Champion sheet · Jungle

Rek'Sai

Patches 16.19 to 16.21 · KR
Tournament presence · pick + ban
6.2%#110 of 173 champions
Pick
1.9%picked in 335 of 18,062 games
Ban
4.3%741 bans over 17,115 games, against 1.9% in soloQ
Win rate as Jungle50.6% between 46.1% and 55.2% over 322 gamesSoloQ 51.3%: no clear gap
Median length28.9 minsoloQ 26.3 min

Amateur: 18,068 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 304,693 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.9%
    SoloQ
    1.6%
    0.9% of the role's picks in amateur play, against 1.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.9%
    SoloQ
    1.9%
    3.9% ban rate in amateur play over 10,152 games, against 1.9% in soloQ over 112,312 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    26.3 min
    Median of 28.9 min in amateur play, against 26.3 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Stridebreaker, Spear of Shojin, and Sterak's Gage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror85% · 9,274
Same in amateur play
SpellsFlash + Smite100% · 10,939
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 82% · 37 games
Core (3 legendaries)30% · 1,247
30%of soloQ games
  1. Stridebreaker
  2. Spear of Shojin
  3. Sterak's Gage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 85% of junglers.

  1. Map pressuretop15%5.4 · junglers: 4.7
  2. Crowd control (CC)top18%1 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • CC

Like other junglers

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 27 in lane, 16 in mid game and 21 in late game, out of 100 junglers.

354-29 vs 383
714-82 vs 796
935-120 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Rek'Saijunglers

Gold vs. direct opponent

At 20 min, behind 62% of junglers against the direct opponent.

junglers
5.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 27 of 100 among junglers354 · median 383
  • Damage in mid game · rank 16 of 100 among junglers714 · median 796
  • Damage in late game · rank 21 of 100 among junglers935 · median 1,056
  • Gold at 15 min · rank 43 of 100 among junglers-33 · median +6
  • Gold at 20 min · rank 38 of 100 among junglers-76 · median +64
  • Map pressure · rank 85 of 100 among junglers5.4 · median 4.7
  • Absorbs damage · rank 46 of 100 among junglers818 · median 855
  • Plays teamfights · rank 26 of 100 among junglers49% · median 52%
  • Takes its kills in duels · rank 66 of 100 among junglers22% · median 20%
  • Lets allies carry kills · rank 73 of 100 among junglersrank 73 of 100
  • Crowd control (CC) · rank 82 of 100 among junglers1 · median 0.7
  • Team damage · rank 45 of 100 among junglers16% · median 17%
  • Jungle farm · rank 29 of 100 among junglers64 · median 66
  • Invade · rank 62 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin53.1% · expected 51.9% · 64 g+1.2 ptSoloQ +3.9
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara57.6% · expected 48.1% · 33 g+9.4 ptSoloQ -3.3
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus51.2% · expected 49.0% · 41 g+2.2 ptSoloQ +0.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ornn20 games
    —SoloQ: 53.9% · 89 g
  • Renekton20 games
    —SoloQ: 46.9% · 275 g
  • Ambessa15 games
    —SoloQ: 53.0% · 351 g
  • K'Sante15 games
    —SoloQ: 52.6% · 498 g
  • Sion15 games
    —SoloQ: 58.2% · 189 g
Jungle16 champions
  • Lee Sin64 games
    53.1%gap +1.2 ptsSoloQ: 54.9% · 1,996 g
  • Vi22 games
    —SoloQ: 50.7% · 272 g
  • Wukong21 games
    —SoloQ: 54.0% · 224 g
  • Sylas21 games
    —SoloQ: 46.2% · 416 g
  • Jarvan IV17 games
    —SoloQ: 49.3% · 345 g
Mid19 champions
  • Ahri20 games
    —SoloQ: 49.1% · 379 g
  • Sylas18 games
    —SoloQ: 50.7% · 521 g
  • Syndra18 games
    —SoloQ: 48.8% · 453 g
  • Ryze16 games
    —SoloQ: 52.3% · 197 g
  • Yone15 games
    —SoloQ: 57.6% · 455 g
ADC15 champions
  • Caitlyn34 games
    44.1%gap -4.6 ptsSoloQ: 51.7% · 592 g
  • Jhin33 games
    39.4%gap -15.4 ptsSoloQ: 50.6% · 1,259 g
  • Yunara33 games
    57.6%gap +9.4 ptsSoloQ: 47.5% · 960 g
  • Kai'Sa25 games
    —SoloQ: 51.6% · 1,218 g
  • Ezreal22 games
    —SoloQ: 54.8% · 745 g
Support16 champions
  • Leona31 games
    48.4%gap -1.5 ptsSoloQ: 46.6% · 399 g
  • Thresh30 games
    36.7%gap -12.3 ptsSoloQ: 50.1% · 945 g
  • Nautilus26 games
    —SoloQ: 53.5% · 806 g
  • Braum25 games
    —SoloQ: 51.7% · 302 g
  • Lulu24 games
    —SoloQ: 49.2% · 925 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.6%9,506 picks of 609,386ban 1.9% · patches 16.19 to 16.21
  • Amateur tournaments0.9%198 picks of 21,472ban 3.9% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

5.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.7%G170 games of 4,082
  • 2.1%G284 games of 4,082
  • 1.4%G3+25 games of 1,756
Once picked, the series moves on toIn G2, over 70 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.