Tournament presence · pick + ban
1.3%#168 of 173 champions
Pick
0.9%picked in 254 of 27,199 games
Ban
0.4%85 bans over 22,322 games, against 0.2% in soloQ
Win rate as Support48.5% between 43.3% and 53.8% over 241 gamesSoloQ 52.6%: no clear gap
Median length28.7 minsoloQ 26.6 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    0.7%
    0.5% of the role's picks in amateur play, against 0.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    0.4%
    SoloQ
    0.2%
    0.4% ban rate in amateur play over 13,367 games, against 0.2% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    26.6 min
    Median of 28.7 min in amateur play, against 26.6 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Glacial Augment, then Force of Nature, Dead Man's Plate, and Randuin's Omen: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGlacial Augment74% · 10,704
Same in amateur play
SpellsFlash + Heal42% · 6,039
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 88% · 28 games
Core (3 legendaries)— · 2
  1. Force of Nature
  2. Dead Man's Plate
  3. Randuin's Omen

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 97% of supports.

  1. Plays teamfightstop3%59% · supports: 54%
  2. Absorbs damagetop19%793 · supports: 393

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Frontline
  • Teamfight

Like other supports

  • Gold at 15 min
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 4 in lane, 6 in mid game and 6 in late game, out of 100 supports.

177-111 vs 288
207-135 vs 342
202-186 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Taricsupports

Gold vs. direct opponent

At 20 min, behind 76% of supports against the direct opponent.

supports
4.6takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 4 of 100 among supports177 · median 288
  • Damage in mid game · rank 6 of 100 among supports207 · median 342
  • Damage in late game · rank 6 of 100 among supports202 · median 388
  • Gold at 15 min · rank 27 of 100 among supports-72 · median +105
  • Gold at 20 min · rank 24 of 100 among supports-111 · median +193
  • Map pressure · rank 59 of 100 among supports4.6 · median 4.5
  • Absorbs damage · rank 81 of 100 among supports793 · median 393
  • Plays teamfights · rank 97 of 100 among supports59% · median 54%
  • Takes its kills in duels · rank 5 of 100 among supports12% · median 17%
  • Lets allies carry kills · rank 74 of 100 among supportsrank 74 of 100
  • Crowd control (CC) · rank 63 of 100 among supports1.2 · median 1
  • Team damage · rank 7 of 100 among supports5% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Renekton19 games
    —SoloQ: 52.9% · 382 g
  • Sion14 games
    —SoloQ: 54.8% · 259 g
  • Aatrox12 games
    —SoloQ: 52.0% · 398 g
  • Jax12 games
    —SoloQ: 53.5% · 443 g
  • Ornn11 games
    —SoloQ: 46.9% · 294 g
Jungle15 champions
  • Wukong23 games
    —SoloQ: 50.5% · 521 g
  • Xin Zhao19 games
    —SoloQ: 60.9% · 192 g
  • Jarvan IV16 games
    —SoloQ: 53.9% · 501 g
  • Viego14 games
    —SoloQ: 54.1% · 525 g
  • Vi11 games
    —SoloQ: 57.7% · 274 g
Mid17 champions
  • Syndra20 games
    —SoloQ: 51.4% · 627 g
  • Viktor16 games
    —SoloQ: 51.4% · 703 g
  • Ahri11 games
    —SoloQ: 48.8% · 629 g
  • Akali10 games
    —SoloQ: 56.8% · 440 g
  • Galio10 games
    —SoloQ: 53.1% · 422 g
ADC15 champions
  • Kai'Sa21 games
    —SoloQ: 53.6% · 1,316 g
  • Jhin20 games
    —SoloQ: 52.4% · 1,251 g
  • Yunara17 games
    —SoloQ: 52.4% · 1,164 g
  • Ezreal16 games
    —SoloQ: 58.3% · 607 g
  • Tristana15 games
    —SoloQ: 51.4% · 943 g
Support15 champions
  • Nautilus41 games
    39.0%gap -9.4 ptsSoloQ: 57.3% · 1,007 g
  • Alistar21 games
    —SoloQ: 48.4% · 801 g
  • Leona20 games
    —SoloQ: 49.2% · 675 g
  • Rell18 games
    —SoloQ: 50.7% · 519 g
  • Braum15 games
    —SoloQ: 55.1% · 508 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%12,518 picks of 1,713,050ban 0.2% · patches 16.19 to 16.21
  • Amateur tournaments0.5%162 picks of 34,524ban 0.4% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

1.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 0.5%G136 games of 6,733
  • 1.0%G270 games of 6,735
  • 1.0%G3+28 games of 2,706
Once picked, the series moves on toIn G2, over 36 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.