Champion sheet · Mid

Ziggs

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
6.6%#105 of 173 champions
Pick
4.0%picked in 1,142 of 28,662 games
Ban
2.6%615 bans over 23,381 games, against 0.6% in soloQ
Win rate as Mid52.1% between 46.8% and 57.5% over 234 gamesSoloQ 50.0%: no clear gap
Median length29.3 minsoloQ 28.2 min

Amateur: 28,694 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 870,647 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    0.5%
    SoloQ
    0.2%
    0.5% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.3%
    SoloQ
    0.6%
    2.3% ban rate in amateur play over 14,779 games, against 0.6% in soloQ over 338,064 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    28.2 min
    Median of 29.3 min in amateur play, against 28.2 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet73% · 3,522
Same in amateur play
SpellsFlash + Teleport86% · 4,128
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 45 games
Core (3 legendaries)27% · 622
27%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 95% of mid laners.

  1. Plays teamfightstop5%61% · mid laners: 55%
  2. Team damagetop5%26% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Damage
  • Poke

Like other mid laners

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Crowd control (CC)

What it is not

  • Few duels
  • Carries its own kills
  • No split-push

Damage / min by phase · at equal gold

Rank 41 in lane, 86 in mid game and 96 in late game, out of 100 mid laners.

517-11 vs 528
1,000+101 vs 899
1,540+362 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Ziggsmid laners

Gold vs. direct opponent

At 20 min, behind 69% of mid laners against the direct opponent.

mid laners
2.7takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 41 of 100 among mid laners517 · median 528
  • Damage in mid game · rank 86 of 100 among mid laners1,000 · median 899
  • Damage in late game · rank 96 of 100 among mid laners1,540 · median 1,179
  • Gold at 15 min · rank 32 of 100 among mid laners-150 · median +25
  • Gold at 20 min · rank 31 of 100 among mid laners-177 · median +71
  • Map pressure · rank 50 of 100 among mid laners2.7 · median 3.2
  • Absorbs damage · rank 4 of 100 among mid laners246 · median 489
  • Plays teamfights · rank 95 of 100 among mid laners61% · median 55%
  • Takes its kills in duels · rank 5 of 100 among mid laners14% · median 23%
  • Lets allies carry kills · rank 20 of 100 among mid lanersrank 20 of 100
  • Crowd control (CC) · rank 35 of 100 among mid laners0.5 · median 0.7
  • Team damage · rank 95 of 100 among mid laners26% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • K'Sante17 games
    —SoloQ: 51.5% · 103 g
  • Sion16 games
    —SoloQ: 48.1% · 77 g
  • Ornn14 games
    —SoloQ: 45.1% · 122 g
  • Malphite12 games
    —SoloQ: 48.6% · 142 g
  • Olaf12 games
    —SoloQ: 46.1% · 76 g
Jungle13 champions
  • Wukong20 games
    —SoloQ: 45.1% · 175 g
  • Jarvan IV17 games
    —SoloQ: 52.3% · 195 g
  • Lee Sin16 games
    —SoloQ: 52.2% · 299 g
  • Sylas15 games
    —SoloQ: 44.0% · 182 g
  • Skarner14 games
    —SoloQ: 52.8% · 36 g
Mid14 champions
  • Viktor25 games
    —SoloQ: 56.1% · 287 g
  • Syndra24 games
    —SoloQ: 47.7% · 266 g
  • Ahri13 games
    —SoloQ: 46.8% · 216 g
  • Hwei12 games
    —SoloQ: 55.0% · 131 g
  • Xerath11 games
    —SoloQ: 46.9% · 145 g
ADC15 champions
  • Sivir26 games
    —SoloQ: 54.3% · 140 g
  • Caitlyn23 games
    —SoloQ: 53.4% · 232 g
  • Yunara18 games
    —SoloQ: 50.7% · 357 g
  • Ezreal17 games
    —SoloQ: 50.8% · 242 g
  • Jinx15 games
    —SoloQ: 45.5% · 310 g
Support15 champions
  • Lulu26 games
    —SoloQ: 50.3% · 326 g
  • Nautilus22 games
    —SoloQ: 50.9% · 291 g
  • Rell16 games
    —SoloQ: 47.9% · 142 g
  • Leona15 games
    —SoloQ: 42.7% · 192 g
  • Braum14 games
    —SoloQ: 49.6% · 133 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%4,297 picks of 1,741,284ban 0.6% · patches 16.19 to 16.21
  • Amateur tournaments0.5%173 picks of 38,304ban 2.3% · patches 16.19 to 16.21
  • Pro0.2%5 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

5.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.9%G166 games of 7,233
  • 1.1%G277 games of 7,233
  • 1.3%G3+37 games of 2,879
Once picked, the series moves on toIn G2, over 66 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.