Tournament presence · pick + ban
14.7%#53 of 173 champions
Pick
6.8%picked in 1,956 of 28,662 games
Ban
7.9%1,853 bans over 23,381 games, against 2.9% in soloQ
Win rate as Support45.9% between 40.3% and 51.6% over 207 gamesSoloQ 46.4%: no clear gap
Median length30.3 minsoloQ 28.2 min

Amateur: 28,694 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 870,647 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    0.8%
    0.3% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.2%
    SoloQ
    2.9%
    7.2% ban rate in amateur play over 14,779 games, against 2.9% in soloQ over 338,064 games.
  • LengthLonger games in amateur play
    Amateur
    30.3 min
    SoloQ
    28.2 min
    Median of 30.3 min in amateur play, against 28.2 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Horizon Focus, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet77% · 11,353
Same in amateur play
SpellsFlash + Heal83% · 12,170
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 81 games
Core (3 legendaries)14% · 369
14%of soloQ games
  1. Luden's Echo
  2. Horizon Focus
  3. Shadowflame
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 100% of supports.

  1. Team damagetop1%18% · supports: 9%
  2. Takes its kills in duelstop19%23% · supports: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Duelist
  • Damage
  • Poke

Like other supports

  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Little map pressure
  • Few teamfights

Damage / min by phase · at equal gold

Rank 96 in lane, 99 in mid game and 99 in late game, out of 100 supports.

478+190 vs 288
804+462 vs 342
921+533 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Xerathsupports

Gold vs. direct opponent

At 20 min, ahead of 81% of supports against the direct opponent.

supports
4.9takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 96 of 100 among supports478 · median 288
  • Damage in mid game · rank 99 of 100 among supports804 · median 342
  • Damage in late game · rank 99 of 100 among supports921 · median 388
  • Gold at 15 min · rank 83 of 100 among supports+341 · median +105
  • Gold at 20 min · rank 81 of 100 among supports+494 · median +193
  • Map pressure · rank 15 of 100 among supports4.9 · median 4.5
  • Absorbs damage · rank 7 of 100 among supports200 · median 393
  • Plays teamfights · rank 17 of 100 among supports48% · median 54%
  • Takes its kills in duels · rank 81 of 100 among supports23% · median 17%
  • Lets allies carry kills · rank 29 of 100 among supportsrank 29 of 100
  • Crowd control (CC) · rank 41 of 100 among supports1 · median 1
  • Team damage · rank 100 of 100 among supports18% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Cho'Gath9 games
    —SoloQ: 50.0% · 174 g
  • Zaahen9 games
    —SoloQ: 54.1% · 209 g
  • Gnar8 games
    —SoloQ: 49.5% · 281 g
  • Jax8 games
    —SoloQ: 44.9% · 405 g
  • Ornn8 games
    —SoloQ: 40.6% · 261 g
Jungle11 champions
  • Lee Sin21 games
    —SoloQ: 47.2% · 1,191 g
  • Jarvan IV17 games
    —SoloQ: 47.8% · 625 g
  • Wukong15 games
    —SoloQ: 44.9% · 448 g
  • Vi14 games
    —SoloQ: 50.6% · 310 g
  • Qiyana11 games
    —SoloQ: 48.2% · 647 g
Mid15 champions
  • Ahri19 games
    —SoloQ: 44.3% · 679 g
  • Syndra14 games
    —SoloQ: 50.5% · 624 g
  • Viktor10 games
    —SoloQ: 50.2% · 620 g
  • Aurora9 games
    —SoloQ: 41.8% · 249 g
  • Hwei9 games
    —SoloQ: 46.4% · 302 g
ADC15 champions
  • Caitlyn38 games
    39.5%gap -4.6 ptsSoloQ: 50.0% · 1,019 g
  • Ezreal17 games
    —SoloQ: 53.5% · 1,012 g
  • Yunara17 games
    —SoloQ: 46.4% · 1,091 g
  • Jinx16 games
    —SoloQ: 44.8% · 1,013 g
  • Kai'Sa14 games
    —SoloQ: 45.2% · 1,394 g
Support17 champions
  • Nautilus25 games
    —SoloQ: 42.9% · 1,005 g
  • Lulu18 games
    —SoloQ: 46.0% · 1,050 g
  • Blitzcrank17 games
    —SoloQ: 44.7% · 821 g
  • Rakan12 games
    —SoloQ: 45.5% · 312 g
  • Leona11 games
    —SoloQ: 46.0% · 528 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%13,101 picks of 1,741,286ban 2.9% · patches 16.19 to 16.21
  • Amateur tournaments0.3%131 picks of 38,304ban 7.2% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

13.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 0.6%G140 games of 7,233
  • 0.6%G242 games of 7,233
  • 0.8%G3+22 games of 2,879
Once picked, the series moves on toIn G2, over 40 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.