 games
    43.4%gap -3.9 ptsSoloQ: 52.2% · 703 g
Jungle20 champions
  • Wukong338 games
    49.4%gap +2.5 ptsSoloQ: 46.3% · 1,019 g
  • Jarvan IV296 games
    48.3%gap -2.3 ptsSoloQ: 52.8% · 1,060 g
  • Vi222 games
    51.4%gap +3.0 ptsSoloQ: 51.1% · 698 g
  • Lee Sin204 games
    52.9%gap +3.6 ptsSoloQ: 51.3% · 2,965 g
  • Nocturne117 games
    55.6%gap +3.8 ptsSoloQ: 50.8% · 364 g
Mid22 champions
  • Syndra238 games
    40.3%gap -8.1 ptsSoloQ: 50.5% · 1,278 g
  • Ahri207 games
    47.8%gap +0.5 ptsSoloQ: 47.9% · 1,116 g
  • Viktor205 games
    50.2%gap +1.7 ptsSoloQ: 49.8% · 1,253 g
  • Orianna141 games
    54.6%gap +3.3 ptsSoloQ: 51.8% · 610 g
  • Hwei108 games
    50.9%gap +3.6 ptsSoloQ: 50.8% · 600 g
ADC17 champions
  • Yunara287 games
    42.5%gap -4.2 ptsSoloQ: 49.2% · 2,192 g
  • Caitlyn233 games
    46.8%gap -0.8 ptsSoloQ: 53.1% · 1,448 g
  • Jhin214 games
    53.7%gap +2.4 ptsSoloQ: 52.3% · 2,535 g
  • Kai'Sa205 games
    50.7%gap +1.1 ptsSoloQ: 51.2% · 2,502 g
  • Ezreal201 games
    48.8%gap -3.5 ptsSoloQ: 53.7% · 1,474 g
Support18 champions
  • Nautilus284 games
    57.4%gap +8.5 ptsSoloQ: 53.5% · 1,715 g
  • Lulu247 games
    48.2%gap -3.5 ptsSoloQ: 47.6% · 1,970 g
  • Braum177 games
    44.6%gap -2.7 ptsSoloQ: 51.4% · 960 g
  • Seraphine176 games
    41.5%gap -6.2 ptsSoloQ: 51.1% · 618 g
  • Leona173 games
    52.6%gap +2.6 ptsSoloQ: 49.0% · 1,045 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%24,079 picks of 1,713,051ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments5.3%1,835 picks of 34,524ban 5.0% · patches 16.19 to 16.21
  • Pro7.0%154 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

20.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 10.7%G1723 games of 6,733
  • 11.1%G2750 games of 6,733
  • 12.8%G3+347 games of 2,705
Once picked, the series moves on toIn G2, over 723 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.