Champion sheet · Jungle

Bel'Veth

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
1.6%#164 of 173 champions
Pick
0.5%picked in 146 of 27,199 games
Ban
1.1%256 bans over 22,322 games, against 6.0% in soloQ
Win rate as Jungle46.5% between 39.7% and 53.4% over 142 gamesSoloQ 50.9%: no clear gap
Median length29.4 minsoloQ 26.2 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    1.3%
    0.3% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    1.0%
    SoloQ
    6.0%
    1.0% ban rate in amateur play over 13,367 games, against 6.0% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    26.2 min
    Median of 29.4 min in amateur play, against 26.2 min in soloQ.
  • RunesLethal Tempo instead of Press the Attack
    Amateur
    48%
    SoloQ
    44%
    Played in 48% of amateur games; soloQ sticks to Press the Attack (44%).
02 — How to play it

How to play it?

Press the Attack, then Kraken Slayer, Blade of The Ruined King, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack44% · 11,635
≠ Amateur: Lethal Tempo instead of Press the Attack. 48% · 149 games
SpellsFlash + Smite99% · 26,452
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 98% · 50 games
Core (3 legendaries)26% · 3,301
26%of soloQ games
  1. Kraken Slayer
  2. Blade of The Ruined King
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 89% of junglers.

  1. Lets allies carry killstop11%rank 89 of 100
  2. Takes its kills in duelstop14%25% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist
  • Lets allies carry

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Little map pressure
  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 4 in lane, 4 in mid game and 6 in late game, out of 100 junglers.

279-104 vs 383
619-177 vs 796
875-181 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Bel'Vethjunglers

Gold vs. direct opponent

At 20 min, behind 53% of junglers against the direct opponent.

junglers
3.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 4 of 100 among junglers279 · median 383
  • Damage in mid game · rank 4 of 100 among junglers619 · median 796
  • Damage in late game · rank 6 of 100 among junglers875 · median 1,056
  • Gold at 15 min · rank 30 of 100 among junglers-109 · median +6
  • Gold at 20 min · rank 47 of 100 among junglers+18 · median +64
  • Map pressure · rank 20 of 100 among junglers3.7 · median 4.7
  • Absorbs damage · rank 55 of 100 among junglers869 · median 855
  • Plays teamfights · rank 17 of 100 among junglers48% · median 52%
  • Takes its kills in duels · rank 86 of 100 among junglers25% · median 20%
  • Lets allies carry kills · rank 89 of 100 among junglersrank 89 of 100
  • Crowd control (CC) · rank 35 of 100 among junglers0.6 · median 0.7
  • Team damage · rank 30 of 100 among junglers15% · median 17%
  • Jungle farm · rank 56 of 100 among junglers66 · median 66
  • Invade · rank 61 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top9 champions
  • K'Sante11 games
    —SoloQ: 51.9% · 646 g
  • Ornn8 games
    —SoloQ: 53.2% · 575 g
  • Olaf7 games
    —SoloQ: 52.2% · 544 g
  • Renekton7 games
    —SoloQ: 48.0% · 729 g
  • Nasus6 games
    —SoloQ: 51.4% · 508 g
Jungle7 champions
  • Wukong14 games
    —SoloQ: 51.1% · 992 g
  • Jarvan IV11 games
    —SoloQ: 52.6% · 852 g
  • Lillia8 games
    —SoloQ: 54.1% · 704 g
  • Viego7 games
    —SoloQ: 51.6% · 1,084 g
  • Sylas6 games
    —SoloQ: 53.5% · 800 g
Mid12 champions
  • Viktor11 games
    —SoloQ: 52.1% · 1,291 g
  • Orianna8 games
    —SoloQ: 54.2% · 518 g
  • Sylas8 games
    —SoloQ: 54.6% · 886 g
  • Ahri7 games
    —SoloQ: 47.6% · 1,197 g
  • Syndra6 games
    —SoloQ: 50.4% · 1,250 g
ADC11 champions
  • Yunara18 games
    —SoloQ: 48.1% · 2,189 g
  • Jinx12 games
    —SoloQ: 48.7% · 1,951 g
  • Kai'Sa12 games
    —SoloQ: 50.6% · 2,155 g
  • Lucian11 games
    —SoloQ: 51.6% · 988 g
  • Caitlyn9 games
    —SoloQ: 53.9% · 1,439 g
Support12 champions
  • Leona17 games
    —SoloQ: 47.7% · 1,067 g
  • Lulu16 games
    —SoloQ: 48.4% · 1,910 g
  • Nautilus13 games
    —SoloQ: 50.9% · 1,486 g
  • Milio11 games
    —SoloQ: 52.1% · 706 g
  • Thresh11 games
    —SoloQ: 47.7% · 1,975 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%22,749 picks of 1,713,051ban 6.0% · patches 16.19 to 16.21
  • Amateur tournaments0.3%94 picks of 34,524ban 1.0% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

1.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.4%G124 games of 6,733
  • 0.5%G233 games of 6,735
  • 0.3%G3+9 games of 2,706
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.