Tournament presence · pick + ban
7.7%#95 of 173 champions
Pick
4.7%picked in 1,270 of 27,189 games
Ban
3.0%673 bans over 22,315 games, against 0.8% in soloQ
Win rate as Support50.4% between 47.1% and 53.7% over 627 gamesSoloQ 48.8%: no clear gap
Median length30 minsoloQ 28.2 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    1.1%
    SoloQ
    1.7%
    1.1% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.8%
    SoloQ
    0.8%
    2.8% ban rate in amateur play over 13,367 games, against 0.8% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    28.2 min
    Median of 30 min in amateur play, against 28.2 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Stormsurge, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet86% · 29,119
Same in amateur play
SpellsFlash + Heal71% · 24,276
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 56 games
Core (3 legendaries)16% · 636
16%of soloQ games
  1. Luden's Echo
  2. Stormsurge
  3. Shadowflame
Amateur: Luden's Echo, Stormsurge, Zhonya's Hourglass (17%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 90% of supports.

  1. Crowd control (CC)top10%1.5 · supports: 1
  2. Team damagetop15%15% · supports: 9%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • CC
  • Damage
  • Poke

Like other supports

  • Map pressure
  • Absorbs damage
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Few teamfights

Damage / min by phase · at equal gold

Rank 80 in lane, 89 in mid game and 87 in late game, out of 100 supports.

387+99 vs 288
574+233 vs 342
657+269 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Luxsupports

Gold vs. direct opponent

At 20 min, ahead of 78% of supports against the direct opponent.

supports
5.2takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 80 of 100 among supports387 · median 288
  • Damage in mid game · rank 89 of 100 among supports574 · median 342
  • Damage in late game · rank 87 of 100 among supports657 · median 388
  • Gold at 15 min · rank 78 of 100 among supports+276 · median +105
  • Gold at 20 min · rank 78 of 100 among supports+410 · median +193
  • Map pressure · rank 53 of 100 among supports5.2 · median 4.5
  • Absorbs damage · rank 36 of 100 among supports303 · median 393
  • Plays teamfights · rank 22 of 100 among supports50% · median 54%
  • Takes its kills in duels · rank 75 of 100 among supports21% · median 17%
  • Lets allies carry kills · rank 26 of 100 among supportsrank 26 of 100
  • Crowd control (CC) · rank 90 of 100 among supports1.5 · median 1
  • Team damage · rank 85 of 100 among supports15% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Wukong in amateur play: +19.7 pts over 53 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong67.9% · expected 48.3% · 53 g+19.7 ptSoloQ +0.5
Lee Sin52.7% · expected 50.7% · 55 g+2.0 ptSoloQ 0.0
Jarvan IV52.6% · expected 52.0% · 57 g+0.7 ptSoloQ +0.2
Vi52.8% · expected 49.7% · 36 g+3.0 ptSoloQ +2.0
Midgap to expected
Ahri67.4% · expected 48.7% · 43 g+18.8 ptSoloQ +0.4
Orianna57.5% · expected 52.7% · 40 g+4.8 ptSoloQ +4.0
Viktor52.1% · expected 49.9% · 48 g+2.2 ptSoloQ +1.2
ADCgap to expected
Jinx66.7% · expected 48.3% · 45 g+18.3 ptSoloQ +3.4
Ashe55.9% · expected 48.7% · 34 g+7.2 ptSoloQ -1.2
Supportgap to expected
Nautilus56.3% · expected 50.3% · 48 g+5.9 ptSoloQ -0.5
Lulu54.5% · expected 53.0% · 77 g+1.5 ptSoloQ +0.5

With

Topgap to expected
K'Sante56.8% · expected 48.2% · 37 g+8.6 ptSoloQ +1.6
Ornn57.5% · expected 50.7% · 40 g+6.8 ptSoloQ 0.0
Junglegap to expected
Jarvan IV57.9% · expected 48.8% · 57 g+9.1 ptSoloQ -1.4
Wukong61.5% · expected 52.5% · 52 g+9.0 ptSoloQ -2.0
Lee Sin52.1% · expected 50.1% · 48 g+2.0 ptSoloQ -0.5
Midgap to expected
Sylas67.7% · expected 50.3% · 31 g+17.5 ptSoloQ +0.6
Ahri63.4% · expected 52.1% · 41 g+11.3 ptSoloQ +0.1
ADCgap to expected
Caitlyn53.9% · expected 51.9% · 399 g+2.0 ptSoloQ +0.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top23 champions
  • Ambessa30 games
    40.0%gap -9.8 ptsSoloQ: 49.8% · 875 g
  • Malphite29 games
    —SoloQ: 45.9% · 1,045 g
  • Ornn29 games
    —SoloQ: 47.6% · 670 g
  • K'Sante28 games
    —SoloQ: 52.3% · 822 g
  • Sion26 games
    —SoloQ: 49.2% · 551 g
Jungle21 champions
  • Jarvan IV57 games
    52.6%gap +0.7 ptsSoloQ: 50.2% · 1,311 g
  • Lee Sin55 games
    52.7%gap +2.0 ptsSoloQ: 49.1% · 2,552 g
  • Wukong53 games
    67.9%gap +19.7 ptsSoloQ: 48.6% · 1,113 g
  • Vi36 games
    52.8%gap +3.0 ptsSoloQ: 52.6% · 703 g
  • Xin Zhao34 games
    35.3%gap -16.1 ptsSoloQ: 47.5% · 457 g
Mid19 champions
  • Viktor48 games
    52.1%gap +2.2 ptsSoloQ: 51.0% · 1,713 g
  • Ahri43 games
    67.4%gap +18.8 ptsSoloQ: 48.3% · 1,518 g
  • Orianna40 games
    57.5%gap +4.8 ptsSoloQ: 54.6% · 636 g
  • Syndra38 games
    44.7%gap -5.0 ptsSoloQ: 48.0% · 1,504 g
  • Locke26 games
    —SoloQ: 48.5% · 1,529 g
ADC17 champions
  • Jhin71 games
    46.5%gap -6.2 ptsSoloQ: 47.0% · 3,898 g
  • Yunara69 games
    43.5%gap -4.6 ptsSoloQ: 50.9% · 2,875 g
  • Ezreal65 games
    52.3%gap -1.3 ptsSoloQ: 50.0% · 2,042 g
  • Caitlyn46 games
    43.5%gap -5.4 ptsSoloQ: 50.6% · 1,955 g
  • Jinx45 games
    66.7%gap +18.3 ptsSoloQ: 50.8% · 2,652 g
Support17 champions
  • Lulu77 games
    54.5%gap +1.5 ptsSoloQ: 49.3% · 2,708 g
  • Karma53 games
    47.2%gap -6.1 ptsSoloQ: 49.7% · 1,836 g
  • Nautilus48 games
    56.3%gap +5.9 ptsSoloQ: 49.2% · 2,051 g
  • Seraphine48 games
    47.9%gap -1.1 ptsSoloQ: 50.8% · 1,045 g
  • Blitzcrank46 games
    41.3%gap -6.8 ptsSoloQ: 44.1% · 1,865 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%29,284 picks of 1,713,050ban 0.8% · patches 16.19 to 16.21
  • Amateur tournaments1.1%374 picks of 34,524ban 2.8% · patches 16.19 to 16.21
  • Pro0.5%10 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

7.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 2.3%G1156 games of 6,731
  • 2.7%G2180 games of 6,733
  • 1.9%G3+52 games of 2,704
Once picked, the series moves on toIn G2, over 156 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.