Tournament presence · pick + ban
6.3%#111 of 173 champions
Pick
2.2%picked in 592 of 27,194 games
Ban
4.1%926 bans over 22,319 games, against 4.6% in soloQ
Win rate as Top41.6% between 35.7% and 47.7% over 178 gamesSoloQ 50.0%: clear gap
Median length29.6 minsoloQ 27.3 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

6 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    41.6%
    SoloQ
    50.0%
    41.6% win rate in amateur play over 178 games, against 50.0% in soloQ over 15,775 games.
  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    0.8%
    0.3% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    3.4%
    SoloQ
    4.6%
    3.4% ban rate in amateur play over 13,367 games, against 4.6% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    27.3 min
    Median of 29.6 min in amateur play, against 27.3 min in soloQ.
  • RunesDeathfire Touch instead of Stormraider's Surge
    Amateur
    44%
    SoloQ
    50%
    Played in 44% of amateur games; soloQ sticks to Stormraider's Surge (50%).
  • BuildHextech Rocketbelt, Riftmaker, Rabadon's Deathcap instead of Stormsurge, Rabadon's Deathcap, Void Staff
    Amateur
    11%
    SoloQ
    8%
    Played in 11% of amateur games; soloQ sticks to Stormsurge, Rabadon's Deathcap, Void Staff (8%).
02 — How to play it

How to play it?

Stormraider's Surge, then Stormsurge, Rabadon's Deathcap, and Void Staff: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge50% · 7,932
≠ Amateur: Deathfire Touch instead of Stormraider's Surge. 44% · 187 games
SpellsFlash + Ghost54% · 8,547
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 59 games
Core (3 legendaries)8% · 444
8%of soloQ games
  1. Stormsurge
  2. Rabadon's Deathcap
  3. Void Staff
≠ Amateur: Hextech Rocketbelt, Riftmaker, Rabadon's Deathcap instead of Stormsurge, Rabadon's Deathcap, Void Staff. 11% · 105 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 84% of top laners.

  1. Team damagetop16%24% · top laners: 20%
  2. Plays teamfightstop22%56% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Teamfight
  • Damage
  • Poke

Like other top laners

  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC
  • No split-push

Damage / min by phase · at equal gold

Rank 80 in lane, 72 in mid game and 88 in late game, out of 100 top laners.

663+64 vs 599
925+58 vs 868
1,241+161 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Vladimirtop laners

Gold vs. direct opponent

At 20 min, ahead of 63% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 80 of 100 among top laners663 · median 599
  • Damage in mid game · rank 72 of 100 among top laners925 · median 868
  • Damage in late game · rank 88 of 100 among top laners1,241 · median 1,079
  • Gold at 15 min · rank 67 of 100 among top laners+213 · median +119
  • Gold at 20 min · rank 63 of 100 among top laners+226 · median +100
  • Absorbs damage · rank 25 of 100 among top laners563 · median 970
  • Plays teamfights · rank 79 of 100 among top laners56% · median 53%
  • Takes its kills in duels · rank 48 of 100 among top laners28% · median 28%
  • Lets allies carry kills · rank 46 of 100 among top lanersrank 46 of 100
  • Crowd control (CC) · rank 5 of 100 among top laners0.2 · median 0.8
  • Team damage · rank 84 of 100 among top laners24% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top12 champions
  • Nasus13 games
    —SoloQ: 42.4% · 410 g
  • Gnar11 games
    —SoloQ: 50.9% · 379 g
  • Malphite11 games
    —SoloQ: 55.1% · 563 g
  • Jax10 games
    —SoloQ: 52.6% · 804 g
  • Irelia7 games
    —SoloQ: 41.5% · 427 g
Jungle10 champions
  • Lee Sin18 games
    —SoloQ: 51.1% · 1,150 g
  • Wukong17 games
    —SoloQ: 51.4% · 541 g
  • Vi11 games
    —SoloQ: 53.8% · 327 g
  • Xin Zhao11 games
    —SoloQ: 48.9% · 219 g
  • Jarvan IV10 games
    —SoloQ: 51.5% · 513 g
Mid10 champions
  • Viktor19 games
    —SoloQ: 49.1% · 807 g
  • Ahri13 games
    —SoloQ: 47.0% · 656 g
  • Syndra12 games
    —SoloQ: 53.7% · 748 g
  • Yone11 games
    —SoloQ: 51.7% · 660 g
  • Anivia7 games
    —SoloQ: 49.4% · 247 g
ADC13 champions
  • Ezreal19 games
    —SoloQ: 55.2% · 850 g
  • Yunara17 games
    —SoloQ: 49.1% · 1,378 g
  • Kai'Sa16 games
    —SoloQ: 51.5% · 1,372 g
  • Lucian14 games
    —SoloQ: 52.2% · 636 g
  • Jhin12 games
    —SoloQ: 49.2% · 1,546 g
Support12 champions
  • Lulu16 games
    —SoloQ: 51.0% · 1,177 g
  • Nautilus15 games
    —SoloQ: 49.0% · 943 g
  • Leona14 games
    —SoloQ: 50.0% · 658 g
  • Milio11 games
    —SoloQ: 47.1% · 414 g
  • Seraphine10 games
    —SoloQ: 50.7% · 408 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%13,581 picks of 1,713,040ban 4.6% · patches 16.19 to 16.21
  • Amateur tournaments0.3%103 picks of 34,524ban 3.4% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

4.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.7%G145 games of 6,733
  • 0.5%G235 games of 6,733
  • 1.0%G3+26 games of 2,704
Once picked, the series moves on toIn G2, over 45 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.