Tournament presence · pick + ban
2.8%#146 of 173 champions
Pick
1.4%picked in 386 of 27,199 games
Ban
1.4%309 bans over 22,322 games, against 1.2% in soloQ
Win rate as Mid46.7% between 40.7% and 52.8% over 182 gamesSoloQ 51.7%: no clear gap
Median length29.8 minsoloQ 28.2 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    0.5%
    0.4% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.4%
    SoloQ
    1.2%
    1.4% ban rate in amateur play over 13,367 games, against 1.2% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    28.2 min
    Median of 29.8 min in amateur play, against 28.2 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet87% · 8,505
Same in amateur play
SpellsFlash + Barrier41% · 4,035
Amateur: Flash + Teleport (66%), gap not settled
SkillsQnot collected in soloQ
Amateur: 89% · 71 games
Core (3 legendaries)13% · 494
13%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Zhonya's Hourglass
Amateur: Luden's Echo, Shadowflame, Rabadon's Deathcap (17%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 91% of mid laners.

  1. Team damagetop9%25% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Damage
  • Poke

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 81 in lane, 91 in mid game and 89 in late game, out of 100 mid laners.

580+52 vs 528
1,018+119 vs 899
1,442+263 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Vel'Kozmid laners

Gold vs. direct opponent

At 20 min, behind 65% of mid laners against the direct opponent.

mid laners
3.2takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 81 of 100 among mid laners580 · median 528
  • Damage in mid game · rank 91 of 100 among mid laners1,018 · median 899
  • Damage in late game · rank 89 of 100 among mid laners1,442 · median 1,179
  • Gold at 15 min · rank 47 of 100 among mid laners-3 · median +25
  • Gold at 20 min · rank 35 of 100 among mid laners-142 · median +71
  • Map pressure · rank 48 of 100 among mid laners3.2 · median 3.2
  • Absorbs damage · rank 7 of 100 among mid laners258 · median 489
  • Plays teamfights · rank 64 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 39 of 100 among mid laners21% · median 23%
  • Lets allies carry kills · rank 32 of 100 among mid lanersrank 32 of 100
  • Crowd control (CC) · rank 62 of 100 among mid laners0.8 · median 0.7
  • Team damage · rank 91 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top14 champions
  • Sion11 games
    —SoloQ: 50.9% · 171 g
  • Olaf10 games
    —SoloQ: 51.1% · 184 g
  • Ornn10 games
    —SoloQ: 53.4% · 232 g
  • Dr. Mundo8 games
    —SoloQ: 52.9% · 170 g
  • Aatrox7 games
    —SoloQ: 54.8% · 281 g
Jungle13 champions
  • Lee Sin13 games
    —SoloQ: 53.6% · 576 g
  • Wukong13 games
    —SoloQ: 55.8% · 330 g
  • Jarvan IV11 games
    —SoloQ: 51.6% · 403 g
  • Sylas11 games
    —SoloQ: 48.1% · 345 g
  • Xin Zhao10 games
    —SoloQ: 48.3% · 116 g
Mid12 champions
  • Viktor24 games
    —SoloQ: 53.4% · 522 g
  • Orianna19 games
    —SoloQ: 60.6% · 221 g
  • Syndra11 games
    —SoloQ: 54.5% · 503 g
  • Ahri9 games
    —SoloQ: 52.1% · 516 g
  • Xerath8 games
    —SoloQ: 54.5% · 233 g
ADC15 champions
  • Yunara17 games
    —SoloQ: 52.2% · 795 g
  • Caitlyn14 games
    —SoloQ: 53.9% · 532 g
  • Jinx14 games
    —SoloQ: 54.8% · 635 g
  • Ezreal13 games
    —SoloQ: 56.5% · 497 g
  • Kai'Sa12 games
    —SoloQ: 53.1% · 742 g
Support14 champions
  • Lulu18 games
    —SoloQ: 53.0% · 664 g
  • Leona12 games
    —SoloQ: 48.2% · 382 g
  • Nautilus12 games
    —SoloQ: 52.3% · 620 g
  • Thresh12 games
    —SoloQ: 49.7% · 700 g
  • Rakan10 games
    —SoloQ: 49.2% · 262 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%8,578 picks of 1,713,048ban 1.2% · patches 16.19 to 16.21
  • Amateur tournaments0.4%121 picks of 34,524ban 1.4% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

3.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.5%G137 games of 6,733
  • 0.6%G238 games of 6,735
  • 0.7%G3+19 games of 2,706
Once picked, the series moves on toIn G2, over 37 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.