Tournament presence · pick + ban
22.5%#18 of 173 champions
Pick
6.9%picked in 1,867 of 27,194 games
Ban
15.6%3,488 bans over 22,319 games, against 38.7% in soloQ
Win rate as Jungle46.7% between 40.5% and 53.1% over 169 gamesSoloQ 46.1%: no clear gap
Median length29.6 minsoloQ 26.9 min

Amateur: 27,223 games from amateur tournaments, last 60 days, KR 66% · EUW 24% · NA 10%. SoloQ Master+: 856,529 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    0.6%
    0.3% of the role's picks in amateur play, against 0.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    16.6%
    SoloQ
    38.7%
    16.6% ban rate in amateur play over 13,367 games, against 38.7% in soloQ over 323,918 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    26.9 min
    Median of 29.6 min in amateur play, against 26.9 min in soloQ.
02 — How to play it

How to play it?

Dark Harvest, then Lich Bane, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDark Harvest80% · 8,425
Same in amateur play
SpellsFlash + Smite100% · 10,488
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 68 games
Core (3 legendaries)29% · 1,655
29%of soloQ games
  1. Lich Bane
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 100% of junglers.

  1. Map pressuretop1%6.4 · junglers: 4.7
  2. Takes its kills in duelstop12%27% · junglers: 20%
  3. Team damagetop20%20% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Damage

Like other junglers

  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Crowd control (CC)
  • Invade

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 81 in lane, 52 in mid game and 32 in late game, out of 100 junglers.

408+24 vs 383
799+3 vs 796
972-84 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Lockejunglers

Gold vs. direct opponent

At 20 min, ahead of 89% of junglers against the direct opponent.

junglers
6.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 81 of 100 among junglers408 · median 383
  • Damage in mid game · rank 52 of 100 among junglers799 · median 796
  • Damage in late game · rank 32 of 100 among junglers972 · median 1,056
  • Gold at 15 min · rank 92 of 100 among junglers+422 · median +6
  • Gold at 20 min · rank 89 of 100 among junglers+544 · median +64
  • Map pressure · rank 100 of 100 among junglers6.4 · median 4.7
  • Absorbs damage · rank 26 of 100 among junglers576 · median 855
  • Plays teamfights · rank 6 of 100 among junglers45% · median 52%
  • Takes its kills in duels · rank 89 of 100 among junglers27% · median 20%
  • Lets allies carry kills · rank 17 of 100 among junglersrank 17 of 100
  • Crowd control (CC) · rank 25 of 100 among junglers0.5 · median 0.7
  • Team damage · rank 81 of 100 among junglers20% · median 17%
  • Jungle farm · rank 15 of 100 among junglers62 · median 66
  • Invade · rank 70 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top13 champions
  • Malphite14 games
    —SoloQ: 44.7% · 304 g
  • Ornn9 games
    —SoloQ: 48.6% · 185 g
  • Nasus8 games
    —SoloQ: 52.6% · 173 g
  • Aatrox7 games
    —SoloQ: 44.4% · 257 g
  • Ambessa7 games
    —SoloQ: 45.2% · 305 g
Jungle11 champions
  • Jarvan IV15 games
    —SoloQ: 47.8% · 400 g
  • Lee Sin15 games
    —SoloQ: 43.6% · 730 g
  • Sylas12 games
    —SoloQ: 46.6% · 425 g
  • Vi10 games
    —SoloQ: 41.8% · 251 g
  • Xin Zhao8 games
    —SoloQ: 48.6% · 142 g
Mid11 champions
  • Ahri16 games
    —SoloQ: 42.1% · 435 g
  • Akali13 games
    —SoloQ: 47.3% · 672 g
  • Sylas11 games
    —SoloQ: 47.2% · 477 g
  • Viktor11 games
    —SoloQ: 41.5% · 306 g
  • LeBlanc10 games
    —SoloQ: 44.5% · 344 g
ADC15 champions
  • Yunara16 games
    —SoloQ: 44.9% · 818 g
  • Ezreal15 games
    —SoloQ: 49.8% · 586 g
  • Jhin14 games
    —SoloQ: 44.5% · 998 g
  • Jinx12 games
    —SoloQ: 49.8% · 626 g
  • Lucian12 games
    —SoloQ: 49.1% · 411 g
Support12 champions
  • Lulu21 games
    —SoloQ: 46.3% · 777 g
  • Nautilus17 games
    —SoloQ: 46.3% · 646 g
  • Thresh13 games
    —SoloQ: 45.3% · 753 g
  • Leona12 games
    —SoloQ: 46.6% · 444 g
  • Braum10 games
    —SoloQ: 41.9% · 332 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%9,574 picks of 1,713,051ban 38.7% · patches 16.19 to 16.21
  • Amateur tournaments0.3%104 picks of 34,524ban 16.6% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

26.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.4%G130 games of 6,733
  • 0.4%G227 games of 6,733
  • 0.5%G3+13 games of 2,704
Once picked, the series moves on toIn G2, over 30 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.