Vel'Koz
Patches 16.19 to 16.21 · All regions- Pick
- 1.4%picked in 386 of 27,182 games
- Ban
- 1.4%309 bans over 22,310 games, against 1.2% in soloQ
Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Support.DraftLength
- How to play itArcane Comet, then Luden's Echo, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.



- In a compTeam damage first: more damage than 98% of supports.DuelistDamagePoke
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Support.
- DraftPicked less often in amateur play
- Amateur
- 0.2%
- SoloQ
- 1.1%
- DraftBanned more often in amateur play
- Amateur
- 1.4%
- SoloQ
- 1.2%
- LengthLonger games in amateur play
- Amateur
- 29.8 min
- SoloQ
- 28.4 min
Not enough games to judge: core.
How to play it?
Arcane Comet, then Luden's Echo, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.
Luden's Echo
Shadowflame
Zhonya's Hourglass
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Team damage first: more damage than 98% of supports.
- Team damagetop2%18% · supports: 9%
- Takes its kills in duelstop22%23% · supports: 17%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports
What marks it
- Duelist
- Damage
- Poke
Like other supports
- Crowd control (CC)
What it is not
- Little map pressure
- Few teamfights
- Carries its own kills
Damage / min by phase · at equal gold
Rank 99 in lane, 96 in mid game and 96 in late game, out of 100 supports.
Gold vs. direct opponent
At 20 min, ahead of 80% of supports against the direct opponent.
Where it stands among supports · every measure
0 ← less · median · more → 100- Damage in lane · rank 99 of 100 among supports518 · median 288
- Damage in mid game · rank 96 of 100 among supports727 · median 342
- Damage in late game · rank 96 of 100 among supports906 · median 388
- Gold at 15 min · rank 80 of 100 among supports+315 · median +105
- Gold at 20 min · rank 80 of 100 among supports+453 · median +193
- Map pressure · rank 19 of 100 among supports4.5 · median 4.5
- Absorbs damage · rank 9 of 100 among supports204 · median 393
- Plays teamfights · rank 24 of 100 among supports50% · median 54%
- Takes its kills in duels · rank 78 of 100 among supports23% · median 17%
- Lets allies carry kills · rank 17 of 100 among supportsrank 17 of 100
- Crowd control (CC) · rank 31 of 100 among supports0.9 · median 1
- Team damage · rank 98 of 100 among supports18% · median 9%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Karma12 games—SoloQ: 46.9% · 943 g
- Nautilus10 games—SoloQ: 50.5% · 1,455 g
- Braum8 games—SoloQ: 48.9% · 476 g
- Lulu8 games—SoloQ: 52.3% · 1,689 g
- Thresh8 games—SoloQ: 50.0% · 1,669 g
- Bard7 games—SoloQ: 51.7% · 793 g
- Seraphine7 games—SoloQ: 50.6% · 581 g
- Milio6 games—SoloQ: 44.9% · 559 g
- Alistar5 games—SoloQ: 49.6% · 635 g
- Blitzcrank5 games—SoloQ: 47.4% · 1,214 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Support
Amateur tournaments, compared with soloQ- SoloQ Master+1.1%18,517 picks of 1,713,050ban 1.2% · patches 16.19 to 16.21
- Amateur tournaments0.2%68 picks of 34,524ban 1.4% · patches 16.19 to 16.21
- Pro0.1%2 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
3.2% on 16.21Within the series
Fearless series only · as Support- 0.3%G122 games of 6,729
- 0.4%G227 games of 6,731
- 0.4%G3+11 games of 2,703
Not enough series yet: published from 30.

