Tournament presence · pick + ban
43.3%#2 of 173 champions
Pick
19.7%picked in 5,354 of 27,189 games
Ban
23.6%5,275 bans over 22,315 games, against 21.3% in soloQ
Win rate as Support45.9% between 40.7% and 51.2% over 244 gamesSoloQ 47.1%: no clear gap
Median length28.9 minsoloQ 27.2 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    0.6%
    0.4% of the role's picks in amateur play, against 0.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    23.9%
    SoloQ
    21.3%
    23.9% ban rate in amateur play over 13,367 games, against 21.3% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    27.2 min
    Median of 28.9 min in amateur play, against 27.2 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Hextech Rocketbelt, Zhonya's Hourglass, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute82% · 9,996
Same in amateur play
SpellsFlash + Ignite90% · 10,963
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 86% · 63 games
Core (3 legendaries)12% · 223
12%of soloQ games
  1. Hextech Rocketbelt
  2. Zhonya's Hourglass
  3. Shadowflame
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 97% of supports.

  1. Map pressuretop3%6.5 · supports: 4.5
  2. Takes its kills in duelstop7%27% · supports: 17%
  3. Team damagetop19%15% · supports: 9%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • Duelist
  • Damage

Like other supports

  • Damage in late game
  • Absorbs damage

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 89 in lane, 77 in mid game and 73 in late game, out of 100 supports.

419+131 vs 288
529+188 vs 342
535+147 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Sylassupports

Gold vs. direct opponent

At 20 min, ahead of 95% of supports against the direct opponent.

supports
6.5takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 89 of 100 among supports419 · median 288
  • Damage in mid game · rank 77 of 100 among supports529 · median 342
  • Damage in late game · rank 73 of 100 among supports535 · median 388
  • Gold at 15 min · rank 93 of 100 among supports+491 · median +105
  • Gold at 20 min · rank 95 of 100 among supports+674 · median +193
  • Map pressure · rank 97 of 100 among supports6.5 · median 4.5
  • Absorbs damage · rank 58 of 100 among supports498 · median 393
  • Plays teamfights · rank 14 of 100 among supports47% · median 54%
  • Takes its kills in duels · rank 93 of 100 among supports27% · median 17%
  • Lets allies carry kills · rank 2 of 100 among supportsrank 2 of 100
  • Crowd control (CC) · rank 22 of 100 among supports0.8 · median 1
  • Team damage · rank 81 of 100 among supports15% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Sion17 games
    —SoloQ: 50.0% · 204 g
  • Malphite13 games
    —SoloQ: 48.9% · 305 g
  • K'Sante12 games
    —SoloQ: 45.9% · 381 g
  • Renekton11 games
    —SoloQ: 44.8% · 377 g
  • Gnar10 games
    —SoloQ: 50.2% · 217 g
Jungle15 champions
  • Lee Sin26 games
    —SoloQ: 46.9% · 1,123 g
  • Wukong19 games
    —SoloQ: 43.4% · 392 g
  • Jarvan IV14 games
    —SoloQ: 49.7% · 392 g
  • Nocturne12 games
    —SoloQ: 51.9% · 162 g
  • Lillia11 games
    —SoloQ: 40.1% · 284 g
Mid18 champions
  • Ahri18 games
    —SoloQ: 42.7% · 492 g
  • Syndra13 games
    —SoloQ: 49.1% · 481 g
  • Viktor13 games
    —SoloQ: 54.1% · 505 g
  • Akali11 games
    —SoloQ: 50.1% · 513 g
  • Locke10 games
    —SoloQ: 43.3% · 464 g
ADC15 champions
  • Kai'Sa27 games
    —SoloQ: 47.0% · 1,216 g
  • Jhin23 games
    —SoloQ: 46.6% · 1,310 g
  • Ezreal20 games
    —SoloQ: 49.6% · 672 g
  • Caitlyn17 games
    —SoloQ: 50.8% · 577 g
  • Ashe16 games
    —SoloQ: 50.7% · 341 g
Support13 champions
  • Nautilus26 games
    —SoloQ: 48.1% · 750 g
  • Alistar23 games
    —SoloQ: 42.3% · 716 g
  • Seraphine22 games
    —SoloQ: 47.5% · 326 g
  • Leona19 games
    —SoloQ: 43.9% · 456 g
  • Lulu18 games
    —SoloQ: 48.3% · 837 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%10,579 picks of 1,713,050ban 21.3% · patches 16.19 to 16.21
  • Amateur tournaments0.4%143 picks of 34,524ban 23.9% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

45.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 0.8%G151 games of 6,731
  • 0.8%G252 games of 6,733
  • 0.7%G3+18 games of 2,704
Once picked, the series moves on toIn G2, over 51 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.