Tournament presence · pick + ban
20.0%#29 of 173 champions
Pick
14.3%picked in 3,902 of 27,212 games
Ban
5.7%1,262 bans over 22,331 games, against 4.0% in soloQ
Win rate as ADC46.8% between 45.5% and 48.1% over 3,848 gamesSoloQ 46.2%: no clear gap
Median length29.6 minsoloQ 27.3 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    6.5%
    SoloQ
    5.5%
    6.5% of the role's picks in amateur play, against 5.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.9%
    SoloQ
    4.0%
    4.9% ban rate in amateur play over 13,367 games, against 4.0% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    27.3 min
    Median of 29.6 min in amateur play, against 27.3 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Trinity Force, Manamune, and Spear of Shojin: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo91% · 98,212
Same in amateur play
SpellsFlash + Barrier66% · 71,281
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 401 games
Core (3 legendaries)44% · 24,132
44%of soloQ games
  1. Trinity Force
  2. Manamune
  3. Spear of Shojin
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 96% of ADC.

  1. Team damagetop4%28% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage
  • Poke

Like other ADC

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC

Damage / min by phase · at equal gold

Rank 81 in lane, 81 in mid game and 88 in late game, out of 100 ADC.

585+60 vs 525
1,041+126 vs 915
1,611+245 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
EzrealADC

Gold vs. direct opponent

At 20 min, ahead of 57% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 81 of 100 among ADC585 · median 525
  • Damage in mid game · rank 81 of 100 among ADC1,041 · median 915
  • Damage in late game · rank 88 of 100 among ADC1,611 · median 1,366
  • Gold at 15 min · rank 64 of 100 among ADC+23 · median -54
  • Gold at 20 min · rank 57 of 100 among ADC-48 · median -85
  • Absorbs damage · rank 60 of 100 among ADC390 · median 361
  • Plays teamfights · rank 38 of 100 among ADC55% · median 56%
  • Takes its kills in duels · rank 62 of 100 among ADC19% · median 19%
  • Lets allies carry kills · rank 51 of 100 among ADCrank 51 of 100
  • Crowd control (CC) · rank 11 of 100 among ADC0.1 · median 0.6
  • Team damage · rank 96 of 100 among ADC28% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Nami in amateur play: +11.8 pts over 64 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Dr. Mundo55.9% · expected 49.8% · 143 g+6.1 ptSoloQ -0.1
Malphite51.1% · expected 47.0% · 139 g+4.0 ptSoloQ +2.1
Yone51.2% · expected 47.0% · 121 g+4.3 ptSoloQ +0.4
K'Sante50.5% · expected 49.0% · 216 g+1.4 ptSoloQ -1.5
Irelia56.1% · expected 48.3% · 41 g+7.8 ptSoloQ -0.1
Junglegap to expected
Sejuani57.1% · expected 49.3% · 91 g+7.8 ptSoloQ +0.8
Nocturne54.9% · expected 49.6% · 164 g+5.3 ptSoloQ +0.4
Pantheon58.0% · expected 50.4% · 81 g+7.6 ptSoloQ +5.2
Xin Zhao51.5% · expected 47.8% · 202 g+3.7 ptSoloQ 0.0
Jarvan IV50.5% · expected 48.4% · 307 g+2.1 ptSoloQ +2.7
Midgap to expected
Hwei54.0% · expected 45.1% · 124 g+8.9 ptSoloQ -1.0
Aurora55.9% · expected 47.8% · 93 g+8.1 ptSoloQ +0.9
Twisted Fate51.6% · expected 44.9% · 91 g+6.7 ptSoloQ -0.1
Locke53.0% · expected 47.7% · 117 g+5.3 ptSoloQ -0.7
Ryze52.9% · expected 48.2% · 102 g+4.8 ptSoloQ -1.4
ADCgap to expected
Ashe51.9% · expected 45.1% · 212 g+6.8 ptSoloQ -0.1
Zeri51.8% · expected 44.6% · 110 g+7.2 ptSoloQ -0.2
Xayah48.5% · expected 45.6% · 198 g+2.9 ptSoloQ +0.6
Caitlyn46.3% · expected 45.3% · 430 g+1.0 ptSoloQ +2.6
Aphelios54.3% · expected 50.4% · 116 g+3.9 ptSoloQ +0.3
Supportgap to expected
Nami60.9% · expected 49.1% · 64 g+11.8 ptSoloQ +0.7
Leona51.2% · expected 47.8% · 285 g+3.4 ptSoloQ +1.9
Blitzcrank49.2% · expected 44.5% · 132 g+4.8 ptSoloQ -1.6
Lulu51.3% · expected 49.4% · 302 g+1.9 ptSoloQ +2.0
Milio49.4% · expected 48.2% · 164 g+1.2 ptSoloQ +0.3

With

Topgap to expected
Ambessa51.1% · expected 47.5% · 180 g+3.6 ptSoloQ -0.9
Dr. Mundo49.1% · expected 43.8% · 106 g+5.2 ptSoloQ +0.9
Yone50.4% · expected 46.6% · 113 g+3.8 ptSoloQ -0.4
Malphite49.3% · expected 46.6% · 140 g+2.7 ptSoloQ +0.8
Gnar46.9% · expected 45.3% · 145 g+1.6 ptSoloQ -3.0
Junglegap to expected
Vi51.2% · expected 47.5% · 252 g+3.7 ptSoloQ +0.8
Wukong51.7% · expected 48.9% · 321 g+2.8 ptSoloQ +0.2
Lee Sin46.7% · expected 46.5% · 351 g+0.2 ptSoloQ +0.1
Cho'Gath52.7% · expected 48.5% · 91 g+4.3 ptSoloQ -0.1
Sylas49.5% · expected 48.1% · 186 g+1.4 ptSoloQ -0.6
Midgap to expected
Twisted Fate64.1% · expected 48.7% · 64 g+15.4 ptSoloQ -1.1
Viktor53.2% · expected 47.3% · 284 g+5.9 ptSoloQ -0.1
Xerath55.1% · expected 45.8% · 89 g+9.3 ptSoloQ +1.2
Syndra49.8% · expected 47.4% · 281 g+2.4 ptSoloQ -1.2
LeBlanc50.5% · expected 47.4% · 109 g+3.0 ptSoloQ +0.1
Supportgap to expected
Nautilus49.8% · expected 46.9% · 261 g+2.9 ptSoloQ +0.9
Seraphine50.7% · expected 48.1% · 284 g+2.6 ptSoloQ +2.4
Karma44.4% · expected 44.0% · 822 g+0.4 ptSoloQ +1.3
Leona47.1% · expected 45.8% · 259 g+1.3 ptSoloQ +0.2
Blitzcrank51.7% · expected 49.1% · 143 g+2.6 ptSoloQ -3.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top27 champions
  • K'Sante216 games
    50.5%gap +1.4 ptsSoloQ: 46.8% · 3,125 g
  • Sion200 games
    44.5%gap -2.6 ptsSoloQ: 44.3% · 1,795 g
  • Ambessa181 games
    46.4%gap +0.3 ptsSoloQ: 47.5% · 2,895 g
  • Renekton169 games
    45.0%gap -0.1 ptsSoloQ: 47.3% · 2,876 g
  • Ornn166 games
    41.6%gap -5.0 ptsSoloQ: 45.1% · 1,949 g
Jungle22 champions
  • Wukong353 games
    45.0%gap +0.3 ptsSoloQ: 45.4% · 3,429 g
  • Lee Sin328 games
    40.2%gap -6.9 ptsSoloQ: 46.8% · 8,616 g
  • Jarvan IV307 games
    50.5%gap +2.1 ptsSoloQ: 50.0% · 4,289 g
  • Vi275 games
    45.8%gap -0.3 ptsSoloQ: 47.6% · 2,687 g
  • Xin Zhao202 games
    51.5%gap +3.7 ptsSoloQ: 46.3% · 1,474 g
Mid20 champions
  • Ahri285 games
    43.9%gap -1.2 ptsSoloQ: 46.1% · 4,597 g
  • Viktor282 games
    46.1%gap -0.2 ptsSoloQ: 47.7% · 5,348 g
  • Syndra273 games
    45.1%gap -1.1 ptsSoloQ: 46.5% · 4,821 g
  • Orianna220 games
    50.9%gap +1.8 ptsSoloQ: 48.3% · 2,102 g
  • Sylas169 games
    47.3%gap +0.4 ptsSoloQ: 46.7% · 3,924 g
ADC16 champions
  • Kai'Sa588 games
    44.0%gap -3.3 ptsSoloQ: 45.4% · 13,678 g
  • Caitlyn430 games
    46.3%gap +1.0 ptsSoloQ: 50.1% · 7,088 g
  • Jhin309 games
    45.6%gap -3.5 ptsSoloQ: 46.2% · 12,346 g
  • Yunara298 games
    43.3%gap -1.2 ptsSoloQ: 47.3% · 8,378 g
  • Lucian221 games
    48.9%gap +1.7 ptsSoloQ: 46.4% · 4,482 g
Support19 champions
  • Nautilus470 games
    44.0%gap -2.7 ptsSoloQ: 46.1% · 7,678 g
  • Lulu302 games
    51.3%gap +1.9 ptsSoloQ: 48.1% · 7,527 g
  • Leona285 games
    51.2%gap +3.4 ptsSoloQ: 46.5% · 4,200 g
  • Thresh229 games
    44.5%gap -0.9 ptsSoloQ: 43.2% · 8,399 g
  • Karma215 games
    47.9%gap -1.8 ptsSoloQ: 47.3% · 4,635 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+5.5%93,460 picks of 1,713,056ban 4.0% · patches 16.19 to 16.21
  • Amateur tournaments6.5%2,261 picks of 34,524ban 4.9% · patches 16.19 to 16.21
  • Pro10.6%233 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

19.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 15.1%G11,017 games of 6,735
  • 14.4%G2970 games of 6,738
  • 11.3%G3+305 games of 2,707
Once picked, the series moves on toIn G2, over 1,017 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.