Tournament presence · pick + ban
6.2%#113 of 173 champions
Pick
1.7%picked in 471 of 27,189 games
Ban
4.5%997 bans over 22,315 games, against 1.3% in soloQ
Win rate as Jungle51.8% between 47.9% and 55.7% over 438 gamesSoloQ 52.3%: no clear gap
Median length29.1 minsoloQ 27.3 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.8%
    SoloQ
    1.3%
    0.8% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.4%
    SoloQ
    1.3%
    4.4% ban rate in amateur play over 13,367 games, against 1.3% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.3 min
    Median of 29.1 min in amateur play, against 27.3 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Stridebreaker, Spear of Shojin, and Sterak's Gage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror64% · 16,732
Same in amateur play
SpellsFlash + Smite100% · 26,144
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 82% · 37 games
Core (3 legendaries)14% · 1,660
14%of soloQ games
  1. Stridebreaker
  2. Spear of Shojin
  3. Sterak's Gage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 85% of junglers.

  1. Map pressuretop15%5.4 · junglers: 4.7
  2. Crowd control (CC)top18%1 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • CC

Like other junglers

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 27 in lane, 16 in mid game and 21 in late game, out of 100 junglers.

354-29 vs 383
714-82 vs 796
935-120 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Rek'Saijunglers

Gold vs. direct opponent

At 20 min, behind 62% of junglers against the direct opponent.

junglers
5.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 27 of 100 among junglers354 · median 383
  • Damage in mid game · rank 16 of 100 among junglers714 · median 796
  • Damage in late game · rank 21 of 100 among junglers935 · median 1,056
  • Gold at 15 min · rank 43 of 100 among junglers-33 · median +6
  • Gold at 20 min · rank 38 of 100 among junglers-76 · median +64
  • Map pressure · rank 85 of 100 among junglers5.4 · median 4.7
  • Absorbs damage · rank 46 of 100 among junglers818 · median 855
  • Plays teamfights · rank 26 of 100 among junglers49% · median 52%
  • Takes its kills in duels · rank 66 of 100 among junglers22% · median 20%
  • Lets allies carry kills · rank 73 of 100 among junglersrank 73 of 100
  • Crowd control (CC) · rank 82 of 100 among junglers1 · median 0.7
  • Team damage · rank 45 of 100 among junglers16% · median 17%
  • Jungle farm · rank 29 of 100 among junglers64 · median 66
  • Invade · rank 62 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong56.4% · expected 49.7% · 39 g+6.7 ptSoloQ +2.0
Lee Sin53.7% · expected 52.2% · 67 g+1.6 ptSoloQ +3.3
Midgap to expected
Syndra51.6% · expected 51.2% · 31 g+0.4 ptSoloQ -1.9
ADCgap to expected
Yunara54.3% · expected 49.5% · 46 g+4.8 ptSoloQ -0.8
Kai'Sa58.1% · expected 52.4% · 31 g+5.7 ptSoloQ +0.7
Supportgap to expected
Lulu55.3% · expected 54.4% · 38 g+0.8 ptSoloQ -0.6

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Xayah64.5% · expected 53.0% · 31 g+11.5 ptSoloQ +1.0
Kai'Sa53.5% · expected 51.3% · 43 g+2.2 ptSoloQ +0.7
Ezreal51.6% · expected 48.6% · 31 g+3.0 ptSoloQ -0.3
Supportgap to expected
Thresh63.6% · expected 53.3% · 33 g+10.4 ptSoloQ -0.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ornn29 games
    —SoloQ: 50.6% · 488 g
  • Renekton25 games
    —SoloQ: 52.1% · 708 g
  • K'Sante23 games
    —SoloQ: 53.0% · 791 g
  • Sion20 games
    —SoloQ: 55.8% · 482 g
  • Ambessa18 games
    —SoloQ: 56.6% · 746 g
Jungle18 champions
  • Lee Sin67 games
    53.7%gap +1.6 ptsSoloQ: 55.9% · 2,814 g
  • Wukong39 games
    56.4%gap +6.7 ptsSoloQ: 53.6% · 802 g
  • Jarvan IV31 games
    38.7%gap -14.7 ptsSoloQ: 51.8% · 856 g
  • Vi28 games
    —SoloQ: 52.7% · 514 g
  • Sylas24 games
    —SoloQ: 51.6% · 869 g
Mid19 champions
  • Syndra31 games
    51.6%gap +0.4 ptsSoloQ: 50.0% · 1,195 g
  • Ahri26 games
    —SoloQ: 52.0% · 1,235 g
  • Sylas24 games
    —SoloQ: 52.3% · 982 g
  • Viktor22 games
    —SoloQ: 50.4% · 1,263 g
  • Hwei19 games
    —SoloQ: 49.7% · 557 g
ADC17 champions
  • Yunara46 games
    54.3%gap +4.8 ptsSoloQ: 51.2% · 2,148 g
  • Caitlyn44 games
    45.5%gap -4.9 ptsSoloQ: 53.2% · 1,380 g
  • Jhin43 games
    44.2%gap -9.9 ptsSoloQ: 52.6% · 2,471 g
  • Jinx34 games
    41.2%gap -8.6 ptsSoloQ: 49.8% · 1,649 g
  • Ezreal32 games
    53.1%gap -1.9 ptsSoloQ: 54.7% · 1,459 g
Support17 champions
  • Lulu38 games
    55.3%gap +0.8 ptsSoloQ: 51.6% · 1,921 g
  • Leona36 games
    50.0%gap -2.8 ptsSoloQ: 50.5% · 1,009 g
  • Braum34 games
    35.3%gap -14.8 ptsSoloQ: 52.7% · 789 g
  • Thresh34 games
    38.2%gap -12.2 ptsSoloQ: 50.5% · 2,097 g
  • Nautilus32 games
    50.0%gap -1.7 ptsSoloQ: 53.4% · 1,596 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%22,779 picks of 1,713,051ban 1.3% · patches 16.19 to 16.21
  • Amateur tournaments0.8%282 picks of 34,524ban 4.4% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.6%G1105 games of 6,731
  • 1.7%G2114 games of 6,733
  • 1.6%G3+42 games of 2,704
Once picked, the series moves on toIn G2, over 105 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.