Tournament presence · pick + ban
13.6%#60 of 173 champions
Pick
6.6%picked in 1,787 of 27,189 games
Ban
7.0%1,557 bans over 22,315 games, against 13.5% in soloQ
Win rate as Support— 4 wins over 16 games
Median length—soloQ 26.6 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.0%
    SoloQ
    0.1%
    0.0% of the role's picks in amateur play, against 0.1% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    7.1%
    SoloQ
    13.5%
    7.1% ban rate in amateur play over 13,367 games, against 13.5% in soloQ over 323,918 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Hail of Blades, then Blade of The Ruined King, Experimental Hexplate, and Maw of Malmortius: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades43% · 664
Same in amateur play
SpellsFlash + Ignite64% · 1,000
Same in amateur play
Core (3 legendaries)10% · 11
10%of soloQ games
  1. Blade of The Ruined King
  2. Experimental Hexplate
  3. Maw of Malmortius

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other supports; the most marked: Takes its kills in duels (rank 73).

  1. Its most marked traitTakes its kills in duelstop27%24% · supports: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

Nothing above supports.

Like other supports

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • Little CC
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 53% of supports against the direct opponent.

supports
3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 46 of 100 among supports+84 · median +105
  • Gold at 20 min · rank 53 of 100 among supports+196 · median +193
  • Map pressure · rank 36 of 100 among supports3 · median 4.5
  • Absorbs damage · rank 49 of 100 among supports386 · median 393
  • Plays teamfights · rank 32 of 100 among supports50% · median 54%
  • Takes its kills in duels · rank 73 of 100 among supports24% · median 17%
  • Crowd control (CC) · rank 3 of 100 among supports0.5 · median 1
  • Team damage · rank 42 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

ADCgap to expected

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
ADC1 champion
  • Caitlyn5 games
    —SoloQ: 56.9% · 65 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%1,384 picks of 1,713,050ban 13.5% · patches 16.19 to 16.21
  • Amateur tournaments0.0%8 picks of 34,524ban 7.1% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

14.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.