Champion sheet · Jungle

Bel'Veth

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
4.1%#134 of 173 champions
Pick
0.9%picked in 25 of 2,644 games
Ban
3.2%63 bans over 1,958 games, against 9.4% in soloQ
Win rate as Jungle— 10 wins over 25 games
Median length—soloQ 26.8 min

Amateur: 2,664 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 215,636 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    1.9%
    0.5% of the role's picks in amateur play, against 1.9% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    3.2%
    SoloQ
    9.4%
    3.2% ban rate in amateur play over 1,329 games, against 9.4% in soloQ over 82,299 games.

Not enough games to judge: win rate, length, keystone, spells, and core.

02 — How to play it

How to play it?

Press the Attack, then Kraken Slayer, Blade of The Ruined King, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack55% · 5,212
Same in amateur play
SpellsFlash + Smite99% · 9,438
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 98% · 50 games
Core (3 legendaries)43% · 2,045
43%of soloQ games
  1. Kraken Slayer
  2. Blade of The Ruined King
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 89% of junglers.

  1. Lets allies carry killstop11%rank 89 of 100
  2. Takes its kills in duelstop14%25% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist
  • Lets allies carry

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Little map pressure
  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 4 in lane, 4 in mid game and 6 in late game, out of 100 junglers.

279-104 vs 383
619-177 vs 796
875-181 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Bel'Vethjunglers

Gold vs. direct opponent

At 20 min, behind 53% of junglers against the direct opponent.

junglers
3.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 4 of 100 among junglers279 · median 383
  • Damage in mid game · rank 4 of 100 among junglers619 · median 796
  • Damage in late game · rank 6 of 100 among junglers875 · median 1,056
  • Gold at 15 min · rank 30 of 100 among junglers-109 · median +6
  • Gold at 20 min · rank 47 of 100 among junglers+18 · median +64
  • Map pressure · rank 20 of 100 among junglers3.7 · median 4.7
  • Absorbs damage · rank 55 of 100 among junglers869 · median 855
  • Plays teamfights · rank 17 of 100 among junglers48% · median 52%
  • Takes its kills in duels · rank 86 of 100 among junglers25% · median 20%
  • Lets allies carry kills · rank 89 of 100 among junglersrank 89 of 100
  • Crowd control (CC) · rank 35 of 100 among junglers0.6 · median 0.7
  • Team damage · rank 30 of 100 among junglers15% · median 17%
  • Jungle farm · rank 56 of 100 among junglers66 · median 66
  • Invade · rank 61 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.9%7,986 picks of 431,269ban 9.4% · patches 16.19 to 16.21
  • Amateur tournaments0.5%17 picks of 3,686ban 3.2% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

1.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.