Tournament presence · pick + ban
13.6%#60 of 173 champions
Pick
6.6%picked in 1,787 of 27,189 games
Ban
7.0%1,557 bans over 22,315 games, against 13.5% in soloQ
Win rate as Jungle48.7% between 43.7% and 53.7% over 267 gamesSoloQ 47.8%: no clear gap
Median length28.9 minsoloQ 27.2 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    0.4%
    SoloQ
    0.2%
    0.4% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    7.1%
    SoloQ
    13.5%
    7.1% ban rate in amateur play over 13,367 games, against 13.5% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    27.2 min
    Median of 28.9 min in amateur play, against 27.2 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Trinity Force, Sundered Sky, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo63% · 3,159
Same in amateur play
SpellsFlash + Smite99% · 4,930
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 97% · 72 games
Core (3 legendaries)22% · 451
22%of soloQ games
  1. Trinity Force
  2. Sundered Sky
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other junglers; the most marked: Gold at 20 min (rank 59).

  1. Its most marked traitGold at 20 mintop41%+116 · junglers: +64

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

Nothing above junglers.

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 33 in lane, 48 in mid game and 43 in late game, out of 100 junglers.

360-23 vs 383
794-2 vs 796
1,040-15 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Jaxjunglers

Gold vs. direct opponent

At 20 min, ahead of 59% of junglers against the direct opponent.

junglers
4.5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 33 of 100 among junglers360 · median 383
  • Damage in mid game · rank 48 of 100 among junglers794 · median 796
  • Damage in late game · rank 43 of 100 among junglers1,040 · median 1,056
  • Gold at 15 min · rank 51 of 100 among junglers+6 · median +6
  • Gold at 20 min · rank 59 of 100 among junglers+116 · median +64
  • Map pressure · rank 45 of 100 among junglers4.5 · median 4.7
  • Absorbs damage · rank 53 of 100 among junglers857 · median 855
  • Plays teamfights · rank 54 of 100 among junglers52% · median 52%
  • Takes its kills in duels · rank 59 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 56 of 100 among junglersrank 56 of 100
  • Crowd control (CC) · rank 36 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 53 of 100 among junglers17% · median 17%
  • Jungle farm · rank 37 of 100 among junglers65 · median 66
  • Invade · rank 59 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Lulu in amateur play: +17.4 pts over 32 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Lulu68.8% · expected 51.3% · 32 g+17.4 ptSoloQ -3.9

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Jhin46.7% · expected 46.4% · 30 g+0.3 ptSoloQ +0.5
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Aatrox18 games
    —SoloQ: 45.6% · 136 g
  • Olaf16 games
    —SoloQ: 42.3% · 52 g
  • Sion15 games
    —SoloQ: 55.1% · 69 g
  • K'Sante13 games
    —SoloQ: 53.3% · 165 g
  • Ornn12 games
    —SoloQ: 54.3% · 81 g
Jungle12 champions
  • Xin Zhao25 games
    —SoloQ: 54.5% · 99 g
  • Lee Sin19 games
    —SoloQ: 46.2% · 344 g
  • Wukong18 games
    —SoloQ: 48.8% · 162 g
  • Viego18 games
    —SoloQ: 47.3% · 313 g
  • Jarvan IV15 games
    —SoloQ: 45.5% · 156 g
Mid15 champions
  • Syndra21 games
    —SoloQ: 44.5% · 229 g
  • Viktor21 games
    —SoloQ: 45.6% · 272 g
  • Ahri17 games
    —SoloQ: 45.8% · 203 g
  • Yone13 games
    —SoloQ: 49.5% · 206 g
  • Orianna12 games
    —SoloQ: 53.1% · 128 g
ADC15 champions
  • Yunara27 games
    —SoloQ: 46.7% · 422 g
  • Caitlyn24 games
    —SoloQ: 50.2% · 245 g
  • Ezreal19 games
    —SoloQ: 53.1% · 256 g
  • Ashe18 games
    —SoloQ: 57.8% · 109 g
  • Jinx18 games
    —SoloQ: 43.3% · 365 g
Support17 champions
  • Lulu32 games
    68.8%gap +17.4 ptsSoloQ: 43.8% · 365 g
  • Leona18 games
    —SoloQ: 45.9% · 196 g
  • Seraphine18 games
    —SoloQ: 50.0% · 112 g
  • Thresh16 games
    —SoloQ: 44.4% · 381 g
  • Nautilus15 games
    —SoloQ: 50.3% · 298 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%3,929 picks of 1,713,051ban 13.5% · patches 16.19 to 16.21
  • Amateur tournaments0.4%137 picks of 34,524ban 7.1% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

14.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.8%G157 games of 6,731
  • 0.9%G261 games of 6,733
  • 1.6%G3+44 games of 2,704
Once picked, the series moves on toIn G2, over 57 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.