Champion sheet · Jungle

Kha'Zix

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
6.5%#106 of 173 champions
Pick
3.1%picked in 833 of 27,199 games
Ban
3.4%762 bans over 22,322 games, against 6.0% in soloQ
Win rate as Jungle50.0% between 47.1% and 52.9% over 828 gamesSoloQ 49.8%: no clear gap
Median length29.4 minsoloQ 27.7 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    1.7%
    SoloQ
    4.2%
    1.7% of the role's picks in amateur play, against 4.2% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    3.7%
    SoloQ
    6.0%
    3.7% ban rate in amateur play over 13,367 games, against 6.0% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    27.7 min
    Median of 29.4 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Umbral Glaive, Voltaic Cyclosword, and Bastionbreaker: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike50% · 39,338
Same in amateur play
SpellsFlash + Smite93% · 74,149
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 92 games
Core (3 legendaries)17% · 8,047
17%of soloQ games
  1. Umbral Glaive
  2. Voltaic Cyclosword
  3. Bastionbreaker
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 94% of junglers.

  1. Takes its kills in duelstop6%28% · junglers: 20%
  2. Invadetop7%10% · junglers: 7%
  3. Team damagetop10%22% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist
  • Damage
  • Poke
  • Invade

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Jungle farm

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 66 in lane, 45 in mid game and 40 in late game, out of 100 junglers.

393+10 vs 383
790-6 vs 796
1,035-21 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Kha'Zixjunglers

Gold vs. direct opponent

At 20 min, ahead of 98% of junglers against the direct opponent.

junglers
5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 66 of 100 among junglers393 · median 383
  • Damage in mid game · rank 45 of 100 among junglers790 · median 796
  • Damage in late game · rank 40 of 100 among junglers1,035 · median 1,056
  • Gold at 15 min · rank 99 of 100 among junglers+555 · median +6
  • Gold at 20 min · rank 98 of 100 among junglers+898 · median +64
  • Map pressure · rank 72 of 100 among junglers5 · median 4.7
  • Absorbs damage · rank 23 of 100 among junglers529 · median 855
  • Plays teamfights · rank 13 of 100 among junglers47% · median 52%
  • Takes its kills in duels · rank 94 of 100 among junglers28% · median 20%
  • Lets allies carry kills · rank 14 of 100 among junglersrank 14 of 100
  • Crowd control (CC) · rank 7 of 100 among junglers0.3 · median 0.7
  • Team damage · rank 90 of 100 among junglers22% · median 17%
  • Jungle farm · rank 59 of 100 among junglers67 · median 66
  • Invade · rank 93 of 100 among junglers10% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Aatrox59.0% · expected 48.1% · 39 g+10.8 ptSoloQ +0.7
Ornn57.6% · expected 49.7% · 33 g+7.8 ptSoloQ -0.7
Renekton51.2% · expected 48.3% · 41 g+2.9 ptSoloQ -0.2
Junglegap to expected
Vi58.5% · expected 49.3% · 41 g+9.2 ptSoloQ +1.9
Xin Zhao55.6% · expected 51.0% · 81 g+4.6 ptSoloQ -0.6
Viego58.8% · expected 51.6% · 34 g+7.3 ptSoloQ +1.3
Wukong51.1% · expected 47.9% · 45 g+3.2 ptSoloQ -0.2
Sylas50.0% · expected 48.7% · 40 g+1.3 ptSoloQ -1.3
Midgap to expected
Viktor59.6% · expected 49.5% · 52 g+10.1 ptSoloQ +1.5
LeBlanc60.0% · expected 49.4% · 30 g+10.6 ptSoloQ -0.8
Syndra53.1% · expected 49.4% · 49 g+3.7 ptSoloQ +1.6
Locke53.1% · expected 50.9% · 32 g+2.2 ptSoloQ +1.8
ADCgap to expected
Yunara54.2% · expected 47.7% · 72 g+6.5 ptSoloQ +1.0
Ashe53.2% · expected 48.3% · 62 g+4.9 ptSoloQ +1.1
Lucian53.7% · expected 50.4% · 54 g+3.3 ptSoloQ -0.5
Jhin54.9% · expected 52.3% · 51 g+2.6 ptSoloQ -0.7
Jinx49.0% · expected 47.9% · 49 g+1.1 ptSoloQ +1.6
Supportgap to expected
Lulu57.9% · expected 52.6% · 76 g+5.3 ptSoloQ +0.9
Seraphine52.1% · expected 48.7% · 48 g+3.4 ptSoloQ +1.4
Braum50.0% · expected 48.3% · 52 g+1.7 ptSoloQ -0.9
Blitzcrank51.4% · expected 47.7% · 37 g+3.7 ptSoloQ -0.9
Milio51.9% · expected 51.4% · 54 g+0.5 ptSoloQ +0.3

With

Topgap to expected
Renekton76.7% · expected 51.7% · 30 g+24.9 ptSoloQ +0.7
Ornn62.2% · expected 50.3% · 37 g+11.9 ptSoloQ +1.8
Ambessa53.3% · expected 50.7% · 30 g+2.6 ptSoloQ +0.4
Midgap to expected
Syndra55.0% · expected 50.6% · 60 g+4.4 ptSoloQ +1.0
Sylas51.3% · expected 49.9% · 39 g+1.4 ptSoloQ +0.1
ADCgap to expected
Ashe59.1% · expected 51.7% · 44 g+7.4 ptSoloQ +0.6
Xayah60.0% · expected 51.2% · 35 g+8.8 ptSoloQ -0.7
Kai'Sa51.8% · expected 49.4% · 56 g+2.4 ptSoloQ -0.4
Aphelios51.6% · expected 46.4% · 31 g+5.3 ptSoloQ -2.1
Zeri56.7% · expected 52.3% · 30 g+4.4 ptSoloQ +0.9
Supportgap to expected
Lulu53.1% · expected 47.4% · 64 g+5.7 ptSoloQ -0.7
Seraphine55.8% · expected 51.3% · 43 g+4.5 ptSoloQ +2.4
Nautilus50.6% · expected 50.1% · 85 g+0.5 ptSoloQ -1.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ambessa48 games
    47.9%gap -1.4 ptsSoloQ: 51.7% · 2,207 g
  • Sion44 games
    38.6%gap -11.7 ptsSoloQ: 49.1% · 1,425 g
  • Renekton41 games
    51.2%gap +2.9 ptsSoloQ: 50.7% · 2,138 g
  • Aatrox39 games
    59.0%gap +10.8 ptsSoloQ: 51.5% · 2,132 g
  • K'Sante36 games
    41.7%gap -10.5 ptsSoloQ: 51.9% · 2,042 g
Jungle23 champions
  • Lee Sin81 games
    45.7%gap -4.7 ptsSoloQ: 48.9% · 5,877 g
  • Xin Zhao81 games
    55.6%gap +4.6 ptsSoloQ: 49.3% · 1,113 g
  • Jarvan IV65 games
    50.8%gap -0.8 ptsSoloQ: 53.7% · 2,719 g
  • Wukong45 games
    51.1%gap +3.2 ptsSoloQ: 48.8% · 2,947 g
  • Vi41 games
    58.5%gap +9.2 ptsSoloQ: 53.4% · 1,422 g
Mid21 champions
  • Viktor52 games
    59.6%gap +10.1 ptsSoloQ: 52.2% · 3,478 g
  • Syndra49 games
    53.1%gap +3.7 ptsSoloQ: 50.8% · 3,829 g
  • Orianna46 games
    39.1%gap -13.2 ptsSoloQ: 52.6% · 1,539 g
  • Ahri45 games
    46.7%gap -1.6 ptsSoloQ: 50.3% · 3,556 g
  • Sylas36 games
    41.7%gap -8.4 ptsSoloQ: 50.0% · 2,741 g
ADC17 champions
  • Yunara72 games
    54.2%gap +6.5 ptsSoloQ: 50.4% · 6,403 g
  • Caitlyn70 games
    45.7%gap -2.8 ptsSoloQ: 50.9% · 4,395 g
  • Kai'Sa63 games
    42.9%gap -7.7 ptsSoloQ: 48.0% · 6,549 g
  • Ashe62 games
    53.2%gap +4.9 ptsSoloQ: 51.6% · 1,954 g
  • Ezreal61 games
    50.8%gap -2.4 ptsSoloQ: 52.9% · 4,363 g
Support16 champions
  • Nautilus91 games
    47.3%gap -2.7 ptsSoloQ: 48.3% · 4,793 g
  • Lulu76 games
    57.9%gap +5.3 ptsSoloQ: 50.6% · 5,839 g
  • Milio54 games
    51.9%gap +0.5 ptsSoloQ: 51.7% · 2,167 g
  • Leona53 games
    50.9%gap -0.1 ptsSoloQ: 47.8% · 3,062 g
  • Braum52 games
    50.0%gap +1.7 ptsSoloQ: 46.9% · 2,431 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.2%71,259 picks of 1,713,051ban 6.0% · patches 16.19 to 16.21
  • Amateur tournaments1.7%602 picks of 34,524ban 3.7% · patches 16.19 to 16.21
  • Pro1.0%23 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

6.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 2.4%G1163 games of 6,733
  • 3.4%G2231 games of 6,735
  • 3.7%G3+100 games of 2,706
Once picked, the series moves on toIn G2, over 163 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.