Bel'Veth
Patches 16.19 to 16.21 · EUW- Pick
- 0.3%picked in 21 of 6,487 games
- Ban
- 1.8%57 bans over 3,246 games, against 7.5% in soloQ
Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments2 clear gaps between soloQ and amateur tournaments as Jungle.Draft
- How to play itPress the Attack, then Kraken Slayer, Blade of The Ruined King, and Death's Dance: the most played build in soloQ.



- In a compLets allies carry kills first: lets allies carry more than 89% of junglers.DuelistLets allies carry
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftNot enough series to settle it: raw counts only.
What changes in tournaments?
2 clear gaps between soloQ and amateur tournaments as Jungle.
- DraftPicked less often in amateur play
- Amateur
- 0.2%
- SoloQ
- 1.3%
- DraftBanned less often in amateur play
- Amateur
- 1.3%
- SoloQ
- 7.5%
Not enough games to judge: win rate, length, keystone, spells, and core.
How to play it?
Press the Attack, then Kraken Slayer, Blade of The Ruined King, and Death's Dance: the most played build in soloQ.
Kraken Slayer
Blade of The Ruined King
Death's Dance
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Lets allies carry kills first: lets allies carry more than 89% of junglers.
- Lets allies carry killstop11%rank 89 of 100
- Takes its kills in duelstop14%25% · junglers: 20%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- Duelist
- Lets allies carry
Like other junglers
- Gold at 15 min
- Gold at 20 min
- Absorbs damage
- Crowd control (CC)
- Team damage
- Jungle farm
- Invade
What it is not
- Little map pressure
- Few teamfights
- No poke
Damage / min by phase · at equal gold
Rank 4 in lane, 4 in mid game and 6 in late game, out of 100 junglers.
Gold vs. direct opponent
At 20 min, behind 53% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Damage in lane · rank 4 of 100 among junglers279 · median 383
- Damage in mid game · rank 4 of 100 among junglers619 · median 796
- Damage in late game · rank 6 of 100 among junglers875 · median 1,056
- Gold at 15 min · rank 30 of 100 among junglers-109 · median +6
- Gold at 20 min · rank 47 of 100 among junglers+18 · median +64
- Map pressure · rank 20 of 100 among junglers3.7 · median 4.7
- Absorbs damage · rank 55 of 100 among junglers869 · median 855
- Plays teamfights · rank 17 of 100 among junglers48% · median 52%
- Takes its kills in duels · rank 86 of 100 among junglers25% · median 20%
- Lets allies carry kills · rank 89 of 100 among junglersrank 89 of 100
- Crowd control (CC) · rank 35 of 100 among junglers0.6 · median 0.7
- Team damage · rank 30 of 100 among junglers15% · median 17%
- Jungle farm · rank 56 of 100 among junglers66 · median 66
- Invade · rank 61 of 100 among junglers8% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
Ban it or pick it?
Not enough series to settle it: raw counts only.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+1.3%8,460 picks of 672,396ban 7.5% · patches 16.19 to 16.21
- Amateur tournaments0.2%18 picks of 9,366ban 1.3% · patches 16.19 to 16.21
- Pro0.0%1 picks of 2,204bans not published · patches 16.17 to 16.20
Presence by patch
1.9% on 16.21Within the series
Fearless series only · as JungleNot enough series yet: published from 30.

