Tournament presence · pick + ban
12.4%#61 of 173 champions
Pick
5.6%picked in 148 of 2,644 games
Ban
6.8%134 bans over 1,958 games, against 12.7% in soloQ
Win rate as Top53.1% between 45.4% and 60.7% over 113 gamesSoloQ 50.4%: no clear gap
Median length29.5 minsoloQ 28 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    2.2%
    SoloQ
    2.7%
    2.2% of the role's picks in amateur play, against 2.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    7.8%
    SoloQ
    12.7%
    7.8% ban rate in amateur play over 1,329 games, against 12.7% in soloQ over 82,299 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    28 min
    Median of 29.5 min in amateur play, against 28 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Trinity Force, Sundered Sky, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo49% · 6,579
Same in amateur play
SpellsFlash + Ignite59% · 7,915
Amateur: Flash + Teleport (56%), gap not settled
SkillsWnot collected in soloQ
Amateur: 99% · 151 games
Core (3 legendaries)13% · 675
13%of soloQ games
  1. Trinity Force
  2. Sundered Sky
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 85% of top laners.

  1. Takes its kills in duelstop15%33% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Split-push

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 63 in lane, 36 in mid game and 24 in late game, out of 100 top laners.

629+29 vs 599
836-32 vs 868
985-94 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Jaxtop laners

Gold vs. direct opponent

At 20 min, ahead of 62% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 63 of 100 among top laners629 · median 599
  • Damage in mid game · rank 36 of 100 among top laners836 · median 868
  • Damage in late game · rank 24 of 100 among top laners985 · median 1,079
  • Gold at 15 min · rank 51 of 100 among top laners+119 · median +119
  • Gold at 20 min · rank 62 of 100 among top laners+212 · median +100
  • Absorbs damage · rank 53 of 100 among top laners979 · median 970
  • Plays teamfights · rank 20 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 85 of 100 among top laners33% · median 28%
  • Lets allies carry kills · rank 27 of 100 among top lanersrank 27 of 100
  • Crowd control (CC) · rank 34 of 100 among top laners0.6 · median 0.8
  • Team damage · rank 69 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top7 champions
  • Dr. Mundo8 games
    —SoloQ: 49.4% · 308 g
  • Ambessa7 games
    —SoloQ: 43.4% · 265 g
  • Gwen7 games
    —SoloQ: 55.9% · 272 g
  • Camille6 games
    —SoloQ: 50.5% · 511 g
  • Sion6 games
    —SoloQ: 50.0% · 172 g
Jungle6 champions
  • Wukong10 games
    —SoloQ: 48.6% · 607 g
  • Xin Zhao10 games
    —SoloQ: 57.6% · 158 g
  • Vi9 games
    —SoloQ: 51.1% · 184 g
  • Sylas8 games
    —SoloQ: 47.6% · 370 g
  • Jarvan IV5 games
    —SoloQ: 49.2% · 415 g
Mid7 champions
  • Viktor12 games
    —SoloQ: 51.3% · 620 g
  • Galio8 games
    —SoloQ: 46.7% · 317 g
  • Orianna7 games
    —SoloQ: 56.4% · 236 g
  • Sylas7 games
    —SoloQ: 51.3% · 415 g
  • Aurora6 games
    —SoloQ: 46.6% · 174 g
ADC11 champions
  • Yunara13 games
    —SoloQ: 51.3% · 983 g
  • Kai'Sa10 games
    —SoloQ: 53.2% · 903 g
  • Ashe8 games
    —SoloQ: 48.3% · 373 g
  • Jinx8 games
    —SoloQ: 51.3% · 1,053 g
  • Lucian8 games
    —SoloQ: 49.4% · 516 g
Support9 champions
  • Nautilus15 games
    —SoloQ: 53.2% · 680 g
  • Lulu13 games
    —SoloQ: 50.8% · 782 g
  • Leona8 games
    —SoloQ: 49.8% · 532 g
  • Milio7 games
    —SoloQ: 49.6% · 425 g
  • Seraphine7 games
    —SoloQ: 48.9% · 403 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.7%11,533 picks of 431,266ban 12.7% · patches 16.19 to 16.21
  • Amateur tournaments2.2%81 picks of 3,686ban 7.8% · patches 16.19 to 16.21
  • Pro3.2%70 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

14.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 4.1%G130 games of 733
  • 4.2%G231 games of 733
  • 5.4%G3+17 games of 316
Once picked, the series moves on toIn G2, over 30 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.