Tournament presence · pick + ban
18.9%#33 of 173 champions
Pick
6.6%picked in 431 of 6,488 games
Ban
12.3%398 bans over 3,246 games, against 39.1% in soloQ
Win rate as Mid54.8% between 50.7% and 58.9% over 394 gamesSoloQ 50.2%: clear gap
Median length27.7 minsoloQ 27.2 min

Amateur: 6,491 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 336,200 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    54.8%
    SoloQ
    50.2%
    54.8% win rate in amateur play over 394 games, against 50.2% in soloQ over 34,498 games.
  • DraftPicked less often in amateur play
    Amateur
    3.2%
    SoloQ
    4.5%
    3.2% of the role's picks in amateur play, against 4.5% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    12.9%
    SoloQ
    39.1%
    12.9% ban rate in amateur play over 1,886 games, against 39.1% in soloQ over 129,307 games.
02 — How to play it

How to play it?

Electrocute, then Lich Bane, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute84% · 28,972
Same in amateur play
SpellsFlash + Ignite87% · 29,965
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 81 games
Core (3 legendaries)22% · 3,633
22%of soloQ games
  1. Lich Bane
  2. Shadowflame
  3. Rabadon's Deathcap
Amateur: Lich Bane, Shadowflame, Zhonya's Hourglass (22%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 98% of mid laners.

  1. Map pressuretop2%5.4 · mid laners: 3.2
  2. Takes its kills in duelstop6%29% · mid laners: 23%
  3. Team damagetop17%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Duelist
  • Damage
  • Split-push

Like other mid laners

  • Damage in mid game
  • Absorbs damage
  • Crowd control (CC)

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 76 in lane, 26 in mid game and 20 in late game, out of 100 mid laners.

575+47 vs 528
850-49 vs 899
1,069-110 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Lockemid laners

Gold vs. direct opponent

At 20 min, ahead of 95% of mid laners against the direct opponent.

mid laners
5.4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 76 of 100 among mid laners575 · median 528
  • Damage in mid game · rank 26 of 100 among mid laners850 · median 899
  • Damage in late game · rank 20 of 100 among mid laners1,069 · median 1,179
  • Gold at 15 min · rank 97 of 100 among mid laners+544 · median +25
  • Gold at 20 min · rank 95 of 100 among mid laners+779 · median +71
  • Map pressure · rank 98 of 100 among mid laners5.4 · median 3.2
  • Absorbs damage · rank 58 of 100 among mid laners562 · median 489
  • Plays teamfights · rank 8 of 100 among mid laners49% · median 55%
  • Takes its kills in duels · rank 94 of 100 among mid laners29% · median 23%
  • Lets allies carry kills · rank 3 of 100 among mid lanersrank 3 of 100
  • Crowd control (CC) · rank 37 of 100 among mid laners0.5 · median 0.7
  • Team damage · rank 83 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Jarvan IV in amateur play: +15.8 pts over 49 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn60.6% · expected 56.8% · 33 g+3.8 ptSoloQ +0.3
Junglegap to expected
Jarvan IV71.4% · expected 55.6% · 49 g+15.8 ptSoloQ +1.9
Midgap to expected
Viktor58.1% · expected 54.2% · 43 g+3.9 ptSoloQ +3.8
ADCgap to expected
Jinx66.7% · expected 56.8% · 33 g+9.8 ptSoloQ +1.4
Kai'Sa62.8% · expected 57.8% · 43 g+5.0 ptSoloQ +1.0
Supportgap to expected
Milio56.8% · expected 55.1% · 37 g+1.6 ptSoloQ +2.7
Nautilus51.4% · expected 51.2% · 37 g+0.2 ptSoloQ +0.1

With

Topgap to expected
Sion65.6% · expected 56.2% · 32 g+9.4 ptSoloQ +0.7
Ornn53.7% · expected 52.8% · 41 g+0.8 ptSoloQ -0.9
Junglegap to expected
Jarvan IV54.2% · expected 54.0% · 48 g+0.1 ptSoloQ +0.7
ADCgap to expected
Ezreal59.4% · expected 53.6% · 32 g+5.7 ptSoloQ +1.1
Supportgap to expected
Nautilus64.7% · expected 58.4% · 34 g+6.3 ptSoloQ -1.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn33 games
    60.6%gap +3.8 ptsSoloQ: 49.4% · 936 g
  • Renekton25 games
    —SoloQ: 52.8% · 968 g
  • Ambessa23 games
    —SoloQ: 53.6% · 850 g
  • K'Sante21 games
    —SoloQ: 52.8% · 669 g
  • Camille17 games
    —SoloQ: 49.7% · 1,077 g
Jungle19 champions
  • Wukong59 games
    52.5%gap -2.4 ptsSoloQ: 48.6% · 1,293 g
  • Jarvan IV49 games
    71.4%gap +15.8 ptsSoloQ: 52.5% · 1,306 g
  • Xin Zhao32 games
    53.1%gap -2.2 ptsSoloQ: 47.5% · 379 g
  • Vi24 games
    —SoloQ: 51.2% · 604 g
  • Nocturne22 games
    —SoloQ: 58.3% · 444 g
Mid15 champions
  • Syndra88 games
    48.9%gap -5.1 ptsSoloQ: 53.0% · 1,686 g
  • Viktor43 games
    58.1%gap +3.9 ptsSoloQ: 54.5% · 1,362 g
  • Orianna42 games
    47.6%gap -7.3 ptsSoloQ: 55.4% · 686 g
  • Ahri34 games
    47.1%gap -8.4 ptsSoloQ: 48.3% · 1,630 g
  • Akali12 games
    —SoloQ: 46.0% · 1,465 g
ADC18 champions
  • Kai'Sa43 games
    62.8%gap +5.0 ptsSoloQ: 52.6% · 2,515 g
  • Jinx33 games
    66.7%gap +9.8 ptsSoloQ: 50.3% · 2,157 g
  • Lucian30 games
    46.7%gap -8.1 ptsSoloQ: 51.1% · 1,122 g
  • Yunara29 games
    —SoloQ: 50.8% · 2,683 g
  • Caitlyn27 games
    —SoloQ: 52.3% · 1,816 g
Support16 champions
  • Milio37 games
    56.8%gap +1.6 ptsSoloQ: 54.0% · 1,034 g
  • Nautilus37 games
    51.4%gap +0.2 ptsSoloQ: 51.2% · 1,925 g
  • Rakan34 games
    47.1%gap -5.0 ptsSoloQ: 49.1% · 1,025 g
  • Lulu32 games
    46.9%gap -10.7 ptsSoloQ: 50.7% · 2,525 g
  • Karma25 games
    —SoloQ: 52.0% · 1,428 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.5%30,508 picks of 672,394ban 39.1% · patches 16.19 to 16.21
  • Amateur tournaments3.2%299 picks of 9,366ban 12.9% · patches 16.19 to 16.21
  • Pro4.7%103 picks of 2,204bans not published · patches 16.17 to 16.20

Presence by patch

26.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 6.6%G1126 games of 1,918
  • 6.4%G2122 games of 1,918
  • 3.6%G3+23 games of 632
Once picked, the series moves on toIn G2, over 126 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.